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Messages - Plancksize

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PlayMaker Help / Re: Instanced objects won't send collision events
« on: July 18, 2018, 02:47:58 PM »
The answer for that is in Unity itself.
Your problem there is that you're trying to collide two kinematic rigidbodies.
A kinematic rigidbody will only colide with a non-kinematic Rigidbody collider.

Check the Collision action matrix at the bottom of that linked page.

That should give you a solution for your issue. :)

Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: July 18, 2018, 02:16:55 PM »
With Textmesh Pro being part of unity as default now, this is even more precious. Thanks a lot.

Kind feel this could be part of the Ecosystem now. ;)

Thanks Jean.  :D

As the title says, it seems to be a bug around "uGui Component Proxy" script while handling ugui Dropdown.

I'm using the component proxy on the dropdown object and I'm trying to set a FSM variable on another object (done this on several text Input and toggles already).
In the dropdown case, it requires it to be pointed at an INT variable in the fsm but it will not recognize any of the int vars in there.
It will also output an error saying: "PlayMakerUGuiComponentProxy on Dropdown: Fsm Float MISSING !!" which makes no sense at all.
Tried to use a float instead of int, still not recognized.

Any help with a workaround for this would also be appreciated.

iOS Help / Re: How to set random float every frame?
« on: May 03, 2018, 10:04:27 AM »
Just like the previous poster said, loop it into itself. You can use a "Next Frame Event" action at the end of the state to make it run once per frame.


 yes, PlayMaker is under very active development, Trello has been left behind, but doesn't represent PlayMaker, instead, it was for me to keep track of all the community work, I need to get back to Trello at some point...

Alex is currently actively developing the latest beta, and we expect to ship very soon, probably when 2018.1 will be out, with tons of new features that will be announced when they go public.



Gotta love the timing on this answer as 2018.1 just got released. (available on unity hub too)

PlayMaker Help / Re: Playmaker broken with unity 2018.1+ [SOLVED]
« on: April 28, 2018, 08:59:51 PM »
Looks like the new 2018.2.0.b1 changed something more vital for Playmaker. Right now, after adding it to a project it just outputs a bunch of errors, finishing with a:
"Unloading broken assembly Assets/Plugins/PlayMaker/PlayMaker.dll, this assembly can cause crashes in the runtime"

The editor window will also open as blank while outputting several errors. I don't think there's an easy solution like the one for 2018.1, right?

PlayMaker Tips & Tricks / Re: Improving The Workflow
« on: September 18, 2017, 10:45:42 AM »
Excelent post.

Just to add something:
FSM Paths
Name your FSM for example "Gameplay/Jumping" and you'll see in the FSM navigation bar right above the graph view, how it is now tucked inside a menu point "Gameplay". You need to keep this in mind when referencing it.

This also works with Variables. If using Path/Var as var name (it can have several sub-menus), you'll find that when using the var drop-down in actions you'll get a menu/submenu for those vars.
I use that a lot to contain specific Globals under their own category. :)

Share New Actions / Ints and Floats within an interval
« on: August 30, 2016, 06:05:08 PM »
Hey all. First time posting here. Been lurking for a while.

I found myself in need of finding if some numbers are within some intervals. Searched around and couldn't find any action for that so I decided to make my own two (one for int and one for float values).
I have a very basic knowledge of coding so this was actually a nice exercise.

Maybe I was searching by the wrong name, but just in case there's nothing around here are mine for everyone to use.

Apparentely I didn't lurk for long enough. I just found a Forum section called "Share New Actions".
Oh well :D

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