Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - HeathClose

Pages: 1 2 [3] 4 5 ... 16
Share New Actions / Re: Spine Actions
« on: July 21, 2017, 05:36:22 AM »
I will test these as soon as I can... thank you for this!

Work In Progress... / Re: Playmaker actions for your project
« on: July 19, 2017, 05:06:51 AM »
There are some spine actions on their forums but they are old and no one is keeping them up... I couldn't get some to work...

but yes spine has a plugin for unity to be able to control the animation blending from the spine software itself... but it's beyond me... I need pm actions

PlayMaker Help / Re: Possible to end a wait early?
« on: July 14, 2017, 05:44:15 AM »
also... a global event will always jump an fsm to the state the event is tied to... so if the next state after the wait receives an event because the button is clicked.. it would bypass the wait

General Discussion / Play movie in iOS game with playmaker?
« on: July 13, 2017, 03:53:30 PM »
Can anyone suggest an asset that would let me play a movie in game?

General Discussion / Re: Playmaker IAP?
« on: July 12, 2017, 06:25:29 AM »
playmaker isn't needed for IAPs... no asset is needed... unity iap is codeless... I did it myself in my last game with zero coding... even tried a playmaker solution at first... and it was more difficult then Unity IAP... finally settled on the easiest solution

PlayMaker Help / Re: Photon Update Compiler Errors
« on: July 12, 2017, 06:23:29 AM »

PlayMaker Help / Re: Photon Update Compiler Errors
« on: July 11, 2017, 10:33:34 AM »
Also... keep in mind the only reason I need help getting this project going is so I can build a demo that shows that there were photon actions that didn't work pre update...

you can only RPC broadcast fsm events by name...
RPC get data doesn't receive anything...

PlayMaker Help / Re: Photon Update Compiler Errors
« on: July 11, 2017, 09:49:31 AM »
i had originally downloaded the 5 so those errors are with the 5... i suspect the photon update

PlayMaker Help / Re: Photon Update Compiler Errors
« on: July 11, 2017, 05:32:50 AM »
Yikes! I hope you get squared away soon... that must be hell...

I downloaded the 5

PlayMaker Help / Photon Update Compiler Errors
« on: July 10, 2017, 07:10:27 AM »
So I'm having trouble sending RPC broadcasts with data, and the RPC receive data isn't working at all... so I was building a new clean project to demonstrate the issues and upon installing photon, there was an update... but now I can't even finish building the it because of the photon update having compiler issues..

PlayMaker Help / Re: Photon Swap Sprite?
« on: July 09, 2017, 09:25:39 AM »
so what I did to achieve this sprite swap over the network might not work for everyone because it is a single sprite... but this would work for a single sprite or sprite animation....

what I did was duplicate the sprite and drag both into the scene creating an "animation"... then when I tap, the tap changes an animator bool to the animator state that is "animating" the two identical sprites...

then i added another slot to the observed components on the 'photon view' and dragged the 'photon animator view' to it

now the sprite changes across all clients properly

PlayMaker Help / Photon Swap Sprite? [SOLVED]
« on: July 08, 2017, 02:34:53 PM »
So when I tap on the screen, it changes a bool... a bool test every frame in state 1 detects the change... sends it to state 2 where my player swaps sprites.. and when I let up my finger... the bool test goes false in state 2... and sends it back to state 1 where the sprite resets as it exits state 2... simple...clean...easy... I need this to be visible to all other clients.

I thought I had this figured out in another thread... as I did get it to send events based on the bool test and broadcasting an event to the other clients... but what I found was... it changes the sprites of every player on all the client that isn't "IS MINE"...

How do I simply swap out a sprite on the correct player across all clients?

PlayMaker Help / Re: Photon RPC events not sending at all
« on: July 05, 2017, 05:05:11 PM »
ok... but what I didn't try is actually typing in the event instead of grabbing from the list of events... now that I've typed the event in... it's working...

PlayMaker Help / Photon RPC events not sending at all [SOLVED]
« on: July 05, 2017, 04:53:02 PM »
All I want to do is swap a sprite using an RPC event... i use a bool for my own player... and on the other clients, I want my bool change to reflect swap the sprite there as well... I followed Romi Fauzi's tuts for the bullets RPC event... but I can't get any of the RPC actions to send an event that works... i can get the other players in the room... but none of the RPC actions are sending anything to each other...

I've tried Event By Name... I've tried Event With Data... I've tried All.. I've tried Others... I've tried Master Client... I've tried every option in both RPC broadcasts INCLUDING making sure string values are set to none... I can see all the players... no one is broadcasting.

Work In Progress... / Re: Playmaker actions for your project
« on: June 03, 2017, 03:45:33 PM »
People keep saying Spline.. i'm not sure if they mean to...

I'm saying Spine...

Pages: 1 2 [3] 4 5 ... 16