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Messages - Athin

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31
PlayMaker Help / Re: Fixed Camera Character Alignment Issue
« on: March 25, 2019, 03:14:34 PM »
Hey there,

How exactly is your camera working?  I'm a bit confused why its base off of player position?

What I'd do if I was you is make an Array for each camera position.  Once you have all your preset locations plug into the array,  all you have to do is get the index and set the camera V3 to that index. 

If you got a ton of positions,  you can even make multiple arrays to help organize it better so you don't confuse yourself later (EX Array Name House hall way, Outside, Roof ect...) 

Thanks

32
PlayMaker Help / Re: Playmaker loses focus when editing FSM
« on: March 23, 2019, 03:19:35 AM »
Just replying for others to see since I saw others had this issue.

This was 100% caused by the Global Variable Window.  As soon as I close that tab, it went away and never lost focus. Tried a few other windows and re-opening the global window for testing and can confirm.  If anyone has this issue then close the Global Variable window.

Playmaker Version - 1.9.0
Unity Version - 5.5.1f1

33
Hey there,

I'd just simple have a wait action with the delay you want.  When it enters this state, set a bool called Cooldown to true. Then the FSM listening for the button does a quick check on the bool first.  If its on Cooldown (Bool = True) then no event is sent, otherwise send.

Hope that helps.

34
PlayMaker Help / Array List Events[SOLVED]
« on: March 23, 2019, 03:08:06 AM »
Hey everyone.

Hoping I'm just going blind but I need to ask.  I'm currently using an action to create an Array list during run time and I wanted to add some events into that array component.  Specifically the add/remove events.  Its easy enough to add those events on pre made array list but I can't seem to find any action that does this at run time.

Anyone able to point me at the right direction?

Thanks

35
PlayMaker Help / Re: Mouse Pick Event Over not seeing object sometimes
« on: March 21, 2019, 05:32:57 PM »
Hey there,

If I'm looking at it right, you have that inverted mask checked off.  That will make it ignore anything with that layer on it.

 

36
PlayMaker Help / Re: Fixed Camera Character Alignment Issue
« on: March 21, 2019, 04:30:43 PM »
Hey there

What I'd try is getting the position of the camera in a variable.  Once you have it,  you can use that as your reference.  whenever the player stops, have it update its position to the camera again.  That way once you start moving, that variable will stay the same while the camera whips around and not effect movement until the player stops.

thanks

37
Hey there,

If I'm understanding this correctly, what you can do is set the "Exclude self" option for the action and then just make a dummy event to get rid of that error.  The action will be happy now that it has that event in its state but never fires off since the event excludes itself. 

That was my work around at least. 

38
PlayMaker Help / Re: Playmaker loses focus when editing FSM
« on: March 17, 2019, 03:38:09 PM »
Hey guys,

Thakns for the response. I'm not sure the exact version I got (Currently at work) but would be pretty up to date as I've only updated it last week.

I'll try to close some of my editor windows down and narrow it down to which one (If thats the issue)  I do have the global one open and tend to have a ton of windows in general open too.  Next time I sit down on it, I'll see if that helps.

Thanks guys.

39
PlayMaker Help / Re: Playmaker loses focus when editing FSM
« on: March 17, 2019, 04:14:07 AM »
Going to give this one a bumb as this problem seems to be getting worst and I can't find a solution.

I've been typing in the FSM descriptions to then copy and paste it into the FSM name for a quick go around but now suddenly that isn't working anymore.  Again it seems like I can type in 1-2 letters before Unity acts like I clicked off of it.  I've tried updating and new projects but nothing helped. 

Has anyone else experience this or found a fix for it?

40
PlayMaker Help / Re: Random event with condition
« on: March 13, 2019, 07:50:08 PM »
Hey there

You'll need a few different things going to get what you want.  First I'd make an array that containers all of the events you want to fire off.

I believe there is an action for Pick Random Event (Not sure of exact name) to randomly pick an event.  The tricky part will be converting that Array from earlier into that action (I'm thinking using the Array get next action to grab each available event and plug it into the random event action).

After that is set, a simple Int Add and Int compare  can be use to have it limited to X amount of times used.  Once its been used up, a simple array remove action to stop it from happening again.  Once all actions are used up, reset all the Int values to 0 and repeat.

At work currently so can't fully dive into it but that's my first thought on it and hopefully points you in the right direction.


41
PlayMaker Help / Re: Playmaker loses focus when editing FSM
« on: February 26, 2019, 07:53:29 PM »
Has anyone else experience this or better yet knows a fix?  Issue keep appearing and its a huge pain to work around currently.

Any help would be greatly appreciated!

Thanks

42
PlayMaker Help / Re: AI(navmesh agent) flee from player
« on: February 24, 2019, 04:14:21 PM »
Hey there,

What do you intend to happen once the enemy hits the edge of the map? 

43
PlayMaker Help / Re: Playmaker loses focus when editing FSM
« on: February 24, 2019, 04:46:52 AM »
Funny you say that as this issue has just....disappeared.  Was just trying to work through it with Copy and paste to kinda side step it. When I forgot to do that and just tried to rename a state, it worked fine.  Issue seems to be gone for now for whatever reason but I fear it may return once I start up again tomorrow.  Would still like to know a fix for this if/when it comes back.

Thanks

44
PlayMaker Help / Playmaker loses focus when editing FSM
« on: February 24, 2019, 12:22:50 AM »
Hey guys,

I've updated to Unity 2018.3.2f1 and just did a new playmaker install as well on my old project.  Now with the new prefab system, any time I try to edit a string in the FSM's, it tends to de-focus after I type in 1 or 2 letters.  Renaming the FSM for Ex will cause this. 

If I drag it into the scene, I can edit the instance and drag it back into prefab but now I get a warning for every change I make in the game object.  Its getting really bulky trying to do anything in this system.

Is anyone else having similar problems or know a way to fix this?

Thanks

45
PlayMaker Help / Re: How to lock camera rotation
« on: February 20, 2019, 07:27:49 PM »
Hey there,

It highly depends on what your set up is and without knowing more about how your project works makes it hard to solve.

I'm guessing that your mouse controls your camera and when you open the inventory, you want it to stop controlling it?  If thats the case then a simple bool check can solve that.  When the user goes into the inventory (Or any menu you want this for) Set a Bool on the camera to True. 

Then the camera can have a simple Bool check where as long as that bool is False, the camera is free to move otherwise disable input.

Hopefully that will help or at least point you into the right direction.  If I guess wrong or didn't help try to explain the project a bit more so I can try to help again.

Thanks

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