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Messages - shamo

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31
Playmaker Help / Re: tilt functions on android devices
« on: February 28, 2018, 03:10:50 AM »
The Device roll works a treat, but can't seem to get any results from the 'Get device Gyroscope' Any suggestions? Should the 'device' be set to default (user owner) or something else?

32
Playmaker Help / Re: tilt functions on android devices
« on: February 28, 2018, 12:38:56 AM »
Thanks Djay, just found all the 'Device' settings...can't believe I didn't see them before. Nothing came up in the searches with the words I thought would match!
Will se how I go with these.

33
Playmaker Help / tilt functions on android devices
« on: February 27, 2018, 07:46:10 PM »
Hi all,
How does one go about implementing the tilt functions (gyro I think?) from your Android device to translate into character movement etc? I have a rough idea of putting it into action, but don't know how to call if from the device.
Thanks

34
Playmaker Help / Re: Record Audio
« on: February 19, 2018, 02:26:10 PM »
Jean, just sharing what I did, not a package or anything. There's probably better ways to do it, but this is just the method I came up with.

35
Playmaker Help / Record Audio
« on: February 18, 2018, 06:35:39 PM »
Hi all, thought I'd give back some and share a feature I just implemented into a game.
I used an audio record to record a 1 sec word. I daisy chained them so it records 3 different words. The audio is saved on a 3 files and played back randomly when the enemy/ object is hit. In this case ..cuss words. I mean, what else are 90% of people gonna record! Screen shot attached   You can see it in action on the game (it's the second level) on the Playstore:  https://play.google.com/store/apps/details?id=com.BlueDog.WhackaCrackheadFree&hl=en

36
User Showcase / Re: Crashy Bash Boom (Android)
« on: January 22, 2018, 04:47:34 PM »
Hey Bazza, nice work,looks good. Hope the app does well.

37
Playmaker Help / Re: Identify cloned Game Objects
« on: January 21, 2018, 06:22:07 PM »
Thanks for the reply and offer of help. I watched the excellent videos by Badseedgames and modified the idea he used of storing the 'enemy' as a Gameobject variable and creating health system for it. Then the player weapon subtracts hitpoints until the health is gone and 'enemy' dies. Calling the enemy from a prefab and cloning it seems to do the job!(and using a tag on enemy)

38
Playmaker Help / Identify cloned Game Objects [SOLVED]
« on: January 19, 2018, 07:42:35 PM »
Hi all, creating a game where I have a critter that you mouse over then squish! Got all that working but I want them to duplicate and increase. Did this via 'create copy' and works fine but how do I get mouse click to recognize them? As mouse click calls for a game object, it can't see the cloned ones.
If I just enable game Object copies, then one click kills em all.
Any suggestions?
Thanks

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