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Messages - tcmeric

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61
PlayMaker Help / Re: Photon PUN2 multiplayer updating is choppy
« on: July 30, 2019, 06:28:27 PM »
Hi, its best not to try and send/get the rotation manually if not necessary. Better to use the photon transform view (sync) component instead. Lerping should be applied under the hood, as even at the best of times, only 10 messages are being sent per second. I also found this asset to be pretty great to replace the transform view sync component.

https://assetstore.unity.com/packages/tools/network/simple-network-sync-134256

Not only does it apply the lerp and other fail safes (such as jumping forward to catch lag if nesesary), it also has bit packing. It basically means it takes long numbers and makes them shorter. (For example, floats are usually longer than they need to be internally). This can save on RPC/sync data.

I am 'hoping' my next tut should be out in the next 3 days :)

62
You have asked for it. You have begged for it. You have cried for it. And it is finally here!

Playmaker Game Jam 2019!!! Join us starting Sept Friday the 13th (spooky) for a 72 hour Jam.


This is your time to shine (or least have some fun). Last years jam was awesome and we saw some really fun submissions. This is a great time to build skills, community and push yourself. Sign up early to avoid disappointment! Get all of the details here: https://itch.io/jam/playmaker2019

Peoples biggest game jam regret last year? Not joining the jam! We are open to all skills levels from beginner to expert.

Want to talk jam? Join our slack channel of friendly playmaker devs: https://invite-playmaker-slack.herokuapp.com

63
PlayMaker Help / Re: PlayMaker Photon not working?
« on: July 26, 2019, 06:42:30 AM »
In the meantime, if people are looking for PUN2 Playmaker tutorials, I am doing a short bunch. Note that the PUN 2 package is in beta, so there may be some small changes. But as far as I have found, it is working, as is.

The goal of this series is to connect to the master, join or create a room. Have a third person view. Have some cubes act as players. Move around a simple arena and shoot projectiles at each other. So this will cover the basics of PUN callbacks, rooms, photon view, is mine, RPCs, displaying player info (name, health). Hoping to have it done in about 4 - 6 tutorials max, as to not drag it out.

Here are the first two:



64
PlayMaker Help / Re: PlayMaker Photon not working?
« on: July 25, 2019, 06:06:53 PM »
Right now, if you understand PUN 2, then the demo scene has everything that you may need. If you dont understand PUN 2, I think it would be impossible to learn from it. As it is now, its mostly just showing the PUN 2 callback (event) names, how to call a RPC and get event errors and such.

65
PlayMaker Help / Re: Make money with Playmaker?
« on: July 20, 2019, 09:54:33 PM »
I think have a youtube channel is great. It really helped me to build a community and meet like minded people. It also helped me give back to the general game dev community that helped me.

That being said, even though I have one of the more active channels for Playmaker, its not making money. The playmaker community is relatively small. I had a patreon and made a little bit (I was making a ton of actions and videos back then), and I know 1 or 2 other people that have patreon. They are not making any money. So I think using playmaker as a service to make money is probably less likely.

If you want to make money teaching playmaker related online, make short courses on youtube and make longer ones on udemy or such. Even then based on the numbers I saw, its not great. You could make more money working as a contract dev for people who want to make games/ projects. It really helps to super niche down as well.

I do VR. 90% of my work is VR related. Ive found more success that way, then being like "oh I do everything". This is true of my nongame dev professional life as well.

I would say using a good tutorial channel as a lead developer for contract work is maybe the best way to go. Show how to solve common problems. Each video, let people know you can solve their problems too!

Lastly, there is nothing sellout about have a youtube channel and advertising yourself that way. You can help people AND let people know about your services. If people dont know, who is gonna hire you?

Good luck!

66
PlayMaker Help / Re: Pun Photon demo room list with ugui?
« on: July 19, 2019, 07:16:08 PM »
It seems to me (correct me if I am wrong Jean), and I guess it depends on the game. But on PUN (docs) they seem to discourage the idea of room listings in general. Why show a listing of rooms? Most players just want to play. Therefore matchmaking according to your specifications is usually quickest for users.

67
PlayMaker Help / Re: Playmaker Photon Actions Import Error HELP
« on: July 17, 2019, 08:21:48 AM »
That is super cool. Looks like we may be using it in a project on our end. So I will let you know if anything seems to be broken.  8)

68
PlayMaker Help / Re: Playmaker Photon Actions Import Error HELP
« on: July 16, 2019, 07:29:05 AM »
Hi Jean. How is this topic going? Do you want to send me what you have so far, if not finished? I am just learning Photon 2 from the c# side and may be able to help get this completed, or into a working state. My buddy here would like to use it in playmaker, so this may be a twofer (double benifit).

69
PlayMaker Help / Re: Sharing INT between scenes without Global?
« on: July 12, 2019, 10:58:46 PM »
For basic settings, you can save to playerprefs. This is a built in place to save (small) data. Its not a good place for real saves, as it can be hacked, but great for settings or less  important data.

For real saving, in playmaker, 'easy save' is by far the most popular save solution. You can find it on the asset store.

I have a video here about player prefs that starts you from 0:

70
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: May 26, 2019, 11:58:19 PM »
Hi Plancksize. Ill have a look into it. Any updates, i will post here to let you know.

71
PlayMaker Help / Re: Third Party Support
« on: May 04, 2019, 11:05:40 PM »
There is no complete list, as many assets choose to support it themselves. The best way to know is to check their asset store page for details.

https://assetstore.unity.com/packages/templates/systems/adventure-creator-11896

Says they have playmaker support on the asset store page.

72
VR Help / Re: Frame Rate Drop in Headset when testing in Editor
« on: April 30, 2019, 08:50:43 AM »
This is not only playmaker but the editor in general. If you watch the VRTK videos, they also discuss the same issue. They suggest putting the game view to maximized when play testing in unity for the best results. From Unity 5 till now the situation seems to be getting worse and worse.

73
PlayMaker Help / Re: SetGUI Text Alternative
« on: April 22, 2019, 02:25:49 AM »
Hi, use textmesh pro. I have a tutorial here:
The only difference between my tut and now, is download textmesh pro using the package manager, instead of the unity asset store.

Textmesh pro is replacing the standard text option in unity.

74
Hello. Your question is clear. The array list has a reference to the hierarchy object. Therefore, if the hierarchy object is deleted, the array list is referencing nothing. An array list does not actually hold an object, but instead only has a reference.

Sometimes, it is better to reference prefabs in your project folder. Then your scene objects will not affect your array list (since you cannot delete a prefab during game play).

75
iOS Help / Re: Assetbundle workflow?
« on: April 10, 2019, 01:54:37 AM »
As djaydino says, it works that have playmaker statemachines in asset bundles. The only limitation is they cannot directly use global vars (think like singleton static vars). Instead they just have to search for it. Not a big deal.

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