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Topics - hoyoyo80

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16
Playmaker Help / Anyway of comparing float and use AND operator?
« on: September 15, 2018, 03:26:45 PM »
Hi,

is there a way to compare multiple float in one event and then use AND operator after comparison?

E.g Float A>0 and Float B>0 then send event

Thanks

17
Playmaker Help / get position between two targets
« on: July 26, 2018, 11:42:16 PM »
Hi playmakers,

I need someone help. Let say i  have a two targets in 3D,start and finish, how can i get a position at 1/4,1/2,3/4 of the distance of these two targets?

Thanks

18
Playmaker Help / Projectile in non symmetrical parabolic path
« on: July 23, 2018, 07:03:08 AM »
Hi all,

Im looking for a way on how to launch a projectile in skewed parabolic curve. I found on youtube on how to throw grenade in parabolic curve with the known end location. Anyway on doing it with skewed curve and known end location?

19
Playmaker Help / Detect multiple keys?
« on: April 18, 2018, 09:54:03 PM »
Hi to all can some give me an example on how to combine multiple input to trigger state.

Example, Rolling with Axis Input, Jumping with Axis Input or Any Two button beside axis

Thanks

20
General Discussion / First time doing FSM
« on: April 16, 2018, 04:21:27 AM »
Hi,

Im am agk2 user,that use code to make game,use clickteam fusion that using event but when i purchase playmaker, it look like it is easier but the concept is veru different than coding or clickteam event sheet.

Can someone, teach me on design thinking when using FSM. For me it really different than usual method. Thanks

21
General Discussion / Playmaker and Unity for the first time
« on: February 14, 2017, 10:09:20 AM »
Hi all.

Im currently hunting for a good engine for my project. Able to code a little but not in C#(unity use this right?).Since in Playmaker we can create/control game mechanism without coding, is it recommended to jump into Unity directly with Playmaker?
Or i need to have certain level of knowledge of Unity before using the addon. Please steer me to the right direction.

Thanks

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