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Topics - ch1ky3n

Pages: 1 [2] 3
16
PlayMaker Help / Different Version
« on: May 15, 2020, 12:08:40 AM »
Hi guys,

What is the best practice to develop games for multi-publisher?
I recently have a situation where I need to make 2 versions of a same project with different bundle id and localizations.

my original one contains localization for 8 languages.
my other publishers wanted to have only 3 Asian languages on it.

I exported the whole package and made some changes on the 2nd one.
so there are 2 projects in my folder.

I'm not sure if this is the right practice, especially if there is a patch, where I have to work twice. It reminds me of the old day's console where there are EU and NA versions.

what do you guys think?

Thank you

PS: it is an android project

17
General Discussion / my opinion about Platform2d
« on: May 07, 2020, 10:47:29 PM »
There is a paradigm in new playmaker's users or people who start to learn to make games that platformer genre is the easiest way to learn to make games (at least in my communities). Somehow, I feel Platformer is actually one of the hardest genres.

Maybe because people think of Super Mario as the most primitive game and set it as a bar for a new dev. I believe, to recreate Super Mario itself with the right feels is damn hard!

so I think, new dev should avoid platformers as their first project, instead, they should be introduced to better and easier alternatives.

What kind of project do you guys recommend to begin with? (For People who start at playmaker)

my thoughts:
1. Rock Paper Scissors
2. Nintendo Duck Hunts (With Mouse)
3. Quiz Games (Learns GUI and Arrays)
4. Pong
5. Mario and Donkey Kong Style (Platformer Introduction)

What do you guys think?


18
Share New Actions / Turn The Games on - Timers And Clocks
« on: May 02, 2020, 11:04:34 PM »
if anyone uses this asset
https://assetstore.unity.com/packages/tools/level-design/timers-clocks-40516

here are the playmaker actions I've made
it can Start, Stop, Reset, Restart and get the time value

Cheers


19
PlayMaker Help / Prefabs vs Scene
« on: May 01, 2020, 10:06:48 AM »
Somehow instantiating prefabs in an empty scene to create a level is faster than loading up a scene.

Is this normal?

20
Share New Actions / Set BoxCollider2D Size and Offset
« on: November 05, 2019, 12:21:00 PM »
Try to find it on Ecosystem, but couldn't find any, so here it is

21
PlayMaker Bug Reporting / Add New Event <Suggestion>
« on: October 31, 2019, 12:56:41 AM »
It would be nice to add "Add New Event" when using "/" during event creation.
For Example:

we make new event: physics2d/gravity/apply gravity

then if we want to add another event on this root we can:
click on physics2d>gravity>add new event > remove gravity

thus, it will fasten our work Plus make good use of event /

Cheers!

22
Feature Requests / Extra Feature on Add Event with/
« on: October 23, 2019, 03:23:58 PM »
It would be nice to add "Add New Event" when using "/" during event creation.
For Example:

we make new event: physics2d/gravity/apply gravity

then if we want to add another event on this root we can:
click on physics2d>gravity>add new event > remove gravity

thus, it will fasten our work Plus make a good use of event/

Cheers!

23
I posted this post a couple of weeks ago, but somehow the post is acting weird and I can't read the contents. I wonder if the admin could delete my previous post at https://hutonggames.com/playmakerforum/index.php?topic=20238.0

Prefab+FSM Bugs
Area: Editor
Frequency: Always

1) What happened

During the build, tons of error happens, the error is gone when I remove FSM inside my prefab. However, if any of my prefabs contains FSM it will give these errors

2) How can we reproduce it

Make any object, add FSM state inside it and prefab it, then build it, at least this is what happens to mine

3) Why I'm so sure that this related to Playmaker?
I revert back from the older version of a playmaker which is p10 then the problem is gone

here's are the error (Some of it, because it is similar with different asset name)

An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: Font Material
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: toggle
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: toggle on act
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

An asset is marked with HideFlags.DontSave but is included in the build:
Asset: 'Library/unity editor resources'
Asset name: Font Texture
(You are probably referencing internal Unity data in your build.)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Thank You

24
PlayMaker Bug Reporting / Prefab + FSM gave Build Error
« on: March 12, 2019, 02:50:05 PM »
I can repro this on unity 2018.3.8f1
using playmaker 1.9.0 P12

Basically,
Make an object
add fsm on it
prefab it
and build in Android (haven't try other)

Got 33 errors

25
PlayMaker Help / Watermark
« on: February 24, 2019, 06:57:43 AM »
Hey guys,

Can anyone enlight me the general usage of Watermarks inside the FSM?
I assume it used to organize things yes?

Thank you

26
Feature Requests / Requesting Dual Playmaker Editor
« on: February 19, 2019, 09:20:00 PM »
Is it possible to set up 2 Playmaker editor when you edit 2 FSMs side by side?

27
PlayMaker Help / Thought about stacking colliders
« on: January 08, 2019, 09:25:43 AM »
Hey guys, i was wondering on is there another trick on how to detect stacking 2d colliders beside raycasting ?

I make a simple 2d platformer game, where the enemies physics layers allows them to stacked on each other, when the player on the other side shoot em with bullet, all of them got hit by the bullet when they stack to each other. What i want is to hit only the front one, and when the front one dies, it will hit the next one behind it and so on

Is there any simple and efficient method to overcome this?

Thanks

Thanks

28
PlayMaker Bug Reporting / Losing input Focus
« on: November 26, 2018, 06:39:08 AM »
I'm pretty sure it already posted couple years ago, and it is back after awhile
it only happens during editing. It is fine during Playmore

Thank you

Edit:
Playmaker ver 1.9
Unity Ver. 2018.2.17f1

29
PlayMaker Bug Reporting / Randomize Bug[SOLVED]
« on: July 30, 2018, 10:41:53 AM »
Hey All,

I encountered a small problem while updating the PMaker to the latest version. It is the new randomize action that features No Repeat. By default, it is ON/checked. While my state took variables of min and max from my database, there is a case where the min and the max difference is only 1 (Min 3 and Max 4). This will cause a bug and cost Unity to freeze. I wonder if this is a good report for you guys!

Thank You

30
User Showcase / What Are You Stupid (Demo)
« on: March 02, 2018, 08:17:36 PM »
A humble attempt at "quiz" genre and try to make it more interesting.

Demo Available on

https://beatfu.itch.io/what-are-you-stupid
https://gamejolt.com/games/WhatAreYoustupid/323391




Follow us on Twitter https://twitter.com/beatfustudio

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