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Messages - RICK

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1
PlayMaker Help / Re: Npc Jumping Agent
« on: December 18, 2019, 03:21:41 AM »
Hi Jean,

Yes I know the FSM is big, I combined 3 different Kubold controllers into 1. I had a basic movement controller, a sword fighting movement controller and a rifle shooting movement controller.  I tried to use the 3 different movements with separate FSMs, sending events, testing bools and so forth, but it caused lags in my animations. The mecanim state machine is also complex, I have close to 800 animations. It's been working great so far.

I use the Unity Hub, so I now have versions 2017 and 2019. I think I read somewhere that DoTween was the best tweening solution. I think I will try to convert to that. I will see if off link mesh works in version 2017.

Thanks,

Rick C




   

2
PlayMaker Help / Re: Npc Jumping Agent
« on: December 18, 2019, 01:15:42 AM »
Jean,

After upgrading to Unity 2019.3, Imported my main character from the old Unity version including the dependencies. It is based on Kudold 3rd person Playmaker character controller. I hate upgrading Unity versions because it's a big headache with Playmaker, especially with my character. The attached screenshot is the main FSM. It has many more smaller FSMs. Some FSMs use itween actions. I guess itween is a older tweening solution because I had to use a add-on to install it in the new Unity version. Some additional itween scripts were added to some of the components that was not there in the older version.

Thanks,

Rick C

3
PlayMaker Help / Re: Npc Jumping Agent
« on: December 18, 2019, 01:10:50 AM »
Hi,

OK, but since I upgraded Unity versions, I'm having a problem with my Playmaker character controller involving itween. I was just writing a post about it while you were posting. I will finish writing the the post about it.

Thanks,

Rick C

4
PlayMaker Help / Re: Npc Jumping Agent
« on: December 17, 2019, 10:12:54 PM »
Jean,

 OK, I downloaded Unity version 2019.3. I have been looking for some kind of tutorials for using Playmaker and path finding, particularly using off mesh links. I got the path finding package from the Eco system. Are there any samples I can get somewhere?

Thanks,

Rick C

5
PlayMaker Help / Re: Npc Jumping Agent
« on: December 17, 2019, 09:33:46 PM »
Hi Jean,

Do you mean the newer Unity personal version includes all features? Does it now allow for use of IK?

Rick C


6
PlayMaker Help / Re: Npc Jumping Agent
« on: December 17, 2019, 07:48:23 PM »
Hi,

I use 2017.1.5f1.   


Rick C

7
PlayMaker Help / Re: Npc Jumping Agent
« on: December 17, 2019, 03:52:46 AM »
Hi,

The reason I wanted to use this is because I don't have off mesh link capability because I am using Unity personal version. I will try to work on my own Npc Jumping system with Playmaker.

Thanks,

Rick C

8
PlayMaker Help / Re: Npc Jumping Agent
« on: December 17, 2019, 02:58:40 AM »
Hi,

When I first opened the project, there was no means for me to activate the JumpingAgent in play mode without the Odin Serializer asset, so per the instructions in the script, I deleted certain lines of code, then I set up a playmaker FSM to call the appropriate methods. It worked except for jumps after the initial jump.

Rick C

9
PlayMaker Help / Re: Npc Jumping Agent
« on: December 16, 2019, 10:27:29 AM »
Hi,

Mdotstrange used Odin- Inspector Serializer in his project which provided him a way to customize windows in the inspector. He had 2 buttons in the Agent Jump to Target script in the inspector window, Get Start Point And Move To Position and Perform Jump buttons. I didn't have that asset so I followed the instructions to remove certain lines of code, then I set up a Playmaker FSM to call the 2 methods to make it work.

Thanks,

Rick C

10
PlayMaker Help / Re: Npc Jumping Agent
« on: December 13, 2019, 08:51:07 AM »
Hi,

I had initial contact with Mdotstrange in September, he said he would make some playmaker action to fix the problem. After a couple of weeks, I sent a follow up email and didn't get a response. Here is the link where I got his project.

https://github.com/mdotstrange/MyUnityScripts/blob/master/JumpingAgent.unitypackage

Thanks,

Rick C

11
PlayMaker Help / Re: Npc Jumping Agent
« on: December 02, 2019, 02:31:07 PM »
Hi Jean,

Sorry, I should have used get mouse button down.  I use the scene view in play mode. After the first jump, I grab the target in the scene view and move it. The JumpingAgent game object is the original JumpingAgent that came with the project. I only added a Playmaker FSM to call the needed methods to make it work. As you can see in the FSM, it loops back to the start state after the jump is complete. For some reason after the first completed jump, all additional jump paths are stacked and the agent will follow all the paths. the only thing I did to the script was: 1  // delete the using.SirenX.Odin.. above if you don't have it and 2 delete the lines with [Button] . After the jump cycle I would think the next jump cycle calculations would start new calculations.

The Playmaker FSM I added to the Unreal Female Rigged Game Object has extra states that only controls the walking and jump animations. Walk animation stops when the agent gets to the edge and the walk animation will stop when it gets to the target. 

Thanks,

Rick C


12
PlayMaker Help / Re: Npc Jumping Agent
« on: November 27, 2019, 03:30:44 PM »
Hi Jean,

I think I gave you the project. My computer crashed and I'm going to have to reload Windows and Unity.  I will get back to you tomorrow when I get everything straight.

Thanks,

Rick C

13
PlayMaker Help / Re: Simulate key press with Playmaker (Update)
« on: November 26, 2019, 09:26:48 AM »
Hi Jean,

The original post took off with 867 views at this point. That's right, I don't know C#code. I'm switching from Stas Bz Active Ragdoll asset (purchased) to Kavorka Games Anim Follow ragdoll (free). The Anim follow ragdoll is better because for instance, if the character ragdolls while running, it will keep its momentum as for the Stas Bz Active Ragdoll, it will stop and fall in place. I wanted to use one of these assets because of the blending from animation to ragdoll and back to animation again feature. The Anim Follow ragdoll is more sophisticated but the concept of me needing to access it with Playmaker is the same.

 This part of my project is on hold right know, I would prefer your help with my other thread (Npc Jumping Agent) https://hutonggames.com/playmakerforum/index.php?topic=21242.0 

Thanks,

Rick C

15
PlayMaker Help / Re: Npc Jumping Agent
« on: November 14, 2019, 09:04:17 AM »
Hello,

Thanks Jean, I would appreciate the help. I will send you a PM with a link to my
dropbox where you can get the project file.

Rick C

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