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Messages - WabbysLand

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General Discussion / Re: Playmaker 2.0 concerns
« on: July 29, 2020, 04:39:08 AM »
I really like working with Playmaker but to be honest, with Bolt now free, I'll be ok to purchase Playmaker 2.0 but with many more features included (saving system, pooling system, dictionnary variables, advanced navmesh agent system...).

Concerning, subscription system, when working on a game project, it takes many years so in my point of view, it's not a good idea.

Hello Administrators,

Just to alert you that this issue ( ) is not fixed in current Playmaker version (1.9.0.p20), so I have downloaded the correction in this thread :-)

PlayMaker Help / Re: Get Vector Length[SOLVED]
« on: January 23, 2020, 09:49:33 AM »
I confirm, in 2020 : "Get Vector Length" is not working. Thanks for this addionnal action :-)

Until now, yes :-)

Ok, thank you very much.


Since I updated Playmaker in my project (I didn't do an update for a long time), I have a warning (yellow alert in the console) :

Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs(33,18): warning CS0618: `UnityEditor.Build.IPreprocessBuild' is obsolete: `Use IPreprocessBuildWithReport instead'

I'm working in Unity 2018.2.21

PlayMaker Help / "Ctrl" Key when building for MacOS?
« on: May 30, 2019, 01:33:45 AM »

I'm working on Windows10 but I Wonder what is hapening when creating a build for MacOSx platform and the Playmaker Key down/up actions with "Ctrl" keys used in my game.

Is Unity (or Playmaker) automatically switching this key to the Mac "Cmd" key or do we have to do it manually in the Action settings?

PlayMaker Help / Re: Trigger Event recognizes children? [SOLVED]
« on: April 28, 2019, 10:18:28 AM »
I confirm : this issue is still there in 2019 and the workaround works too  :-\

PlayMaker Help / Re: Access to Input Manager?
« on: January 23, 2019, 03:09:57 AM »
Very nice ! Thank you, all  :)

PlayMaker Help / Access to Input Manager?
« on: January 22, 2019, 04:10:38 AM »

Is there a way to access to the Input Manager with Playmaker ?

Just want to build an options screen in my game to let the player setting input keys.

(like this asset :

No, just yellow ones. Thanks  :)


I still have these alerts with last release 1.9.0p6 (I'm using Unity 2018.2.20)

PlayMaker Help / Re: Read external file with Unity2018/Playmaker1.9
« on: November 22, 2018, 07:59:53 AM »
Because I saw Unity4 or Unity5 tags on the EcoSystem Browser…

That's a good news, I'll try it soon.

Merci Jean ;)

PlayMaker Help / Re: Read external file with Unity2018/Playmaker1.9
« on: November 22, 2018, 01:58:23 AM »
Hello and thank you Jean,

I Don't know what I will use because I found Nothing with EasySave and first of all, I Don't want to code so maybe I will have to get an asset like L2 Internationalization (which includes Playmaker Actions).

Tell me if I'm wrong but the Playmaker Addon "ArrayMaker" is not for Unity2018/Plamaker 1.9, right?

PlayMaker Help / Read external file with Unity2018/Playmaker1.9
« on: November 19, 2018, 04:57:03 AM »

My goal is to put all the texts (label of buttons, dialogues ...) of my game in an external file (I do not know the format .CSV, JSON, XML ...) in order to anticipate the future locations of my game ( and stored in different files).

After reading this file, I suppose I will put the texts in different Arrays (string).

How can I handle this with Playmaker?

I first discovered the ReadCSV action, but it seems to be designed for an older version of Unity.

Note: I have the Easy Save plugin and I did not need the DataMaker addon until now (and I would like to use as few external addon as possible)

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