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Messages - Bipolar

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Hi. Nope.
Unfortunately I had to re-create all variables.
Now it works, next time I will make a backup.

PlayMaker Help / All variables has been deleted after a Bluescreen
« on: June 19, 2018, 12:40:47 PM »
Hi, I should appreciate rapid help, because this half-week I must send my game to the greater videogame festival in Italy.

When I created the project a month ago, some variable deleted causeless but I always ignored just by re-creating them again.This evening after a bluescreen caused by the Unexpected Kernel mode Trap error, Playmaker lost all global variables!

What Can I do?

PlayMaker Help / Re: Action Browser not visible
« on: May 07, 2018, 01:54:33 PM »
Have you got a two-screen setup? If so disconnect the 2nd screen and the action browser will pop back into your main window.
This happened to me.
Perfect, I learned something new. lol

PlayMaker Help / Re: Action Browser not visible
« on: May 07, 2018, 12:58:59 PM »
That's a good suggestion, but no luck. They recommend cascading windows, but unfortunately Action Browser is not among the windows that appear in the taskbar - whether on or off the screen.
Mmh... I never had a problem like this, sorry.
I use two screens, one for unity and the other one for Playmaker, so I never met this problem, Unfortunately I don't know how to help you. :\

I should try as last chance to installing another version, so maybe the windows position will reset itself.

PlayMaker Help / Re: Action Browser not visible
« on: May 07, 2018, 12:41:08 PM »
Did you already try to search on Google if there's a generic metod to reset the windows' position?

PlayMaker Help / Re: Action Browser not visible
« on: May 07, 2018, 12:21:06 PM »
Maybe you accidentally moved the Action Browser out of the screen?
Do you use Mac or Windows?
Did you try to check behind the Start bar?

Hi, I trought if it is possible, using LookAt, check the look at angle and project a different sprite.

Did you play Ultimate Doom and Doom II?

The character sprite "fake rotation"should change based on where the player is and where actually the enemy is looking at.

How can I do this?


VR Help / VRTK - Missing scripts?
« on: April 15, 2018, 12:41:01 PM »
Hi, I write again because Unity gives me an error.

Unity says in debug console:"
Code: [Select]
Assets/VRTK_Playmaker3x-master/TriggerEvents/Haptics/HapticAdvancedRumble.cs(32,8): error CS0234: The type or namespace name `VRTK_ControllerActions' does not exist in the namespace `VRTK'. Are you missing an assembly reference?

I reimported all, but the error persist.

What can I do?

VR Help / Re: [VIVE]-First approcach and questions
« on: April 15, 2018, 08:22:41 AM »
OPS, SORRY! I wanted to mean PLAYMAKER not GAMEMAKER lol

VR Help / Re: [VIVE]-First approcach and questions
« on: April 14, 2018, 11:50:18 AM »
Thanks, im going to check it.
Developing with Gamemaker will be harder now I'm introduced the VR?

VR Help / [VIVE]-First approcach and questions
« on: April 14, 2018, 10:22:04 AM »
Hi, how are you?
I'm back with a VR simple project, the previous one not in VR had a customizable ambient so it was hard to make for a beginner who should make easy stuff.

Now I'm back with a VR project.

Now, I looked for tutorials, but I want a good tutorial to understand how to do some actions.

First question about VR: moving with the vive's touchpad using it like an analogic stick should cause vomit or sickness?So is it better to make the player moving with teleportation?

Is there a video which show how to make a grab with playmaker using a custom hand mesh?

I died yesterday using UE4... so I moved again on Unity.

I do not pretend you have to post down here "How to".

I tell you what I need, just post a VR tutorial I can follow(with Playmaker obviously).

-Custom Mesh Hand Grab with animations
-Creating a Weapon menu that should freeze\slow the time while using it.
-Hide\Unhide Weapon or change mesh

As you can see these question are about simple stuff, but now that Unreal traumatized me I've lost the logic and I don't know anymore how to combine Playmaker to PlaymakerVR toolkit...

Some helpul tutorial to do this?


The problem seems to be exactly this:

With the difference my cursor has to disable the tile placer behind the GUI just by pass the cursor above the clickable buttons.

You could deactivate the "Button Script" component with a "Set Property" action. Just drag the button script component title into a state and choose "enabled" and set it unchecked/false.

You could probably do the same with the "recast target" in the same script.

Sorry, I explained me badly.

What you see is a grid where you can to build by pointing the area with the cursor.
The fact now is the buttons enter in conflict with the placer.
(behind the highlighted button there's the green tile placer).

To proceed I need to avoid the tile placer working while the cursor is pointing an UI element.

Hi, It should possible blocking the tile placement while the mouse is pointing the GUI Buttons?

This in Playmaker only, not by scripts.

Maybe someone already asked this? Sorry but the search tab had found nothing.

PlayMaker Help / Re: Creating a Room-Brush system with Playmaker?
« on: February 15, 2018, 03:40:00 PM »
I did the snapping system only, that's how! ^-^

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