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Messages - Doh

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31
PlayMaker Help / Re: Joystick Control Problem | Please Help
« on: August 22, 2018, 12:29:32 PM »
I've not played Pubg but I have played lots of DayZ which it would seem to be similar to in a few ways. So it sounds like you're making a 3rd-person shooter on a mobile/touchscreen device and you want your touch input to act like a physical analogue stick.

The simple answer is yes, you can make such a control system, it should be a pretty straight forward 3rd-person character controller.

32
PlayMaker Help / Re: Raycast Help
« on: August 22, 2018, 02:28:39 AM »
Nice solution.

You could add each object to an array as it is hidden, then remove each object from the array when unhidden. At the point the player is visible you can loop through the remaining objects stored in the array, turning each mesh renderer back on as you go.

33
PlayMaker Help / Re: Joystick Control Problem | Please Help
« on: August 21, 2018, 09:00:52 AM »
It's difficult to tell from the image exactly what's going on, could you provide an image with the actions expanded?

At the moment I'm leaning toward thinking your "smooth look at" may be fighting against your intended behavior.

Also knowing what type of character movement you're aiming for would help, again I'd guess it's similar to a twin stick shooter with a camera that rotates on the Y axis but it's hard to tell.

34
PlayMaker Help / Re: Car steering wheel
« on: August 20, 2018, 06:05:43 AM »
The question is a little vague to answer in any detail, however I'd suggest you work out if you need to rotate it using the animator or in playmaker itself.

If you choose the animator then have a read up on sending variables between playmaker and the animator.

If you choose to do it all in playmaker then you'll need to look into taking the data you have (control input, AI etc) and making the data drive your streering wheel rotation.

Best of luck!

35
PlayMaker Help / Re: Set Material: The secondary materials
« on: August 17, 2018, 02:18:16 AM »
Using "Set Material" you can assign an index, in your case that would be "1".

36
PlayMaker Help / Re: Raycast Help
« on: August 17, 2018, 02:15:39 AM »
Djaydino is correct, you'll need to rethink your flow of logic.

You should also consider how you disable the object, you may be able to simply disable the object's mesh renderer, though if you require the collider to be disabled too then you could consider additionally changing the Layer the object is on during the process simultaneously (if you do this you can disable collisions between the relevant layers in the layer collision matrix).

37
PlayMaker Help / Re: Getting public variables from outside Playmaker
« on: August 15, 2018, 02:16:59 AM »
Get Property should be of use to you.

38
PlayMaker Help / Re: Looking around with Xbox right stick?
« on: August 13, 2018, 12:39:19 PM »
Just a guess here but if it's working temporarily then inverting it sounds like you may have a variable that's accumulating over time rather than resetting at each interval.

I'd recommend observing what each variable is doing before, during and after the point it inverts. It should hopefully become obvious once you do this.

If this doesn't shed any light on the issue please provide some images to show how the states are set up. Best of luck!

39
PlayMaker Help / Re: Looking around with Xbox right stick?
« on: August 13, 2018, 04:50:14 AM »
I haven't tried to do what you have though would it not be possible to set it up as follows, call pause - record controller/mouse input variables - initiate pause - call unpause - initiate unpause - apply recorded controller/mouse input variables?

40
PlayMaker Help / Re: Auto-Jump with Raycast?
« on: August 12, 2018, 05:17:11 PM »
I like krmko's solution, it should be a very robust method.

If it doesn't work out though you can also set a max distance for a raycast and trigger a miss event when it doesn't hit an object.

Layers will come in handy too if you need to enable/disable the jump occurring in certain circumstances. You might consider including a state or two to setup the regrounding process that will prevent your character from endlessly jumping into the air after the initial jump. That will obviously depend on the context of your character controller though.

41
PlayMaker Help / Re: Looking around with Xbox right stick?
« on: August 12, 2018, 05:07:50 PM »
You would likely have to set your controllers up using the "input manager" and various actions from the input actions included with Playmaker.

However due to different controller brands/models outputting very different axis and button signals I'd suggest using a plugin like Rewired (https://assetstore.unity.com/packages/tools/utilities/rewired-21676) which will automatically detect the type of controller plugged in and the corresponding inputs, Rewired seems like a good pick (I don't personally have this plugin, though wish I did) due to the fact that it comes with Playmaker actions.

Best of luck!

42
PlayMaker Help / Re: how to make a see through glass
« on: August 12, 2018, 06:12:48 AM »

43
PlayMaker Help / "Get Scene Is Loaded" errors
« on: August 09, 2018, 11:21:28 AM »
Hello, I'm trying to find out if certain scenes are loaded before I attempt to additively load other certain scenes in. I've got all of the scenes added to the build settings list, though every scene the action tries to poll it throws up a log error claiming each scene index to be out of range.

I suspect it's trying to find them in the hierarchy even though I have the scene reference set to "scene at index"(is this not the actual build index?), could someone shed some light on this please? My hair is falling out rapidly!

44
PlayMaker Help / Re: Rename Global Event
« on: August 06, 2018, 09:51:54 AM »
Just wondering if this has changed yet as we're beyond unity 5? I've been a tad liberal with event creation and just want to categorize some of them. e.g. "true" to become "Logic/true" etc

45
Awesome! It sounds like an interesting project, best of luck!  :D

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