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Messages - KozTheBoss

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PlayMaker Help / Re: Question about using random objects
« on: July 27, 2013, 04:21:18 PM »
you should be able to simply use "activate gameobject" and use your variable as the reference for which object to activate :)

Unless i misunderstood your situation, which is quite possible

PlayMaker Help / Re: Having problems with blending animation
« on: July 27, 2013, 04:17:42 PM »
Good progress! I haven't had any problems with blending one-off animations so far , though, but I will keep this in mind if I ever run into any problems :)

User Showcase / Re: 3rd-person Action game framework!
« on: July 24, 2013, 10:58:05 AM »
Same as Korda said, I will probably be picking this up at some point, but if it had a webplayer link so i could test it out, i would probably be way more intrigued to buy it :)

+1 for webplayer example and +100 for your effort in this! Great job

PlayMaker Help / Re: Making a buttload of objects invisible?
« on: July 21, 2013, 01:12:06 PM »
yep, disabling the game objects works :) Thanks again!

PlayMaker Help / Re: Parent Help
« on: July 21, 2013, 07:31:25 AM »
Doing some augmented reality are we? :)

I'm not sure what you mean by "magnet", but you could parent the teapot to the camera, that would make it follow the camera's movements. Then simply unparent the teapot and move it back to its original position (could save that as a vector3 before you parent it) or just move it to 0, 0, 0 which is my guess for its original position

PlayMaker Help / Re: Moving Parts on a Sideways Capsule (Submarine)
« on: July 21, 2013, 07:23:42 AM »
Hi! It sounds weird that they would do this - you say you have tried changing the space parameter to its local rotation axis instead of world?

I would, as suggested above, use rotate and use every frame for it instead of using Itween.

This shouldn't be too hard to achieve - simply make the propeller rotate at a certain speed every frame in it's local axis should do the trick

PlayMaker Help / Re: Making a buttload of objects invisible?
« on: July 21, 2013, 07:19:27 AM »
oh my god, of course! I can't believe I didn't think that one up myself =( that's what you get for working at 3 AM i guess ;)

Thanks mate :)


EDIT: dammit, parenting them all under one game object didnt work =( Only the main GO is set invisible, the rest are still fully visible =/

PlayMaker Help / Making a buttload of objects invisible?[SOLVED]
« on: July 20, 2013, 06:18:30 PM »
Hi guys! I am working on a hobby project at the moment for fun - it's a top-down apocalyptic survival type game, and i have a "problem" that i could use some help with =)

Currently, when you enter a building, i have hard-coded it to make the roof object of the building invisible using "set visibility action" This works great for single-story buildings where it's just the roof i need to see through, but when i enter a 2-story house for an example, there is the roof, the floor and ALL the furniture, litter and trash on the second floor that needs to become invisible aswell, and i figured that maybe there would be a better way to make all of these invisible at once, instead of having a "set visibility" action for each single object (i think i would have at least 30 of them in one action then)

So my question - is there an easier way to make many items go invisble at once than using "set visibility" for each object?

Plus points if you can point me towards how i would make them "fade out" instead of just going invisible instantly :)

lots of love! - fred


 if you have ngui, there is also a far more complete inventory system ready made actually in the examples.



Hi Jean - I finally got around to buying NGUI and im interested in having a look at this inventory example :) can you point me towards where i can donwload it? I downloaded the ngui example from the wiki but that seems to be a quest tracker of sorts

Thanks in advance :)


PlayMaker Help / Re: Having problems with blending animation
« on: July 18, 2013, 04:06:11 PM »
I think this has something to do with the fact that you are only going to the next state (and playing the next animation) on "Finished" of the currently playing animation

Which in English means that it won't switch to the next animation before the currently playing animation is 100% done playing. Try setting up a "wait" action instead that switches to the next state after f.eks .5 seconds (making it switch to the next animation before the current animation is done playing)

Also, your animations are set to "stop all" playmode which will cause it to stop any other animations before playing the new animation, you could try setting it to "stop same layer" instead, which will only cause it to stop any animations in the same layer as itself, but any other animations will keep playing

I have no idea if any of this will help, but those are the 2 things I would try first

If you are looking for a way to play 2 animations at once (like running and shooting) then i made that work a little while ago by following this thread:

Best of luck to you, and welcome to playmaker :)

PlayMaker Help / Re: How to make a Laser Beam ?
« on: July 18, 2013, 03:49:38 PM »
You could do a raycast from the beam start and forward - when the raycast hits an object, save that as a variable and calculate the distance between it and the player, and then determine the beams length from the distance between the player and the object the beam "hits"

Just off the top of my head, dunno if this would work - worth a shot though

Hi guys - simple question here!

When i lock my mouse cursor and then unlock it again, the mouse appears at the center of the screen =/ Is there any way to change it so it re-appears at the position it was at when it was locked to begin with? I know i can get the mouse X and Y position, but i can't seem to figure out how to set the position when it's unlocked again

any help is recieved with virtual hugs <3

PlayMaker Help / Re: Playmaker as an available asset on new projects
« on: July 06, 2013, 05:36:43 PM »
Hi mate! whatever packages you put in the unity installation folder > editor > standard packages will be available on the list when creating new projects :)

My client crashes every time i click run =(

PlayMaker Help / Re: Combining animation data?
« on: July 01, 2013, 07:18:33 AM »
Hey guys - I realise this topic is quite dead, but I just wanted to say that i followed Artician's suggested method of using mixing transform, and it worked like a charm for me :) thanks alot for explaining so well and adding the screenshots :) Just leaving this here in case anyone (like me) is searching for this and stumble across this thread - It still works! (july 2013)

Thanks :)

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