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Messages - shamo

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16
User Showcase / Re: Zombie Killing Simulator
« on: February 04, 2019, 03:29:55 AM »
Looks really good, I can appreciate how much work you put into that. Good luck with your launch on steam.

17
PlayMaker Help / Re: Array Compare
« on: September 21, 2018, 04:15:10 AM »
Thanks for the reply. That definitely helped, still getting some repeats. It might just be the way I'm implementing it. I'm using it to populate the scene with varying amounts of objects, cycling on itself according to how many objects are needed if that makes sense?  Or is there another way to pull a certain amount of objects from the array all at once?

18
PlayMaker Help / Array Compare
« on: September 20, 2018, 03:39:49 PM »
Hi, need some help with the array setup. I have a pick and match game, using arrays to store and retrieve game objects. I had problems with (clone) added to instantiated objects but got around that using string instead.
Seems the 'Compare Array' gets befuddled with the names a bit too. Also, it will only recognize the exact sequence. Also, even though I have the 'Array get random' set to no repeat, it still throws out duplicates. There are some solutions on the Ecosystem, but most won't run on Unity 2018.
Long story short...any way to change the code on 'compare' to recognise all words/ gameobjects and not in sequence?
Thanks.

19
PlayMaker Bug Reporting / Re: Ui button array bug
« on: September 06, 2018, 04:55:02 PM »
Thought I had 109-4... updated and it works now, thanks.

20
Share New Actions / Re: Cinemachine Support [JULY 2018]
« on: September 06, 2018, 05:47:40 AM »
Just playing with this now...awesome .. thanks!

21
PlayMaker Bug Reporting / Re: Ui button array bug
« on: September 05, 2018, 11:56:03 PM »
Unity version 2017.3 and Playmaker 1.9.0

22
PlayMaker Bug Reporting / Ui button array bug[SOLVED]
« on: September 05, 2018, 03:48:32 AM »
Ui button array works in Unity editor but does not work at all on build. Does anyone else have this?

23
User Showcase / Re: iMoodee
« on: April 12, 2018, 05:35:33 PM »
Looks fascinating. What was your idea/ inspiration behind this app? Did you use any clinical basis for the formulas?  cheers

24
User Showcase / Re: Balloonacy Nuked
« on: March 29, 2018, 05:09:52 PM »
Had a play on the web version, I like the concept! A bit of Galaxian and Space Invaders influence in there? Does it pick up speed the more levels you advance through?
Can offer some constructive observations if you like? :)

25
User Showcase / Re: HairySpider
« on: March 14, 2018, 02:52:32 PM »
Hey Henry,
I made the spider in 3d and animated it. Then saved the frames (stills) as sprite sheets. The reason being that you can't depict hair or fur on an animation in Unity (not that I know of). Pain to set up but easy to change at any time.
I was after something that was cute and unsettling!

26
User Showcase / HairySpider
« on: March 08, 2018, 09:51:02 PM »
Hi all, video of my 'Hairy Spider' game I'm working on. All actions through playmaker. Thanks to DjayDino for helping out with the Android Gyro function which moves the Spider on a device. Still trying to fix the problem of converting the vector 3 from the phone to a + and - output rather than 360 degrees if anyone has some suggestions. Feedback would be appreciated.
https://vimeo.com/259278755

27
PlayMaker Help / Re: tilt functions on android devices
« on: March 06, 2018, 04:49:44 PM »
Thanks DJ, you are a legend! :D

All working ok, just refining how to implement it with the animations/ state machine setup I have.
 Any suggestions how to change the reading from the Attitude Euler angles from 1-360 to 1-180 and -1 to -180?
Thanks

28
PlayMaker Help / Re: tilt functions on android devices
« on: March 04, 2018, 06:07:31 PM »
Hey, thanks for looking into this for me, much appreciated. :)
 I gave it a go, but cannot get it to function. I'm using a get vector3 XYZ to store the angles then output to float to string then Text set text. In the editor on play it displays an integer (as it should) On the phone it's just text... so something not communicating there.

29
PlayMaker Help / Re: tilt functions on android devices
« on: March 03, 2018, 04:29:35 PM »
Hi, yes testing on my HTC phone, which from what I've read uses a gyro. It has no problem running apps like a spirit level.

30
PlayMaker Help / Re: tilt functions on android devices
« on: March 02, 2018, 03:15:49 PM »
Anyone been able to implement the 'Get Gyroscope' on Android?

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