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Messages - nightcorelv

Pages: [1] 2
Pre-release Discussion / Re: Playmaker 2.0
« on: July 24, 2020, 05:22:33 AM »
i would love if playmaker 2 look like this

PS:the game engine is Construct3(a very popular engine) if your guys want to see more about this design

PlayMaker Help / too many Scripting Define Symbols with Playmaker
« on: June 07, 2020, 05:43:07 PM »
after installed Playmaker, the project filled with Playmaker symbols, it feels like this plugin is not well contructed, is there any plana i the future to remove them?

Share New Actions / Re: Post Processing V2 Full Integration
« on: February 09, 2020, 09:45:59 AM »
Thanks, I was searching it a while, this should put on ecosystem to make people easier to find it

Pre-release Discussion / Re: Playmaker 2.0
« on: August 08, 2019, 09:26:59 PM »
well, i would like to see some feature similar to this

ps:all picture from FlowCanvas(another visual script asset), so this means it also possible for Playmaker to make it works right?

PlayMaker Help / Re: Arraylist Get next Bug
« on: June 18, 2019, 05:15:39 AM »

- can you show me the gameobject 'BlendManager" and its arrayList component?

- you are not implementing the failure event, this should always be set, so that when something goes wrong, you know about it.

- if you are using this action more than once in your fsm lifetime, you need to use the Reset property, which accepts a boolean variable that you set to true before entering the state for the first time, it reset the internal counters.



The problem has been solved, thanks djaydino.
it works fine when i add a variable to store the value
but if i remove it and let it null, the action will skip looping through and jump to finnished event
in my opinion, this is more like a bug
it’s not always necessary need to get value from list, sometimes people just want to
 loop through and get index from list

PlayMaker Help / Re: Arraylist Get next Bug
« on: June 12, 2019, 12:01:50 PM »

 what is the error or wrong behaviour you get?



here is my setup

i loop through a list, get the index, then store the index into a variable, but it seems not works at all

PlayMaker Help / Arraylist Get next Bug
« on: June 08, 2019, 10:01:15 AM »
Arraylist Get Next index value seems broken at 2019.1.5, any fix?

Action Requests / Re: Easy Save3 arraymaker actions
« on: October 31, 2018, 12:32:00 PM »

 do you get errors or is there new features?


easy save2 actions not works with easy save3, and someone already asked last year but it seems looks like nothing is going
Post here:
And here:

PlayMaker Bug Reporting / Re: bugs in 1.9.0
« on: October 25, 2018, 11:30:39 PM »
Confirmed array bug, but gameobjet not..
Where did you get that 'Get Spawned Prefab' action?

Btw if you rename actions it is better to leave the original name and add what you wish ( for example 'Array get' would become 'Array get - my array stuff'
Later on it will get harder to debug.

get spawed prefab is a costom action, problem is playmaker seems not work well with my custom action
Code: [Select]
using RLD;
using UnityEngine;

namespace HutongGames.PlayMaker.Actions
    public class GetSpawedPrefab : FsmStateAction
        public FsmGameObject spawedGameObject;

        public FsmGameObject spawedPrefab;

        public bool everyFrame;

        public override void OnEnter()
            RTPrefabLibDb.Get.PrefabSpawned += Myhandler;

            if (!everyFrame)

        public override void OnUpdate()
            RTPrefabLibDb.Get.PrefabSpawned += Myhandler;


        void Myhandler(RTPrefab prefab, GameObject obj)
            spawedGameObject.Value = obj;

            spawedPrefab.Value = prefab.UnityPrefab.gameObject;



PlayMaker Bug Reporting / Re: bugs in 1.9.0
« on: October 20, 2018, 05:55:58 PM »
You can see the first and second pictures, array not show correctry in inspector, but correct in debug show.

second bug is, i used a variable to store the prefab value, but then i hit play, it changed to drag drop form

PlayMaker Bug Reporting / bugs in 1.9.0
« on: October 17, 2018, 10:35:23 AM »
I found a lot of bug in playmaker 1.9.0 and unity verson is 2018.2.12f1

array bug:


PlayMaker Help / Re: A review and wishes
« on: October 04, 2018, 02:48:26 PM »

 Thanks for your review :)

 What's not suitable with ArrayMaker? I am the author of ArrayMaker, so if there is something I can update or tweak, let me know.

 PlayMaker has an FsmArray, is that not suitable for you when you need to deal with lists? but yeah, no built in dictionary.

If you have use cases, let me now, it's always important to see what users want to do with PlayMaker, if I can fit that in ArrayMaker great, else, we'll escaladate as a feature request for PlayMaker itself.



yes, ofc Playmaker has array that`s great, i can get then direcly from the C# without create a action for it, but arrays is not so popular in assetstore plugins, the most plugins I have they use most lists,so i have to create actions for every lists for convert them to arrays, and that's the same as dictionary.

PlayMaker Help / A review and wishes
« on: October 03, 2018, 10:23:35 AM »
I own both Bolt and Playmaker, and started using Bolt for a while,so far, I'm back and use Playmaker again,for sure Bolt has almost all Functions in Unity, but also missing some really important things that I stop using.

Bolt is not good at creating my own actions
easily lose control when it getting bigger project

Playmaker lacks some important things, for example list and dictionary,for list i can simply use .toarray to convert list to array, but dictionary  :'( , i know Playmaker has something called Arraymaker, but it's not a good solution for that.

I really hope Playmaker add list and dictionary support on the future

u can use a string variable to store the array name and then, use my FSM array actions to choice and edit array variables by the string variable

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