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Messages - tcmeric

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1
For bullet impacts and holes, you might want to look into a pooling system that has its own spawn, rather than create object. Since create object and destroy will start to create lots of garbage quick.

2
PlayMaker Help / Re: Wait
« on: December 10, 2019, 10:00:39 PM »
In the start state, just have an input listener for more than one type of input.

Example.

Start State:
Listen for space key --> space key event
Listen for VR trigger key --> trigger key event.

You can listen for as many types or keys of input as you need, in any state. Just add more than one action.

3
PlayMaker Help / Re: Playmaker Garbage Collect Freeze
« on: December 04, 2019, 07:39:23 AM »
With all that open, click on the GC column, to sort the highest items of GC to the top.

For example, we can see that the weapon property update is 13.3.

4
PlayMaker Help / Re: Playmaker Garbage Collect Freeze
« on: December 04, 2019, 06:50:11 AM »
You cannot open a deeper level than the update method? Can you share a screenshot?

5
PlayMaker Help / Re: Playmaker Garbage Collect Freeze
« on: December 03, 2019, 11:12:07 PM »
Also, the profiler works well with Playmaker. Click the deep profile button when you game is playing. Look for any visual spikes in the profile and set the timeline to that location.

Try changing your profiler to Heirchery. Then expand sections with the most garbage. Keep expanding them until you find the source of the most amount of garbage collection. It should give you the method or methods that are causing the most problem.


6
VR Help / Re: Oculus Playmaker - Get Gear Go Button not working
« on: December 01, 2019, 10:54:09 PM »
Hi,

Its probably best that you send a message to the creator of the package. They may not see a message here on the forum and they can probably help you best.

7
VR Help / Re: Oculus Quest example scene controllers broken
« on: December 01, 2019, 10:53:26 PM »
Hi,

You may need to contact the person who you bought the package from, as they can probably help you best.

Also maybe on the regular unity forums, as there may be people more familiar with these small details of quest.

8
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: November 27, 2019, 04:24:08 AM »
Hmm, looks like they got corrupted somehow. Thank you for sharing. The good news, is we are very close to having them on the ecosystem, including some minor updates/fixes!

9
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: November 21, 2019, 06:34:35 PM »
Hi,

It is unlikely to be the code itself, but rather after using collaborate. Otherwise, they are pretty standard unity scripts /playmaker actions. If something else comes up with them again, please let me know, thanks!

10
PlayMaker Help / Re: Int Compare not working
« on: November 17, 2019, 10:33:51 PM »
Hi, try not using the built-in finished event. Make your own event to use in this action. Built-in Finished events typically fire right away.

11
Just to add on to that. Wait actions also run on the update loop. The wait action also checks a float during that update. So if the everyframe action is just checking a bool, int, float, etc, it would be the defacto the same.

Agreed, worry not, unless you have 1000 fsm doing this :)

12
PlayMaker Announcements / Playmaker Game Jam 2019 Winner
« on: November 06, 2019, 11:17:27 PM »
That's its folks. We have a clear winner for this years Playmaker Game Jam 2019. The game GENESIS by Bliz Studio. Download a copy here to play: https://blizstudio.itch.io/genesis

About GENESIS:

"Guide your galaxy through the universe and gather life essence to complete the galaxy and create life.  What form of life you create depends on luck, skill, and time.  There are 10 possible results.  Which form of life will you create?"

To everyone who participated in this year's game jam, thank you! We had all kinds of games from all kinds of solos/teams. A really great showing. Don't forget to join us on the slack chat if you want to discuss this years gamejam, prepare for next year or be part of the community: https://invite-playmaker-slack.herokuapp.com/

13
PlayMaker Help / Re: Loading in VR - how to prevent display freezing?
« on: October 10, 2019, 10:41:04 PM »
Hi TF.

The scene that you are loading into probably has too many resources. Opening all of those resources (materials, models, music) all take time.

Your best bet it to just publish out this first scene, and then check the build logs. This will let you see what is in the scene. Look to see where you can cut the fat. Look for especially large textures, music, etc. Also are you using substances from substance designer? If set up improperly, they can take a long time.

Next, most games use loading screens.

Splash --> Menu --> Loading Scene --> Game.

I have a tutorial, and actions for a cheap asset to handle VR loading screens.


https://assetstore.unity.com/packages/tools/gui/smooth-scene-transition-55812

https://github.com/dumbgamedev/KetosGamesSmoothScene

14
PlayMaker Help / Re: move object along path
« on: October 10, 2019, 05:26:29 AM »

15
2019 Game Jammers,

If you have finished your Jam Game (or didnt finish but want to still want to submit), and you have passed your deadline. Please email me at eric_vanderwal@hotmail.com for assistance

A few Jammers each year miss the final deadline due to technical issues, such as having the game in draft mode. (Or the timezone being incorrect).

If you still want to submit, please upload your game to itch as you would normally. Make sure it is not published in draft mode.

Send me an email with the link to the game. Lets get this sorted ASAP!

Sincerely,
Eric

PS, extended the game jam submission time. It is once again open on the itch page for anyone who still needs it.

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