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Messages - tcmeric

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General Discussion / Re: UFPS Review !!??
« on: August 18, 2019, 05:54:15 PM »
Lol, I started to type my reply and then decided not to post. Then I saw djaydino's. I own both version 1 of opsive third person controller and now version 2 of UCC (contains both FPS and Third Person).

I gave up on it this past week after fighting it for so so long. What was my main problems? Movements. Even setting up a special condition where the character turned for me to face something (without keyboard inputs) was a nightmare. And I consider myself an intermediate coder (for unity) at this point. I wasted so much time using its 'state' system. (Give me my time back!!).

That being said, I didnt use it for FPS.

What is does include is a lot out of the box. Gun systems, inventory systems, screen displays, health systems, etc etc. If you want to use the things they have, they work great. If you want to extend it, it was hard (IMHO).

It does take awhile to get everything running and you need to watch the short tutorial videos very carefully. Again, IMO, it works and has a TON of options. But it has a TON of options, so it can be hard to get it to work  ;D

If you wanted third person, I would suggest instead game creator (shooter module should be out in the next month). But for first person, not sure what is better?

Playmaker integration is pretty basic. But they try and contain all the logic needed within UCC. The owner is super busy so dont expect them to make any new actions on request. (Again, in my experience).

Share New Actions / Re: Game Creator Integration
« on: August 18, 2019, 05:44:10 PM »

Thanks for the suggestion.

Making an PM action to send and get game variables is on the list. I ran into a few small problems. Unfortunately, the creator of Game Creator is away for another 2 weeks or so. His yearly vacation. Once he is back, hopefully, we can get that sorted.

Get game creator trigger? Do you have a specific suggestion for this one?

Here is my idea. If we want a game creator trigger to send an event to playmaker, I think maybe we can make a game creator action that sends an event to playmaker by name. For game creator, the trigger (as far as I can tell), can only trigger a game creator action. Therefore we need to take that extra step. 

Game Creator Trigger -> Game Creator Action --> Playmaker Event.

Maybe there is a way can make a PM action to subscribe (listen) to for a specific game creator event (I can investigate), but that PM action would need to be active. (The PM action would need to be in a PM state and that state on). So the downside would be, once playmaker got the trigger, it couldnt fire again (unless it came back to that PM state is started listening again).

Share New Actions / Game Creator Integration
« on: August 16, 2019, 10:38:27 PM »
Hi, I have created a few playmaker actions to integrate with game creator. Game creator has its own 'action / trigger' system, vars, etc. However, I am primarily using it for its nice 3d person character controller. Has a decent camera, input, animation controller etc that is not overly complicated to use.

Anyways, you can get my playmaker actions here. They are a work in progress:

I am primarily using for NPCs. So playmaker actions like, follow, move to, stop, do game creator actions, etc.

PlayMaker Help / Re: photon pun2 camera follows the other player
« on: August 16, 2019, 06:38:51 PM »
Hi, next tutorial should be out soon which fixes the issue.

According to Jean, the solution to this is:

"ok, regarding your camera issue, it's because you have an actual component "Camera Work" on the prefab.that component need to be destroyed when the instance "is not mine", that's all there is to it."

Pre-release Discussion / Re: Playmaker 2.0
« on: August 08, 2019, 06:55:27 PM »
Hi, I dont think it will be like this, as flow canvas is not a FSM machine and works quite differently than playmaker. However, the first picture you showed I think it about groupings, which has been highly requested for Playmaker 2.

Action Requests / Re: Want Playmaker Action of an asset.
« on: August 08, 2019, 10:31:11 AM »
What is the name of the asset? There are plenty of actions floating around for all kinds of things.

PlayMaker Help / Re: Add UV Map at runtime?
« on: August 08, 2019, 05:25:59 AM »
I wonder if it is possible and easier to do it, by using ProBuilder 4s runtime API. I dont think there is much documentation there, but it should be able to create UVs. (Of course, this still require some coding, but potentially a lot less).

Edit: In this example they take a normal obj and probuilderize it. Make an adjustment and then rebuild it. On the rebuild process, it should regenerate the Uvs.

PlayMaker Help / Re: Photon Friend Help!!
« on: July 31, 2019, 06:23:57 PM »
Are you 吳孟樺?  :) 你是中国人吗?

