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Topics - Zeb

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PlayMaker Help / All Local Events Spontaneously Became Global Events
« on: September 16, 2017, 04:44:50 AM »

I had a surprise today when working in Unity and PlayMaker… out of nowhere I noticed all of my local events had been changed into global events. So, now I have this massive list of events in my global list from Unity which is super annoying. I tried to revert the ones I knew were local events in the Global Event window but it won’t let me change anything in that menu. I went through and spent 45 minutes manually changing every local event I could find back to local.

Then the moment I wanted to burn Unity to the ground was when I realized all of that work may have unchecked the global event box in PlayMaker but Unity still has every single one of those events listed in the global events list. Incredibly frustrating.

Anyone know how I can clean up this list and get my project back in order? Also, anyone have a clue as to how this could happen in the first place?

Thank you,

Hello folks,

Just curious the reason for Data Maker on Ecosystem being renamed to Data Maker_x.

I looked through the history on GitHub and Jean just renamed it but no comments as to why.

Does this signify something we should know? Obsolete and avoid came to mind so I got a bit worried and ran to the forums!



Are there vanilla PlayMaker Action(s) that accomplish the same functions as PlayMakerAnimatorStateSynchronization component?

The proxy no longer works after I updated to 5.6 and digging through the Animator actions I’m not finding anything that syncs Unity animator states with PlayMaker states.

I’m sure it’s right in front of my face heh. I just can’t see it.



I’m looking for an example in C# code to take an array list that exists in script and access it in PlayMaker. I can do it easy enough with variables but I cannot seem to find any complete example of how to do this with array lists from script.

I found ways to do this with variables here:

But with this knowledge I’m still unsuccessful.

Thank you kindly,

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