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Messages - tcmeric

Pages: 1 2 [3] 4 5 ... 47
31
Playmaker Help / Re: Fight game - simultaneous knockout
« on: January 08, 2019, 10:57:44 PM »
What is your desired outcome? That the player always wins in this situation? That both characters dont get hurt and then can live a little longer?

It seems when a death occurs, you need to do check to see if the other player is also dying/dead.

32
Playmaker Help / Re: Creating "paddleboat style" controls
« on: January 03, 2019, 10:47:10 AM »
Sounds like you need to skip the middleman. Apply the force to behind and the left of the boat, or behind and right of the boat. Make the paddles the children of the boat, so they move along with it. No need to add force to them directly.

33
General Discussion / Join the Playmaker Slack Channel
« on: December 15, 2018, 06:55:28 PM »
Hello all. This is an open invite to join our (unofficial) playmaker slack chat channel.

We not only talk about playmaker issues, but game development in general, 3d modeling, music, free assets and textures, feedback, and general game development struggles and chat.

We have a nice core group of friendly people who chat on and off throughout the day.

Click this link to get an invite to your email box (remember to use a correct email address or it will just bounce): https://invite-playmaker-slack.herokuapp.com

34
General Discussion / Re: Is there a loop action?
« on: December 15, 2018, 06:47:55 PM »
I also created a custom loop action. You can download it here and see how it works:

35
General Discussion / Re: Playmaker or Bolt i've done the search already
« on: December 15, 2018, 06:45:22 PM »
Playmaker is perfectly suited to most any game length. Its been used in both professional and indie games.

36
Playmaker Help / Re: Shadow Ai
« on: December 10, 2018, 11:21:40 PM »
The asset store has some different shadow detectors. https://www.assetstore.unity3d.com/en/?stay#!/content/84042

Realtime lighting is easier, because you can do raycasts to see if you are within line of sight of a light and then measure your distance.

Baked shadows are more tough, as the same method does not apply.

37
Action Requests / Re: Timeline signals support
« on: December 07, 2018, 06:23:12 PM »
Hi, I wrote this awhile back and works well on 2018. Not tested on 2019.

https://github.com/dumbgamedev/timeline-playmaker/tree/master/proxy

Download this script: playmakerTimelineEvent.cs , and put it into your project.

Then drag and drop this script into your timeline.  It has the ability to trigger playmaker events from the timeline. Just adjust its position on the timeline for when you want it to start.

38
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: November 28, 2018, 05:54:45 PM »
The slack invitation should work. We have new people joining regularly.

PM me your email address and I will send you an invite manually. Also make sure the invite is not getting blocked by your spam filter.


39
What is the error? Do you have Trajectory Predictor Asset in your project?

40
Playmaker Help / Re: Test when Oculus headset is removed?
« on: November 06, 2018, 06:08:51 AM »
Hi, you can try this action. I havent tested it, but in theory it should work. It tests if the user has the headset on with a bool. Also, make sure that you use the playmaker action "application run in background" to keep the headset running, otherwise it will turn off.


41
General Discussion / Re: In-built Visual Scripting in Unity 2019 ?
« on: November 03, 2018, 09:12:34 AM »
Also says 2019.3 . So that what, 2020 basically?  8)

42
VR Help / Re: SteamVR Action Stack Overflow?
« on: October 22, 2018, 05:34:00 AM »
You would need to contact the asset creator, which is not playmaker.

43
VR Help / Re: SteamVR Action Stack Overflow?
« on: October 21, 2018, 07:15:12 AM »
Hi, who did you buy the actions from? Also, steam v2 is not backwards compatible with v1, so I believe those actions would need to be rewritten.

Here is the last copy of version one, in case you need to roll back: https://github.com/ValveSoftware/steamvr_unity_plugin/tree/v5

This is Version 1.2.3.

44
Action Requests / Re: speech recognition
« on: October 18, 2018, 10:42:44 AM »
While anything may be technically possible with playmaker that Unity can do, normally speech to text is handled by a web service. Such as Watson Speech.

There are a bunch of assets on the store that can help: https://www.assetstore.unity3d.com/en/?stay#!/search/page=1/sortby=relevance/query=speech

45
Playmaker Help / Re: What options are there for 2d navigation systems?
« on: October 11, 2018, 09:39:33 PM »
Also, PS. Have you tried polynav? Has playmaker support, 2d and is much cheaper: https://assetstore.unity.com/packages/tools/ai/poly-nav-2d-pathfinding-14718

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