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Messages - Flying Robot

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31
User Showcase / Re: LeanTween Actions for PlayMaker
« on: April 24, 2015, 04:16:27 AM »
Just PMd you LeanTween Cancel and Cancell All. Try them, won't break your project.

BTW, you can download the U5 version and try the scripts from it. Also, updating the LeanTween Package (not LT actions) can be a nice idea.

32
User Showcase / Re: LeanTween Actions for PlayMaker
« on: April 24, 2015, 03:02:42 AM »
Don't use remove tween. Use LeanTween Cancel. Store the LeanTween ID generated in an int and use it to cancel.

Check the cancel and cancelAll gameobjects in the example provided with the package.

Make sure you have latest version though, more goodies are there. :)


33
Playmaker Help / Re: Im Making A Game - Help Needed!
« on: April 18, 2015, 05:48:40 AM »
I think you are little confused with those state transitions. Remember, you don't have to complete itween and come back after visiting another state.

You can call actions like itween move to over and over again when triggered.

Take a look at the attached scene.

34
Playmaker Help / Re: Im Making A Game - Help Needed!
« on: April 17, 2015, 10:22:08 PM »
Hello there,

I think your can stick to your first procedure, making trigger zones aka colliders. When the player will touches another collider of another floor do not itween in the same FSM, send an event to a second FSM which will take care of the itween.

This way, in the first FSM which only handles the triggering won't interfere with the moving of the camera.

Hope this helps. Feel free to ask more questions.

35
Playmaker Tutorials / Re: ArrayMaker Tutorials for All! (2nd UP!)
« on: April 02, 2015, 02:21:26 AM »
Use dropbox.

36
Work In Progress... / Re: Warfront Defenders
« on: March 29, 2015, 08:22:30 PM »
Could still be problematic for laptops with touchpad. Will include bypassing this scroll wheel challenge using arrow keys next time.

37
Work In Progress... / Re: Warfront Defenders
« on: March 28, 2015, 11:58:36 PM »
Hi guys,

I've worked on a whole lot of things I got from your feedback. The end result is Alpha2.1 (many features are still not there yet)

Play Link
http://www.warfrontdefenders.com/Webplayer/Playtest.html



You can get the whole change list here
https://trello.com/b/QypUoB6r/warfront-defenders

Importantly, I've changed the control schema a bit, you can now use left mouse drag, and arrow keys for navigation. Should go nicely with players on Mac. And this version is in Unity5.

Some things are still TBD. Working on it and next build will also have new features. I gave the first pass of game balancing. Looking forward to hear your feedback.

38
User Showcase / Re: [LudumDare] Insane Adventures of Andy
« on: March 27, 2015, 10:59:17 PM »
Ha ha! Kudos!

I must do something like this. My pet project is killin me.

39
Work In Progress... / Re: Warfront Defenders
« on: March 13, 2015, 08:43:26 AM »
Those suggestions are invaluable man. Just what I needed in this point of time.

Can't thank you enough.

40
Work In Progress... / Re: Warfront Defenders
« on: March 13, 2015, 06:24:35 AM »
This is the very playable Alpha with the complete game loop. After this I go into balancing the game, adding unlockable inventories, new enemies and weapons. But essentially, the game will remain at this basic loop.

Warfront Defenders is meant to be released as mini games. One diorama like map for every game. But, it's a challenge to make every mini game fulfilling. I hope this very first map would give that sense. At least I'm looking forward to that.

Really depending upon your feedback guys. The playtest link has a small feedback form with it. I'd really appreciate if you take 2 mins to fill it. This is absolutely critical to the development of this game.



Play the Game in the Browser over here
http://www.warfrontdefenders.com/Webplayer/Playtest.html

A gameplay video of the Alpha 2.0.

Features Implemented till now :

1. Deployable soldiers which can move around the map from position to position.
2. Rifle and LMG soldiers till now.
3. Enemy has Rifle, LMG, Sniper Weapons
4. Unlockable Health drop inventory
5. Unlockable Barricades inventory
6. Unlockable Ammo Drop inventory

41
User Showcase / Re: 3D Infinite Runner for Playmaker [NEW!]
« on: March 10, 2015, 11:47:44 PM »
Looking awesome man. A must buy!

42
Work In Progress... / Re: Warfront Defenders
« on: February 27, 2015, 11:11:59 PM »
Thanks for playing Lane.

Let me work on the little glitches. I'll post game level on the next update.

43
Work In Progress... / Re: Warfront Defenders
« on: February 27, 2015, 06:42:16 AM »
Almost necroing my own thread. Anyway...

The first playable is now live. It consists of only the training section of the game. But the gameplay should be well explained there.

Screens




Playtest Link
http://www.warfrontdefenders.com/Webplayer/Playtest.html

Please play and let me know your feedback. There's a small feedback form below the player. Would really appreciate if you take 2 mins to fill that. Or you can reply here in details.

Waiting for your feedback guys.

44
Feature Requests / Re: LeanTween Support
« on: February 05, 2015, 07:36:38 AM »
I bought the Flying Robot LeanTween actions but I had a lot of confusion with it... At one point LeanTween closed down my project because it ran out of (something or other). It does seem faster, but I am still learning so I am probably not ready for the advanced class... (and yesterday I learned I had some basic playmaker concepts backwards)

I'm sure I'll come back to it later, but for now I dropped back to Itween.  :-\

LeanTween is much faster than Itween. Once you get to use it, I don't think you will go back to Itween.

If you are stuck anywhere using LT Actions just PM/mail me. Will be happy to help you out.

45
Feature Requests / Re: LeanTween Support
« on: February 05, 2015, 06:46:47 AM »
So, you want to use two move tweens on one object. I don't think the tweens will add up like that.

Why don't you use a child and apply movelocal LT on that. I mean your parent can movetween up and down and child can movetween left and right.

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