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Messages - mikejkelley

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16
PlayMaker Help / Re: Add value to a text after a collision
« on: October 31, 2015, 04:41:00 PM »
^This. Convert Int to String is the name of the action.

17
PlayMaker Help / Re: Cycle selection of enemies based on proximity
« on: October 30, 2015, 11:17:32 AM »
Hi Jean,

It was in the previous post, I'll link again.
http://www.nickelcitypixels.com/ArrayMakerDynamicDistanceSortingAction.unitypackage
Thanks as always!

18
PlayMaker Help / Re: Cycle selection of enemies based on proximity
« on: October 29, 2015, 11:29:54 PM »
Hi Jean,

Thanks once again for your reply. To clarify; I understand it shouldn't be a problem, but it is a problem. If you look at the linked package, the Array List Add action isn't adding the Prefab to the ArrayList.

19
Work In Progress... / Re: Broken heart
« on: October 29, 2015, 12:48:19 PM »
Looks neat! I like the scifi setting.

20
User Showcase / Re: VR Game entirely written with Playmamke
« on: October 29, 2015, 12:21:19 PM »
COol!

21
User Showcase / Re: Augmented reality app
« on: October 29, 2015, 12:17:35 PM »
Looks good, was this done w/ Vuforia? I heard their AR wing got bought out. I'm apprehensive about what that means for the future.

22
User Showcase / Re: Top Down Prototype
« on: October 29, 2015, 12:16:13 PM »
Yeah, it looks good!  :)

23
PlayMaker Help / Re: Cycle selection of enemies based on proximity
« on: October 29, 2015, 11:00:27 AM »
Hi Jean,

Thanks for the Action and example! Unfortunately what I need to do is update the array dynamically using prefabs from an object pool. This doesn't seem to do the trick:


http://www.nickelcitypixels.com/ArrayMakerDynamicDistanceSortingAction.unitypackage

24
PlayMaker Help / Re: Bug in playmaker?
« on: October 28, 2015, 02:56:16 PM »
Hi Ramones,

In the second State Fire you think you are setting the bool to false. What you've actually done is deactivate the Action. Reactivate it by clicking the checkbox next to Set Bool Value.

Also, in the first State get rid of the Next Fame Event and tick Every Frame in Bool Test.

edit: Maybe I've misread your expectations. The way you've set it up is that Get Key Down simply toggles the var to True. It wouldn't automatically reset to False just because the space bar was released.

25
PlayMaker Help / Re: Cycle selection of enemies based on proximity
« on: October 28, 2015, 02:51:24 PM »
Has anyone else tried the new Array List Sort Game Object By Distance Action? I can't get it to work.

26
PlayMaker Help / Re: Cycle selection of enemies based on proximity
« on: October 16, 2015, 05:01:40 AM »
Hi Jean,

That would be great. I've installed the beta.

27
Action Requests / Re: tobii eyex sdk
« on: October 16, 2015, 02:42:48 AM »
Hi Jean,

No need to contribute (anything other than the Actions lol)! I'm in the process of shutting down the campaign (technical difficulties tho).

Great news, Tobii EyeX has agreed to sponsor me some hardware which I'm passing on to Jean and the Playmaker community!

28
PlayMaker Help / Re: GOAP with Playmaker?
« on: October 16, 2015, 02:28:53 AM »
The author of the article suggests that FSMs are not well suited for the purposes of GOAP creation. That might just be some programmer prejudice however. I don't know why having "too many" if/then statements in a State is any different from having "too many" if/then statements in code... GOAP should be doable in Playmaker?

29
PlayMaker Help / Re: Cycle selection of enemies based on proximity
« on: October 15, 2015, 06:50:28 AM »
Hi Jean,

Thanks as always for your insight! Can you suggest a workaround? Thanks.


30
PlayMaker Help / Re: Cycle selection of enemies based on proximity
« on: October 14, 2015, 07:04:07 AM »
That solves every frame. But why is that different from using a FINISHED Transition and looping back into the State?

Can you explain the Array List Sort Action? I'm attempting to sort GameObjects according to distance and Array List Sort has No Discernable Effect in my scene.

http://www.nickelcitypixels.com/cycleSelectionProximity.unitypackage

Also while you're here, can you PM me a mailing address so that I can send you the Tobii EyeX hardware? Also also can you tell Alex that I'll be talking to the publisher this week and I'd like to give them an update? Thanks!

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