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Messages - nightcorelv

Pages: 1 [2]
16
Share New Actions / Re: FSM Communication actions
« on: April 03, 2018, 10:10:11 AM »
yeah sure, that helps me easier to get on my other computers

Hi.
Thanks for the actions.

I will test them after the weekend and place them on the Eocsystem

17
Share New Actions / Re: FSM Communication actions V2
« on: April 03, 2018, 10:08:21 AM »
sure, Ecosystem helps me easier get on my other computers

Hi,

 that's great!! but you should put them on the Ecosystem!

 Bye,

 Jean

18
Share New Actions / FSM Communication actions V2
« on: April 02, 2018, 12:34:09 PM »
Hi
I'm made more FSM actions, because I don't like to put all the state in an FSM. It's will get confused and lose controls´╝î I prefer to put all variables in an FSM, and let other small FSMs to control this FSMs variable.

Action list:
fsm float flip
fsm float operator
fsm float switch
fsm gameobject compare
fsm gameobject compare tag
fsm gameobject is null
fsm int flip
fsm int operator
fsm int switch
fsm string switch
fsm string is null or empty

Array :
fsm array add
fsm array addrange
fsm array clear
fsm array delete at
fsm array get next
fsm array get random index
fsm array length
fsm array remove
fsm array remove all
fsm array resize
fsm array reverse
fsm array shuffle
fsm array sort (not tested)
fsm array swap items
fsm array transfer value

hope you guys enjoy it.

19
Share New Actions / FSM Communication actions
« on: March 30, 2018, 12:17:37 AM »
Hi
I feel that playmaker has too few FSM actions, so I did something to supplement it. hope you guys enjoy it. ;D


Action list:
1.Fsm Enum Compare
2.Fsm Float Changed
3.Fsm Float Compare
4.Fsm Game Object Changed
5.Fsm Int Changed
6.Fsm Int Compare
7.Fsm String Changed
8.Fsm String Compare

20
Feature Requests / any plan to add the hashtable variable type?
« on: March 15, 2018, 10:03:23 AM »
Hi
I love the update with playmaker 1.8, because added the array variable type, but i was wandering about hashtable, any plans to add it i the future update?

21
PlayMaker Help / Re: do i need remove fsm after using "run fsm"?
« on: January 02, 2018, 01:48:34 PM »
Thanks for the reply, this is what I want to know.
When running a template with "Run FSM" you just need to add the "Finish FSM" action in the last state of your template.

This will end the template and will allow the hosting Fsm to transition to the next state.

Remember that the template you run will only be active when you are in the state with the Run FSM action.

Hope that helps.

22
PlayMaker Help / [SOLVED]do i need remove fsm after using "run fsm"?
« on: January 02, 2018, 08:28:34 AM »
Hi
I only know that run fsm creates a fsm and runs it, but I want to know how "run fsm" works, for example, do I need to destroy it to get better performance? Or will it destroy itself then it moves to the next state?

23
Action Requests / fsm compare?
« on: December 23, 2017, 10:31:13 AM »
Hi
I am looking for an action which can compare fsm variable, yeah ofc, i can use get fsm variable and then compare it, but if i use that way so need to create a variable for it, it feel bad, because i need to create variable again and again

24
PlayMaker Help / change FSM name in inspector?
« on: December 23, 2017, 09:40:34 AM »
hi
i was wondering if it`is possible to change the "play maker fsm(script)" to another name?


25
PlayMaker Help / Re: How to grouping events?
« on: December 04, 2017, 08:45:48 PM »
wow, thx for the answer,this is precisely what I want to know
Maybe the dropdown menu grouping?
Do it with "/" as separator, works with FSM names, events and variables also.

26
PlayMaker Help / Re: How to grouping events?
« on: December 04, 2017, 01:28:44 PM »
ops sry man, i would explain better, i mean if u see the pic, and you should see the different with the normal events and the ugui events, the ugui events is stacking in the ugui group, that helps to find ugui event easier, so i was wondering can i do the same thing with normal events? that will helps very much to find a singel event in a huge number of events.
Hi,
I am not exactly sure what you mean.
If you go to the menu : playmaker/Editor windows.
There is a Event browser, maybe this can be helpful?

27
PlayMaker Help / How to grouping events?[SOLVED]
« on: December 03, 2017, 09:47:47 PM »
just like the ugui, besause that helps to find events if had a lot of events


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