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Messages - Athin

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Playmaker Help / Re: State machine seems to break after 2 rounds?
« on: May 20, 2018, 05:17:31 AM »
You need to have a finish transition in State 2 that returns to the first State.  Thats why it only works one time as once it hit State 2 it was a dead end.

Playmaker Help / Re: Creating new Object without Children
« on: May 10, 2018, 05:02:14 AM »
I was creating it from the Prefab but for some reason it appears to then replace it with the object in the scene once you play test it oddly.  I ended up doing a work around it but I'm curious if others now have seen this happen when a prefab object tries to create itself.  Waiting for the 1.9 update to be release and may test again to see if the issue still appears.

Playmaker Help / Re: Int Add 1 is adding 2
« on: May 08, 2018, 05:16:43 AM »
Can only really guess at the problem with what I can see in that video.  To me it seems like that loop is maybe firing twice per spin?  You wouldn't be able to spot it with the break since stops it from firing twice but I'd definitly look into that first state and see if that is triggering twice.

General Discussion / Re: Unity 2018 compatibility?
« on: May 07, 2018, 02:22:22 AM »
Hey all.

Was just wondering if we have a timeline on the new patch for play maker compatibility for unity 2018?


Playmaker Help / Creating new Object without Children
« on: April 28, 2018, 11:20:55 PM »
Hey all,

I got a dumb question I'm hoping someone can answer for me.  I know its probably a simple problem but I just can't see what I'm doing wrong. 

Basically over time the hut spawns enemies and parents those enemies to the hut.  Once the hut remains for X amount of time, it will produce another hut randomly around it.  Problem is that when I use a create action for the hut prefab, it clones all the enemies the previous hut spawned.  I'm not sure what is causing this as I'm only using the prefab to create the object that has no children.  Has anyone got any ideas what is doing this?

Edit: Looking into this a bit more, it seems that the hut is spawning the prefab in the editor but as soon as I launch the game it switching to the hut in the scene?  I'm just getting more and more confused by this now but any help would be very welcome.

Edit 2: It seems like there is an issue or bug with prefabs trying to create themselves maybe?  I made 2 different named Prefabs that spawn each other but have the exact same function and now seems to be working perfectly.  Looks like this is just a little workaround the issue I found. 


Playmaker Help / AI Issue
« on: March 20, 2018, 04:17:34 AM »
Hey all,

I've been playing around with Playmaker a lot lately and was hoping someone can help me with this problem.  I've made a small RTS Medieval game that has AI control peasants.  What I'm looking for is a way to have those peasants find the location of a farm the player places and start walking to it and farming it but only if it has an opening (5 Max farmers per farm). 

I'm currently thinking the way to do this is through an array by placing the available/not available ones on and off the list for them to check against.  Not sure if this is the correct path for this?  Any advice?


Playmaker Help / Re: Getting back into playmaker
« on: December 09, 2017, 07:47:17 PM »

Thanks for that! Got the E-mail and ready to dive back in.  Appreciate the quick help!

Playmaker Help / Getting back into playmaker [SOLVED]
« on: December 09, 2017, 06:44:58 PM »
Hey guys,

I'm thinking of jumping back into playmaker with Unity but its been a long time since I used it last.  I've previously bought it in 2013 and wanted to try it out again but it seems I'm struggling to find where to grab it from.  The asset store just wants me to buy it again and I can't seem to find any type of code to type in from the original e-mail/receipt I've receive when I bought it.  Is there an expiry on these purchases or am I missing something?


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