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Topics - pietwelve

Pages: 1 [2]
16
General Discussion / Open 360Player from UnityApp
« on: November 17, 2015, 09:50:12 PM »
Hi,
I'm creating a king of 3D interactive Interface for ios in Unity.
The basic idea is to choose (pick) among several plans (standing for videos) in this Unity App, and to lunch the 360player with the chosen video.
I guess the 360player can't be opened in unity so it would be lunched as an external App.
Is the operation possible with Playmaker ?
Hope my explanation is clear enough ...
Thanks a lot
Alain


17
PlayMaker Help / GUI in Oculus Rift
« on: September 13, 2014, 06:49:16 PM »
Hi,
I'd like to know if there's a way to have the GUI (ie GUI Button) displayed on the Oculus Cameras.
I tried adding a GUI Layer Component to both cameras but it did not work.
Any Clue ?
Thanks

18
iOS Help / animations don't play on iOS
« on: August 29, 2014, 07:28:11 PM »
Hello,
I've developped a game for Web and WindowsPhone. I'm now porting it to iOS.
All the animations (from FBX 3dsmax export) worked well for the Web and WP platform.
But on iOS device or simulator they don't play (I use the "play animation" Action).
Any idea where the problem could come from ?
Thanks for your help :-)

19
Windows Phone 8 Help / Get Screen Actions for WP
« on: June 14, 2014, 04:54:34 PM »
Hi,
does the "Get Screen height/width" actions work with WindowsPhone Platform ?
... in order to know wich resolution (480×800, 768×1280, 720×1280, 1080x1920) the used WP has. 

I can say that porting it to my WP i get the right values (reversed because of the "landscape" orientation). But i just have one WP to test so i'm not sure if it really works or if it's a "false positive".
 
Thanks for your inputs  :)


20
PlayMaker Help / convert FSM to script [SOLVED]
« on: June 07, 2014, 04:23:51 PM »
Hi,
Once a FSM is created on a gameObject, is there a way to convert it into a regular C# or java script ? So its FSM would be replaced by its equivalent script component ...
I've tried to find the answer in the manual without success.
Thanks
Alain

21
Hi,
I've got a GUI Slider that drives a Float Global Variable.
I'd like the Global Variable default value to stay unchanged.
But the Global Variable default value is changed every time I go into play mode and is set to the last slider value used (when play mode is quit) ...
Please excuse my english
Thanks

22
PlayMaker Help / Use Lightmaps On/Off
« on: November 27, 2013, 02:31:40 PM »
Hi,
I have baked the Lightmaps of my scene.
I can check/uncheck "Use Lightmaps"  in the Unity "Lightmap Display".
Is there an action to do the same with playmaker when playing the game ?
Thanks

23
PlayMaker Help / PlaymakerAnimatorProxy -> ApplyRootMotion
« on: April 06, 2013, 04:31:24 PM »
Hi,
I try to redo the UnityMecanimTutorial using Playmaker instead of the given "BotControlScript".
In order to use the "SetAnimatorFloat" Action (eg to set the speed or direction) i have to apply the "PlaymakerAnimatorProxy" Script.
But then My Animator Component switch to "Apply Root Motion : handled by script".
So my Bot Walk on Spot
Is there a way to avoid that and keep "ApplyRootMotion : On" ?
I have tried the "SetAnimatorApplyRootMotion" Action but it doesn't change anything (and doesn't get green when play?) ...
Thanks for your help

24
PlayMaker Help / Object Independant "Set Material color"
« on: October 16, 2012, 11:01:29 PM »
Hi,
I'm new with Playmaker so this is a basic question.
I wana use a "Set Material color" Action that would change the material
not only for the  FSM Owner
but for watever objects using that material.
Is that possible ?
Without using arraymaker (to complicated for me)
Without applying a fsm to all the objects using the material.
Thanks
Alain

25
PlayMaker Help / set multiple game object
« on: October 14, 2012, 07:44:36 PM »
Hi,
is there a way to set multiple game objects instead of one in a action.
exemple : i wana change the texture in a material (with "set material texture") but not only for one object but 50 ... The choice I have is "use owner" or "specify game object" (one?)
Could I use Layers or Tags ?
please excuse my english ;-)
Thanks a lot

Pages: 1 [2]