I believe Jean is working on some sample scenes for various lists for Pun2 and Playmaker. He will probably respond here when he has a chance.

User Showcase / Re: Jungle Town "Birthday Quest"
« on: July 30, 2019, 07:39:53 PM »
Your art and animation are amazing! Great job.

Post the release here on the thread for sure. Ill buy a copy for my kid!

User Showcase / Re: Badman
« on: July 30, 2019, 07:38:16 PM »
There are some cool GDC talks on making trailers. But my suggestion is this. Show action in the first 3 seconds. Clip starts, pow pow pow [show shots of the actual shooting]. Menus should never or seldom be shown on the trailer.

Otherwise, it looks like a fun little game :D

PlayMaker Help / Re: Photon PUN2 multiplayer updating is choppy
« on: July 30, 2019, 06:28:27 PM »
Hi, its best not to try and send/get the rotation manually if not necessary. Better to use the photon transform view (sync) component instead. Lerping should be applied under the hood, as even at the best of times, only 10 messages are being sent per second. I also found this asset to be pretty great to replace the transform view sync component.

Not only does it apply the lerp and other fail safes (such as jumping forward to catch lag if nesesary), it also has bit packing. It basically means it takes long numbers and makes them shorter. (For example, floats are usually longer than they need to be internally). This can save on RPC/sync data.

I am 'hoping' my next tut should be out in the next 3 days :)

You have asked for it. You have begged for it. You have cried for it. And it is finally here!

Playmaker Game Jam 2019!!! Join us starting Sept Friday the 13th (spooky) for a 72 hour Jam.

This is your time to shine (or least have some fun). Last years jam was awesome and we saw some really fun submissions. This is a great time to build skills, community and push yourself. Sign up early to avoid disappointment! Get all of the details here:

Peoples biggest game jam regret last year? Not joining the jam! We are open to all skills levels from beginner to expert.

Want to talk jam? Join our slack channel of friendly playmaker devs:

PlayMaker Help / Re: PlayMaker Photon not working?
« on: July 26, 2019, 06:42:30 AM »
In the meantime, if people are looking for PUN2 Playmaker tutorials, I am doing a short bunch. Note that the PUN 2 package is in beta, so there may be some small changes. But as far as I have found, it is working, as is.

The goal of this series is to connect to the master, join or create a room. Have a third person view. Have some cubes act as players. Move around a simple arena and shoot projectiles at each other. So this will cover the basics of PUN callbacks, rooms, photon view, is mine, RPCs, displaying player info (name, health). Hoping to have it done in about 4 - 6 tutorials max, as to not drag it out.

Here are the first two:

PlayMaker Help / Re: PlayMaker Photon not working?
« on: July 25, 2019, 06:06:53 PM »
Right now, if you understand PUN 2, then the demo scene has everything that you may need. If you dont understand PUN 2, I think it would be impossible to learn from it. As it is now, its mostly just showing the PUN 2 callback (event) names, how to call a RPC and get event errors and such.

PlayMaker Help / Re: Make money with Playmaker?
« on: July 20, 2019, 09:54:33 PM »
I think have a youtube channel is great. It really helped me to build a community and meet like minded people. It also helped me give back to the general game dev community that helped me.

That being said, even though I have one of the more active channels for Playmaker, its not making money. The playmaker community is relatively small. I had a patreon and made a little bit (I was making a ton of actions and videos back then), and I know 1 or 2 other people that have patreon. They are not making any money. So I think using playmaker as a service to make money is probably less likely.

If you want to make money teaching playmaker related online, make short courses on youtube and make longer ones on udemy or such. Even then based on the numbers I saw, its not great. You could make more money working as a contract dev for people who want to make games/ projects. It really helps to super niche down as well.

I do VR. 90% of my work is VR related. Ive found more success that way, then being like "oh I do everything". This is true of my nongame dev professional life as well.

I would say using a good tutorial channel as a lead developer for contract work is maybe the best way to go. Show how to solve common problems. Each video, let people know you can solve their problems too!

Lastly, there is nothing sellout about have a youtube channel and advertising yourself that way. You can help people AND let people know about your services. If people dont know, who is gonna hire you?

Good luck!

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