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Messages - Damian

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User Showcase / Re: [source files] ChocolateBoy
« on: September 25, 2012, 08:26:53 AM »
Will look at it as soon I have time.  :o

PlayMaker Help / Re: Simple AI for platforms
« on: September 24, 2012, 07:10:31 AM »

<A,D and Space>
Something like this?
I can share this project, but I'm not sure how to export everything without Playmaker files.

I would be glad to look at it. Always fun to see how other done things with a real project.
When you export it you will get a popup where all files is showed. So you remove the playmaker.dll and it will be okey.

PlayMaker Help / Re: Moving platform
« on: September 23, 2012, 02:25:54 PM »
Well I did find the problem.
If I use "Is Kinematic" turned on, the platform work and the player is traveling with the platform.
I did try all things you did say with no effect, but this worked.. lol
I am so stupid...

PlayMaker Help / Re: Moving platform
« on: September 23, 2012, 01:07:32 PM »
faling through or standing still and falling of once the platform has moved from under it?

look at physical materials and friction this goes into the collider (if there is a setting, I know that physcial materials exist not sure about friction) otherwise look at the rigid body settings, increase mass see if it keeps the player grounded better.

the only other suggestion is to check the collision settings, change it from discrete see if it needs that

I do not fall through the platform. its like the player stand still and the platform is moving and when the platform do run out the player fall down.

I will check about the friction, but I am not sure what to look for. lol

PlayMaker Help / Moving platform[SOLVED]
« on: September 23, 2012, 11:52:44 AM »
I use ITween with Playmaker to move a platform.
That works great, but when I jump up on it with the player I got one problem that I do not know how to solve in a good way.
The player do not follow the platform. He falling down.
So how do I fix this???

PlayMaker Help / Re: Multi-level Best Practices?
« on: September 23, 2012, 11:50:14 AM »
Thanks for the reply, global variables ended up being the way to tackle it.
Still migrating some things over to it, and my animation FSM is behaving strangely, but I'll figure that out.

I just added a simple FSM to each object I needed to refer to that saves itself as a global variable when the level starts, then just referred to that global rather than the object itself, as I was doing prior to migrating everything to prefabs.

Glad you fixed the problem.
Some times there is an easy way to fix hard things. hihi

PlayMaker Help / Re: Playmaker reusable Modules?
« on: September 22, 2012, 04:24:46 AM »
I understand yo are new to this, but in the same time you must know unity 3D to be able to use Playmaker.
Then all terminology will be much clear to you.
Most things in playmaker do use unity 3D terminology and only the actions( the playmaker name of different thing you can do with playmaker)
But you will learn them soon to.
Also every "action" has things in them and they are often unity 3D name on them.

PlayMaker Help / Re: PlayMaker Editor Window causing crash
« on: September 22, 2012, 04:10:44 AM »
It can be very simple to fix if you have some luck.
First do make a backup of your game.
Then do remove ALL playmaker stuff (Playmaker folder)
Then you add playmaker again.
Then you restart the project and see how it works.
You can also try to import en older version of playmaker and see if that work.
The goal is to remove all old playmaker stuff and overwrite them with new.
This has worked for me in the past when there was strange things happen with craches etc.

PlayMaker Help / Simple AI for platforms
« on: September 21, 2012, 04:55:38 AM »
I have looked around for a AI for my new game, but I do not find what I do seek. Most AI is for 3D games.

What I try to do is some basic stuff to start with.
The enemy( where the AI is) shall be working on there own.

They shall patrol an area and turn around if the way is blocked.
This way I can put the enemy easy in different areas without any problem and be sure they will patrol an area all the time.

The next this is that I want them ontop on a platform. This has no block on the end of the area so the enemy(AI) must stop att the edge of the platform and turn around again.

I guess I must use raycast to do this.

I big problem is that I never done any AI with playmaker before and I have no clue where to start with it.
I would also prefer only to use Playmaker for this. For my goal is to use playmaker as much I can to make this game. To build the "level" i use a tile mapper system, but thats all I want to use beside Playmaker.

I hope some can help out and I also sure that this "guide" will be very useful for others to. .-)

PlayMaker Help / Re: Multi-level Best Practices?
« on: September 20, 2012, 06:32:19 AM »
I’ve finally found some time and motivation to get back into my game, so on that note I’ve a question regarding the next step of its development.

What is the best practice for automating the process of working across multiple levels or scenes?

In the future I will likely add other gameplay elements in the form of a new FSM on the Engine empty object. Is there a way I can update only one level’s Engine object and have it feed the new FSM to all of the other levels? I had a go with prefabs, but it seemed to lose a lot of the FSM Game Object connections and so on.



If i not wrong then all stuff in the scene will be in default values when the scene start.
You can tackle this in different ways.
One is to use Global variable that you store things in. They will not change when you load a new scene.
You could also save all your game data on the scene you come from and the reload them in the scene you are in now.

Share New Actions / Re: SetVector2XY
« on: September 20, 2012, 03:00:05 AM »

 the latest playmaker beta apparently fixed it, but I was almost certain that it did not when I first tried it on the same beta version... oh well.. :)



Sounds good

PlayMaker Help / Re: Scale GUI and Set Alpha GUI not working well
« on: September 19, 2012, 01:14:58 PM »
Hi I with Unity 4 and PlayMaker 1.4.3

Scale GUI and Set Alpha GUI aren't working well were.
Because they don't respect only on that FSM. I think it's a bug no?
I already work with that without problems but now it's bad.
There are any special version with this stable without bugs?
Thank you

Unity 3D v4 is still in Beta, so make sure you have the latest (Beta9).
Also it has bugs so it can be very likely that its a unity bug. Also unity 4 has a little diffrent way with GUI...

PlayMaker Help / Re: How do you determine the Platform
« on: September 19, 2012, 01:11:11 PM »
How do I determine the platform my game is running on? I would like to know this so I can setup different controls/effects, etc depending if the user is on mobile or desktop.

Well its easy.
You do not use an mobile app on the desktop and other way around.
They are to different and also Unity 3D has an easy way to compile for different platform.

Share New Actions / Re: SetVector2XY
« on: September 19, 2012, 02:58:21 AM »

 The bug I found is that the action ui interface for selecting a Fsm Vector 2 doesn't actually list anything, whereas the same thing for vector3 will list properly all vector3 variable on a given Fsm.

 I have pretty much all vector2 actions here on my computer ( basically all the vector3 actions that can translate into vector2), but need  to run final tests to them all to release them.



Hope they will work good.
I will also use some Vector2 in my new game, so it would be nice. :-)

Share New Actions / Re: SetVector2XY
« on: September 18, 2012, 01:13:13 PM »
Hehh yes very busy..

Well when i am done integrating my new FG stuff into my project then all the vector 2 things i needed will be available if you want them.. And i can take a quick look at what else you might need as well.. It is pretty  easy to convert any Vector3 stuff to Vector 2.. unless the bug Jean found is a show stopper for me.


Sounds good.
Sure I want them and I think other and Alex might want them to. :-)

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