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Messages - rainexplorer

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1
Hi,

 no, I don't get stuck, if you get stuck, you should check the android logs:

https://forum.unity.com/threads/how-to-capturing-device-logs-on-android.528680/

because something crashed on the scene you opened. have you tried to open that scene alone in android?

Bye,

 Jean
I think my logic has no error, if yes why in Unity Editor is smooth?

However....finally, I can get debug log using another Android Device:

Do you have any idea regarding below log:

Quote
12-03 16:31:11.662  3740  4021 D InputReader: Input event(4): value=0 when=30315905658000
12-03 16:31:11.662  3740  4021 D InputReader: Input event(4): value=0 when=30315905658000
12-03 16:31:11.662  3740  4021 I InputReader: Touch event's action is 0x1 (deviceType=0) [pCnt=1, s=] when=30315905658000
12-03 16:31:11.663  3740  4020 I InputDispatcher: Delivering touch to (32228): action: 0x1, toolType: 1
12-03 16:31:11.663 32228 32228 D ViewRootImpl@e12f2bd[UnityPlayerActivity]: ViewPostImeInputStage processPointer 1
12-03 16:31:11.664  3740  8496 D GameManagerService: identifyGamePackage. com.snowyenglish.flashcard
12-03 16:31:11.691 32228 32252 E Unity   : NullReferenceException: A null value was found where an object instance was required.
12-03 16:31:11.691 32228 32252 E Unity   :   at z_reward_ads.Update () [0x00000] in <filename unknown>:0
12-03 16:31:11.691 32228 32252 E Unity   : 
12-03 16:31:11.691 32228 32252 E Unity   : (Filename: currently not available on il2cpp Line: -1)
12-03 16:31:11.691 32228 32252 E Unity   :
12-03 16:31:11.733  3740  4064 D WifiStateMachine: Current network is: "My Wifi" , ID is: 0
12-03 16:31:11.749 32228 32252 E Unity   : NullReferenceException: A null value was found where an object instance was required.
12-03 16:31:11.749 32228 32252 E Unity   :   at z_ads.DestroyBanner () [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at HutongGames.PlayMaker.Actions.CallMethodAdvanced.DoMethodCall () [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at HutongGames.PlayMaker.Actions.CallMethodAdvanced.OnEnter () [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at HutongGames.PlayMaker.FsmState.OnEnter () [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at HutongGames.PlayMaker.Fsm.UpdateStateChanges () [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal) [0x00000] in <filename unknown>:0
12-03 16:31:11.749 32228 32252 E Unity   :   at HutongGames.PlayMa
12-03 16:31:11.750 32228 32286 I System.out: (HTTPLog)-Static: isSBSettingEnabled false
12-03 16:31:11.751 32228 32286 I System.out: (HTTPLog)-Static: isSBSettingEnabled false
12-03 16:31:11.755 32228 32252 E Unity   : NullReferenceException: A null value was found where an object instance was required.
12-03 16:31:11.755 32228 32252 E Unity   :   at z_reward_ads.Update () [0x00000] in <filename unknown>:0
12-03 16:31:11.755 32228 32252 E Unity   : 
12-03 16:31:11.755 32228 32252 E Unity   : (Filename: currently not available on il2cpp Line: -1)
12-03 16:31:11.755 32228 32252 E Unity   :
12-03 16:31:11.766 32228 32301 D Unity   : Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
12-03 16:31:11.770 32228 32252 E Unity   : NullReferenceException: A null value was found where an object instance was required.
12-03 16:31:11.770 32228 32252 E Unity   :   at z_reward_ads.Update () [0x00000] in <filename unknown>:0
12-03 16:31:11.770 32228 32252 E Unity   : 
12-03 16:31:11.770 32228 32252 E Unity   : (Filename: currently not available on il2cpp Line: -1)
12-03 16:31:11.770 32228 32252 E Unity   :
12-03 16:31:11.815 32228 32252 D Unity   : UnloadTime: 13.926000 ms
12-03 16:31:11.834 32228 32252 D Unity   : System memory in use before: 35.6 MB.
12-03 16:31:11.852 32228 32252 D Unity   : System memory in use after: 35.7 MB.
12-03 16:31:11.852 32228 32252 D Unity   :
12-03 16:31:11.852 32228 32252 D Unity   : Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 2653.
12-03 16:31:11.852 32228 32252 D Unity   : Total: 18.633000 ms (FindLiveObjects: 1.035000 ms CreateObjectMapping: 0.496000 ms MarkObjects: 17.018000 ms  DeleteObjects: 0.079000 ms)
12-03 16:31:11.852 32228 32252 D Unity   :
12-03 16:31:11.963 26439 26458 D a       : App package: noapp



2
Hi,

 funny, I am facing similar issues right now, IOS perfect, Unity Perfect, Android-> bug...

 I am not sure what is going on exactly on your end, nor on mine, but I suspect that internally memory or screen buffer is handled differently on android and it creates a different experience.

Does android get out of the drakscreen eventually? or is it stuck? if it's stuck it's a bug in your logic, but if it goes away, it's likely the scene loading process itself.

