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Messages - tcmeric

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1
General Discussion / Re: is coding necessary for a 6 Yrs old kid ?
« on: July 09, 2020, 08:44:29 AM »
Search google for SCRATCH and SCRATCH Jr. Scatch Jr has a free app for ios, etc. It's from MIT for kids to 5 - 7 years old. Visual programming for kids.

2
PlayMaker Help / Re: cracked playmaker ?
« on: June 28, 2020, 06:12:46 AM »
The bigger question is, is it worth your time?

A cracked version won't get any support here or other places.

A cracked version will be out of date. Playmaker is constantly being updated.

If you are using a cracked version, please buy it on the store. It is often on sale on the asset store for a very fair price. It is a one time fee.

3
PlayMaker Help / Re: Trigger Event using XR Inputs
« on: June 18, 2020, 08:06:22 AM »
Hi, I see you on the channel. Basically feel free to jump into any sub channel and chat. To get someone specific, type @ and then a username. Eg @tcmeric (that's me).

It looks like you are missing one script that is required from my package. It acts as a proxy script. Therefore it should be in your scene on one gameobject. It then has a few settings to fillout.

Basically, download the whole github package as a zip. De-zip it and put it into your assets folder. You can use any subfolder. But you do need to include everything :)

I tagged you in slack. See you there later!

4
PlayMaker Help / Re: Trigger Event using XR Inputs
« on: June 17, 2020, 06:17:04 AM »
Hit me up on the slack channel if you need any assistance with it. I am there almost every day.


5
PlayMaker Help / Re: Trigger Event using XR Inputs
« on: June 17, 2020, 01:18:58 AM »
How dare you!?  8)

Yeah, that is me. Its in a game that is out in Beta right now. So it appears to be all working.

6
Awesome sauce. I am one of the earliest backers. Very excited about this!

7
General Discussion / Re: Helping on each other project
« on: June 09, 2020, 10:39:30 AM »
Your work looks lovely. You could join us on the slack chat. We have people drop by daily and help each other out. Its a good place to network and get to know others using playmaker. Its a mix of social, help and just sharing.

http://invite-playmaker-slack.herokuapp.com/

8
Share New Actions / Re: XR (VR) Input Actions
« on: June 06, 2020, 12:52:22 AM »
Package has been updated to include getting/ setting controller positions, rotations, velocity, device info, etc.

9
Share New Actions / XR (VR) Input Actions
« on: May 27, 2020, 11:31:13 AM »
Hi, I have not been around the forums too much lately, however you can usually catch me on the slack chat.

Originally I talked of doing an action release for VRTK4 (like I did with VRTK3), however, after consideration, I decided not to support VRTK4, but rather the unity native XR input solution.

Current repo: https://github.com/dumbgamedev/UnityXRPlaymaker

Note that the XR input solution from unity uses a different architecture than VRTK3, however, in many ways, it fills somewhat the same void.

Currently, I have actions for getting all the controller inputs values (0 - 1, etc) and controller states (button-down). As well, it includes a proxy script for sending controller inputs to playmaker FSM by fsm events. (It also includes Unity Events and standard delegate/events if you want to use those as well).

More actions will like be added soon. If you need assistance, best place to find me is on slack: https://invite-playmaker-slack.herokuapp.com

10
General Discussion / Re: Unity acquires Bolt
« on: May 14, 2020, 06:30:13 AM »
If Unity does with Bolt what they have done with ProBuilder... I am not worried, lol. Since they acquired TMP, ProBuilder, etc, they have virtually done nothing. Again, looking at XR kit they have released, its still not close to VRTK 3, which was done a long time ago. Things don't seem to move very fast at unity when it comes to these 'extensions'.

11
Hi, try deleting any of the actions that are giving you errors. Then see if unity will compile properly. Start from the top of the debug list (red errors) and work your way down.

12
VR Help / Re: Long time PM user, Pre buy VRTK question on remote grab?
« on: February 25, 2020, 12:26:24 PM »
Hi, just making sure we are on the same page. VRTK 3 actions were all released for free by myself. VRTK 4 is now in beta. Unfortunately, I have come to the conclusion that I will not be supporting them due to their architectural style.

Most likely I will offer support for Unity XR toolkit instead. Now it is still pretty early. However, this is likely the way forward for unity. Currently, the Unity XR toolkit supports most major VR devices EXCEPT openVR/steamVR. Valve says they are working on it. Who knows how long that will be?

https://forum.unity.com/threads/xr-interaction-toolkit-preview-release.795684/

13
General Discussion / Re: Why Playmaker and not Bolt
« on: February 24, 2020, 12:59:50 PM »
Bolt uses reflection to access those APIs I believe. Although fewer people are familiar with using reflection, but its a method of meta-coding. Meaning using code to access or write code (which is actually pretty cool and fun). However, it is far less performant than directly coding something (such as playmaker does in its actions).

Writing actions for playmaker is much slower, however, the result is faster, more organized and does 'things' vs exposing a single function or variable.

https://mattwarren.org/2016/12/14/Why-is-Reflection-slow/

14
PlayMaker Help / Re: Basic enemy AI Movement for top-down space shooter?
« on: December 20, 2019, 08:40:35 AM »
A free simple spline tool is out on github:https://github.com/SebLague/Path-Creator

I made some playmaker actions for it for basic use cases: https://github.com/dumbgamedev/Path-Creator-PlaymakerActions

Maybe you could program your own spline in playmaker??? But it wouldnt be recommended.

15
For bullet impacts and holes, you might want to look into a pooling system that has its own spawn, rather than create object. Since create object and destroy will start to create lots of garbage quick.

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