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Messages - terri

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Action Requests / Re: Action to just add simple info text to the state?
« on: December 04, 2020, 12:47:47 PM »
its the "comment" action

PlayMaker Help / Re: Save content from ArrayList as PreFilled data
« on: April 17, 2020, 09:46:09 AM »

There might not be the right actions for this, but would it in theory be possible to run an FSM either in playmode or not that adds those PreFilled data values?

PlayMaker Help / Save content from ArrayList as PreFilled data
« on: April 17, 2020, 08:17:22 AM »
I want to fill an ArrayList while running the game, and use its values to set the PreFilled values when the game is stopped.

Is this possible? Copying component and pasting values doesn't work, as I assume the PreFilled and current values are handled as different things

PlayMaker Help / Re: How to invert a float?
« on: November 26, 2018, 03:31:37 PM »
this one is pretty straight forward, but sometimes it isn't, and in those cases you can use the "float remap" action

PlayMaker Help / Re: Get Next Child Or Set Parent Not Working Properly
« on: October 17, 2018, 09:08:04 PM »
I can reproduce, I assume when you unparent the child it messes with the index so when it loops back to get next child it ends up skipping some

Workaround can be to add them all to an array list and then unparent from that

PlayMaker Help / Re: Crossy Road Movement Issue
« on: September 07, 2018, 07:37:57 AM »
It's only off on the first time right? I'd try adding a "next frame event" action on your set rotation states, so it only moves on the next frame

PlayMaker Help / Re: How playmaker work with AudioKitTool?
« on: August 23, 2018, 10:35:42 AM »
If you haven't bought the asset yet, I recommend MasterAudio, which is great and already has Playmaker support:

PlayMaker Help / Re: Raycast ground detection goes wrong
« on: August 19, 2018, 01:06:02 PM »
Maybe raycast from a bit higher?
I'd guess the start of the raycast is either right on or a bit lower than the floor collider's shell. Note that if the raycast is cast from inside a collider it will not hit

If you drag the component into a state you can use get/set property for these type of values.

Not as good as an action since the target object can't be a variable but can help a lot when an action doesn't exist.

you could have the objects add themselves to an array or hashtable, that way you're not adding them manually

Share New Actions / Re: Midpoint
« on: July 31, 2018, 12:53:06 PM »
For 3D at least you can also use the Vector3 Lerp action, with the value set to 0.5

Personally I've started avoiding Global variables as much as I can. If I am using them I make sure to never swap one for another in an action, instead I'll drag a blank action and re-set all the values but with a new global variable.

I'd consider it broken, and it has been for a while! I'm on Unity 2017.4.1f1 Playmaker 1.8.9

PlayMaker Help / Re: ArrayMaker/HashTable - Wrong usage?
« on: June 11, 2018, 07:28:30 AM »
It'd likely be possible to mash Hash Table Get Next and Hash Table Get Type together, but since you need a variable to store the result and it could be any type, you'd end up having to set a variable for every type possible and that doesn't sound right... maybe picking a type and skipping the key if that doesn't match the type could work better.

PlayMaker Help / Re: How to make hold button shooting
« on: June 10, 2018, 07:07:58 AM »
Don't use get key down though in this case, I think it won't trigger if you enter the state with it held down?
Use get key followed by a bool compare action

PlayMaker Help / Re: How to permanently destroy an object?
« on: June 04, 2018, 07:31:11 AM »
You save a variable (like a bool) and either enable that button or don't when the menu scene loads.

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