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Messages - rainexplorer

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i try to async load multiple scene at first scene, there about 5 scenes to load (as Menu) and i use additive loadscene mode...

scene has loaded, but everytime i do activate only scene that i choose, it wont go to choosen scene. also it appear warning : "There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene." there's duplicate image object prove that 2 scene running at same time....

also it seems that the scene that has loaded can't be deleted :

here's my playmaker flow to load & unload level :

and it's content :


....However, if i just load async 1 scene (not multiple), it run smoothly...

PlayMaker Help / Can't Install ecosystem browser
« on: August 13, 2018, 11:07:53 PM »
I try install ecobrowser 0.6.1 (latest) to my Unity v2018.2.3f1

but after install, i cant see ecbrowser menu and i restart unity...

after restart unity, i even cant see PlayMaker Menu and Playmaker function seems not working anymore...

but after delete folder net.fabrejean and restart unity, the playmaker menu appear again...

any idea to solve this ?

Add A UI/Text , and place it somewhere you can see it

Place "Ui Text Set Text" (if you are using playmaker older that 1.9.0 "ugui text set text") in the state connected to 'TRUE' event
and set a text 'true' and target the UI/Text

Do the same for false :)

Hi, i have try this before. but neither of TRUE nor FALSE happen. i think it stuck.

in Unity Editor, it's work
but in Real Android Device, it's not

any idea ?


i have build APK to test on my Galaxy Tab....
then also to get below playmaker status at my device :

the problem is my laptop is not powerfull to debug directly via usb cable. is there any solution (i.e via firebase but more easily)

PlayMaker Help / Re: How to Receive Message from an external event
« on: May 30, 2018, 12:41:41 AM »

then, you should use the event proxy wizard and edit it to accept the data and forward it to the playmaker eventdata before sending the playmaker event.

 what is the data? I'll do a quick example to show you how to do it.



Example of Data is Vector2...

PlayMaker Help / Re: How to Receive Message from an external event
« on: May 30, 2018, 12:06:50 AM »
Hi, thanks but if they send event with data. How i capture that data?

PlayMaker Help / How to Receive Message from an external event
« on: May 29, 2018, 04:45:48 PM »

i have a plugin that has still not support PlayMaker, so i still find a way to retrieve its event.

They just provide an event register like below :

(to get Page Data)

and like below (to get vector2 data)

but after i set target to my PlayMaker Object, i got this error :

i dont know how to setup receiver on PlayMaker...

any idea ?

note : the purpose of this task, i want to create page-swipe (like ebook). if any alternative solution using playmaker, i appreciate and thanks

Share New Actions / Re: FSM Communication actions V2
« on: April 19, 2018, 07:08:59 PM »

any example How to use this ?

because i'm not so good at coding...

You might want to use array maker (a more advanced array system)

you can get the package on the Ecosystem
and you can find some arraymaker tutorials on the User Tutorial Wiki Page

1 of the big advantages is that you can use the reference with a string, so it is easier to refer to each array :)

Thanks i will try & learn first...

u can use a string variable to store the array name and then, use my FSM array actions to choice and edit array variables by the string variable

Thanks, i will try...

btw Have you upload it into ecoBrowser ?


i have 26 Boolean-Array Variable that refer to Alphabet. i need to save state of each Alphabet to Boolean Array, so each Alphabet has its own Boolean-Array.

However, the problem is let's say for example current state is "Alphabet E" which mean the Alphabet number is "5". then how to pick Array "index_E" so i can save state only to "index_E", because all operation will be same for all Array, save boolean state and without need to draw messy element like in screenshot

My Approach :

1) Copy Existing Array to Temporary Array then copy back/replace after edited,but i didnt found how to copy entire Array except using loop-next element.


2) Pick Array to Edit, but didnt find any way for it...
 is there any more  easy way to achieve this? Please See below screenshot:

PlayMaker Help / Re: How to Store local variable
« on: March 17, 2018, 01:03:44 AM »
I had to use a third party plug in to accomplish this,
there are a few that work with playmaker.
SmoothSave is cheap at 10 bucks and has worked well for me.

Thanks for your suggestion

PlayMaker Help / Re: How to Store local variable
« on: March 17, 2018, 01:03:15 AM »
You can use playerprefs to save variables, but they are easy to hack.

i use easy save for all my projects, its very complete.
You can even upload/download saves and it has encryption.


thanks for suggesting easy save
How about PlayMaker's Global variable, are they safe from hacking ?


PlayMaker Help / How to Store local variable
« on: March 13, 2018, 09:16:07 PM »

any idea to save local variable ? so after i do restart my mobile phone, then the variable can be loaded again...(assume at this point, internet connection is off)

moreover, this local variable should be sync to google-service (assume internet connection is on)

thanks in advance...

PlayMaker Help / [SOLVED] Invalid Method Name or Parameters: Reset
« on: February 26, 2018, 11:35:01 PM »
I restore my project to previous version, maybe it affect my playmaker so i get these errors :

Code: [Select]
Invalid Method Name or Parameters: Reset

HutongGames.PlayMaker.Actions.CallMethod:DoMethodCall() (at Assets/PlayMaker/Actions/CallMethod.cs:85)
HutongGames.PlayMaker.Actions.CallMethod:OnEnter() (at Assets/PlayMaker/Actions/CallMethod.cs:60)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState:OnEnter() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2695)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2570)
HutongGames.PlayMaker.Fsm:Start() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1865)
PlayMakerFSM:Start() (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:508)

any idea to solve ?

SOLVED : i'm sorry, this was caused by missing of my own script

thanks in advance :)....

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