Bye,

 Jean

I get stuck in dark screen. How about yours, get stuck too?

so, any solution right now?

Do I need to migrate my project to Unity 2019.2?
so I can use latest playmaker plugin....

3
Hi,

I'm using Unity 2017.4 (LTS) with PlayMaker version 1.9 (I'm not sure about the version because I see Playmaker cannot upgrade unless you're using Unity 2018 beyond).

Using Android Real Device, In the Game Main Menu, I can see all of the other menus, but when I choose any of them, I will go to the dark screen:



I'm sure on the main menu, it uses playmaker to load the scene.

Interestingly, this dark screen only happen on Android Device, because i test on Unity Editor it's run smoothly.

Any Idea to solve this issue?


4
Hi,

i try to async load multiple scene at first scene, there about 5 scenes to load (as Menu) and i use additive loadscene mode...



scene has loaded, but everytime i do activate only scene that i choose, it wont go to choosen scene. also it appear warning : "There are 2 audio listeners in the scene. Please ensure there is always exactly one audio listener in the scene." there's duplicate image object prove that 2 scene running at same time....

also it seems that the scene that has loaded can't be deleted :



here's my playmaker flow to load & unload level :



and it's content :

and


....However, if i just load async 1 scene (not multiple), it run smoothly...

5
PlayMaker Help / Can't Install ecosystem browser
« on: August 13, 2018, 11:07:53 PM »
I try install ecobrowser 0.6.1 (latest) to my Unity v2018.2.3f1

but after install, i cant see ecbrowser menu and i restart unity...

after restart unity, i even cant see PlayMaker Menu and Playmaker function seems not working anymore...

but after delete folder net.fabrejean and restart unity, the playmaker menu appear again...

any idea to solve this ?

6
Hi.
Add A UI/Text , and place it somewhere you can see it

Place "Ui Text Set Text" (if you are using playmaker older that 1.9.0 "ugui text set text") in the state connected to 'TRUE' event
and set a text 'true' and target the UI/Text

Do the same for false :)

Hi, i have try this before. but neither of TRUE nor FALSE happen. i think it stuck.

in Unity Editor, it's work
but in Real Android Device, it's not

any idea ?

7
Hi,

i have build APK to test on my Galaxy Tab....
then also to get below playmaker status at my device :



the problem is my laptop is not powerfull to debug directly via usb cable. is there any solution (i.e via firebase but more easily)

8
PlayMaker Help / Re: How to Receive Message from an external event
« on: May 30, 2018, 12:41:41 AM »
Hi,

then, you should use the event proxy wizard and edit it to accept the data and forward it to the playmaker eventdata before sending the playmaker event.

 what is the data? I'll do a quick example to show you how to do it.

 Bye,

 Jean

Example of Data is Vector2...

9
PlayMaker Help / Re: How to Receive Message from an external event
« on: May 30, 2018, 12:06:50 AM »
Hi, thanks but if they send event with data. How i capture that data?

10
PlayMaker Help / How to Receive Message from an external event
« on: May 29, 2018, 04:45:48 PM »
Hi,

i have a plugin that has still not support PlayMaker, so i still find a way to retrieve its event.

They just provide an event register like below :


(to get Page Data)

and like below (to get vector2 data)



but after i set target to my PlayMaker Object, i got this error :



i dont know how to setup receiver on PlayMaker...

any idea ?



note : the purpose of this task, i want to create page-swipe (like ebook). if any alternative solution using playmaker, i appreciate and thanks

11
Share New Actions / Re: FSM Communication actions V2
« on: April 19, 2018, 07:08:59 PM »
Hi,

any example How to use this ?

because i'm not so good at coding...

12
Hi,
You might want to use array maker (a more advanced array system)

you can get the package on the Ecosystem
and you can find some arraymaker tutorials on the User Tutorial Wiki Page

1 of the big advantages is that you can use the reference with a string, so it is easier to refer to each array :)

Thanks i will try & learn first...

13
u can use a string variable to store the array name and then, use my FSM array actions to choice and edit array variables by the string variable
http://hutonggames.com/playmakerforum/index.php?topic=18563.0

Thanks, i will try...

btw Have you upload it into ecoBrowser ?

14
Hi,

i have 26 Boolean-Array Variable that refer to Alphabet. i need to save state of each Alphabet to Boolean Array, so each Alphabet has its own Boolean-Array.

However, the problem is let's say for example current state is "Alphabet E" which mean the Alphabet number is "5". then how to pick Array "index_E" so i can save state only to "index_E", because all operation will be same for all Array, save boolean state and without need to draw messy element like in screenshot

My Approach :

1) Copy Existing Array to Temporary Array then copy back/replace after edited,but i didnt found how to copy entire Array except using loop-next element.

or

2) Pick Array to Edit, but didnt find any way for it...
 is there any more  easy way to achieve this? Please See below screenshot:


15
PlayMaker Help / Re: How to Store local variable
« on: March 17, 2018, 01:03:44 AM »
I had to use a third party plug in to accomplish this,
there are a few that work with playmaker.
SmoothSave is cheap at 10 bucks and has worked well for me.

Thanks for your suggestion

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