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Messages - HeathClose

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 you have many editor windows for PlayMaker, one of them is called "FSM Log", you can get it from the PlayMaker/Editor Windows/"

then all logs from a selected fsm will be there. If you choose to forward logs to the Unity console, then you'll need to look in the Unity console itself.



ok thank you...I'll have a look  :)

PlayMaker Help / Re: Play Sound Workaround Questions...
« on: January 23, 2017, 12:53:29 PM »
you can have a hashtable filled with audio clips. the key names are strings

aahhhhhh.... thank you.... so I've been playing with it... I can pull from a list of audio clips... or I can pull from a list of strings... but I can't seem to set a variable in set audio clip that uses either... how could I go from a hash table of audio clips or a hash table of strings and stick it in an audio source?  Or is there a better way?

PlayMaker Help / Play Sound Workaround Questions...[SOLVED]
« on: January 23, 2017, 11:24:16 AM »
Play Sound action is broken and the research throughout the site confirms that is has been for a while... sounds play at a very low volume... the threads that pose a workaround say to use an audio source and to set the clip and enable it... this works... however..

I need to be able to play a random sound...

I was using set clip on an audio source component and then during a win scenario, enable the component and it would fire off the sound at an acceptable volume... but there is no way to set an audio clip from a string... I have the array set up with the names of all the clips I want to randomize and then realized audio clip variables can't be set from a string variable...

is there a way to achieve this?

If not, can someone cook this up for me?

PlayMaker Help / Re: Touch driven camera rotation
« on: January 22, 2017, 04:36:34 PM »
Hello, I'm new to the playmaker forums and I would like to pose a question for whoever feels like answering or helping me.

I'm looking to simulate a mouse look action with touch. I'm hoping to include rotation limits, but that's secondary. I've been looking for a while and the solution's been eluding me.

Any help is appreciated.

So I'm new as well.. but a quick search on the asset store shows a free open source asset with playmaker actions... don't know if this is a good solution for you or not... but it might point you in the right direction...

and a paid solution

Forward Playmaker Log to Unity Log?

I just discovered there are more than one menu to the preferences... had no idea that dropdown was there... and in debugging, I see "forward playmaker log to unity log"... where would I find these logs?... and do they show info that could have helped me with my situation?

General Discussion / Re: Saving Mobile Data?
« on: January 22, 2017, 01:34:32 PM »
playerprefs is very easy to hack.
So i would go for easy safe.

For the encryption i think they mean a different kind of encryption but it is best to contact easy safe to be sure.

I use it on my android games and web games.

playerprefs is good to save preferences like key bindings / music on/off and things like that..

and so is it commonplace to use encryption?  that whole step in the uploading process about being the law to say whether you use it or not... does that have any bearing on the player experience?  do we have to have some kind of popup or something?  I don't notice this when I play games... so I'm assuming we just use it.. say yes we are using it... and that's the end of it... correct?

General Discussion / Re: Saving Mobile Data?
« on: January 21, 2017, 12:03:52 PM »
I also need to save unlocked characters as well... no real money... all in game currency... but I was wondering about saving that data as well..

General Discussion / Re: Saving Mobile Data?
« on: January 21, 2017, 12:01:19 PM »
If anyone has any guidance that would be great as I am quickly coming up on my deadline in just a few days...

Share New Actions / Re: IAP Manager - Easy In-App-Purchase Workflow
« on: January 21, 2017, 11:38:42 AM »
I am ready to test this out, if all goes well I'll report back.

looking for an iap solution right now.. what is your report?

iOS Help / Menu not coming up [SOLVED] - Linker Wizard Needed
« on: January 20, 2017, 09:30:41 AM »
I just tried my game on my iphone using xcode to install it on my phone and whenever the game over menu (which works fine in the editor) should come up after a player fail.. there is nothing... the action stops as it should... but the menu doesn't get enabled...

All i really have is the game over menu being enabled after a fail.. and disabled when the action starts...

is there a better way to do this?

anyone know why it might not be coming up on my ios?

EDIT--->  This has to do with the linker wizard getting "set property" to work...  check it out here...

General Discussion / Saving Mobile Data?
« on: January 20, 2017, 08:57:46 AM »
So I'm not sure if I'm posting to the right forums here but I have a few questions about saving data on mobile...

If I want to save something like the amount of coins the player had the last time they closed the app... I can just use playerprefs?  This will persist and save user data to the device?

Since researching this I have seen people talk about easysave2 (which i have but have never used it)... but that uses encryption (but it looks like there's a way to not use encryption with it) ...

Apparently when you upload to the appstore... apple wants to know if you use encryption... is this a big deal to use it?  Is it commonplace to use encryption for mobile?  Is it needed?

My main thing is I want to save coin amount... I don't know if encryption is a big deal or needed... I'm not sure of the best options.... I don't even know if I'm asking the right questions...

Any help or direction or pointing me at some answers is really appreciated... thanks in advance for spending the calories on me...

as far as having a list of everything that is happening, not sure how that could work
but you can take steps to figure things out, such as using breakpoints (right click a state and toggle breakpoint), or you just have to be creative to figure things out, like you could after creating an object set a variable in it that tells you what object spawned it
oh thank you!!   toggle breakpoint... didn't know about that... so thank you for that...

and a little variable display is a great idea as well.... thank you for those

i figured out what it was, but the actions don't list what's in prefabs not in the hierarchy that get created i don't think because it showed 0 times create object was used... which is impossible, since there had to be at least one to create the first prefab... so i don't know... not sure the list was working for me...

as far as putting a [solved] on my question, i'm not sure i'm there yet... is there any other way to look at what is happening live besides stepping through each fsm?

or maybe I'm not asking the right question...

one of my game objects is duplicating, and I don't know why... I can't find where it's coming from so I though maybe if I could watch what was happening in realtime I can see what fsm is duplicating it and correct the problem... but maybe there is a better way?  stepping through and looking at all the fsms shows me nothing out of the ordinary, it shouldn't be duplicating... that's why I'm hoping there is another way to see where it's coming from.

Work In Progress... / Re: Flashing Lights: Police, Fire, EMS
« on: January 16, 2017, 07:21:57 AM »
is this all done in playmaker?

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