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Messages - Flying Robot

Pages: 1 ... 18 19 [20]
286
General Discussion / Re: Playmaker starter kits. Any interest?
« on: January 26, 2013, 11:50:54 PM »
hey you've got my money already for the angry birds clone looks great,id also appreciate something with joystick and buttons on screen.like an rpg clone of some sort
thanks for the update

Suggestions noted. Playmaker is perfect for RPGs.

Hmm yeah, what I had trouble with was a good, reusable system for conversation screens and interactions between shops and characters. I ended up creating one but its kind of clunky. A nice polished conversation manager would be pretty useful, packaged with a primitive rpg.

RPG kit is a nice idea. But won't that be too much to do within a month? Remember, I have to do it within a month.

Nice animations colpolstudios. Interesting pipeline you got there. I'm also fond of Daz. It's just very trickey to model, rig and animate from scratch.

A question. What do you guys think of 2D RPGs? Than Ultima Online/Elder Scrolls.

287
General Discussion / Re: Playmaker starter kits. Any interest?
« on: January 26, 2013, 03:43:29 AM »
hey you've got my money already for the angry birds clone looks great,id also appreciate something with joystick and buttons on screen.like an rpg clone of some sort
thanks for the update

Suggestions noted. Playmaker is perfect for RPGs.

288
General Discussion / Re: Playmaker starter kits. Any interest?
« on: January 25, 2013, 12:13:25 AM »
Sweet!

Next month .. hmm.. some ideas:

Side Scroller (Commander Keen, Duke Nukem II, Braid, Mario Bros)
Tower Defense
Shoot'em up (Alien Swarm, Angry Bots, Shadowgrounds)
Castle Defense game


Nice suggestions!  :D

Next month will be definitely something from that list.

289
General Discussion / Re: Playmaker starter kits. Any interest?
« on: January 24, 2013, 11:40:25 PM »
I think there would be a lot of interest for that.

The target audience is primarily artists and modelers that want to be able to throw down something simple and populate it with their assets, PlayMaker already has that audience and cheap assets that will speed up or simplify their goals even further would be very useful.

Heck, I know how to use PM and would probably be interested in the packages just to see how someone else does things with it.

Well you got it. This month the kit is a clone of famous (infamous?) Angry Birds with a interesting anti climax. I'm still thinking what to do next month. Let me know if you have any suggestion.

290
General Discussion / Re: Playmaker starter kits. Any interest?
« on: January 17, 2013, 11:07:04 PM »
Quote
I'm most def interested,not just for the game but for tutorial purposes this would be invaluable,being able to see structure from another perspective.tower defence,point and click adventure,RPGs,mobile platform as well as desktop.sounds great you have a purchaser let me know when you post on the asset store.

Thanks for showing interest.

The first starter kit cum game is already in development. You can watch its progress here

http://www.flyingrobotstudios.com/?p=818

I've taken a note of your interests. I'll definitely try to do these next month.

291
General Discussion / Re: Playmaker starter kits. Any interest?
« on: January 01, 2013, 08:13:08 AM »
Thanks for clearing that doubt Jean.

292
General Discussion / Re: Playmaker starter kits. Any interest?
« on: December 30, 2012, 05:44:10 AM »
One doubt appeared in the unity forums.

Will I be infringing rights if I sell these assets without the playmaker extension.

Alex, can you please clear my doubt?

293
General Discussion / Playmaker starter kits. Any interest?
« on: December 30, 2012, 05:01:07 AM »
Hello,

I was toying with idea of entering http://onegameamonth.com/ with developing one Playmaker based game a month. Ranging from retro to tower defense. Throughout the year.

I was wondering if there's any interest if I try to sell this kits as starter kits on Asset store?

Anyone?

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