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Messages - jgalvezpa

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31
PlayMaker Help / Drag force effect
« on: December 02, 2013, 12:05:42 AM »
Hello
i want to this, for example i animate an object with a trigger around it, when neaby objects enter his trigger i want those objects to get drag by it

32
PlayMaker Help / Sprite Slicer 2D
« on: November 30, 2013, 10:07:51 PM »
hello i just want to know if this plugin can work with playmaker before buying, maybe using Call Method Action?

https://www.assetstore.unity3d.com/#/content/12911

http://forum.unity3d.com/threads/212244-Sprite-Slicer-2D-Cut-and-explode-any-physics-enabled-Unity-TK2D-sprite

33
PlayMaker Help / iTween Ease Type Punch problem
« on: November 30, 2013, 09:54:28 PM »
Hello im getting error when i use ease type Punch, NullReferenceException Object reference not set to an instance of an object.

the others ease types works fine


34
PlayMaker Help / Static game objects [Solved]
« on: November 29, 2013, 11:26:10 PM »
Hello how can i put to Static a game object in the FSM, im doing like a freezing effect i put the object to sleep but when they collide to others objects they wake up and i want that.

i want to put them to static so they cannot interact with others objects.

35
PlayMaker Help / Help with using Triggers
« on: November 28, 2013, 10:07:29 PM »
all my objects have a Trigger Enter , when the red balloon explode all nearby objects explode, i did this,  but when blue balloon explode i want them to set to kinematic, but all the objects only have one trigger Enter,

what i want to know how my objects can know which effect to do when they get trigger.


36
PlayMaker Help / My objects fall off the screen
« on: November 14, 2013, 10:22:04 PM »
Hi im making a 2d game with ortographic camera, i freeze position and rotation
on z, still nothing, i made a video


jean i sent you my project on private, please take a look!

37
PlayMaker Help / Re: Dragging Line[Solved]
« on: November 12, 2013, 12:29:15 PM »
we ended up using TrialRenderer from unity

38
PlayMaker Help / Re: How to add a Shader
« on: November 10, 2013, 11:35:49 PM »
i want to change the shader of a game object in the fsm, not the material how can i achieve that?

39
PlayMaker Help / Re: How to add a Shader
« on: November 09, 2013, 12:12:36 PM »
yes but im using 2D sprites with transparency when i apply a shader somethings appear a black or white image in my sprite

40
PlayMaker Help / How to add a Shader
« on: November 08, 2013, 09:30:00 PM »
Hello sorry for the newbie question it is my 1st time with shaders, i bought a glow plugin that bring lot of shaders, i want to know how can i apply it in my fsm.
for example i want that when i click an object it start glowing
Thanks

41
PlayMaker Help / Counting Score
« on: November 05, 2013, 10:58:26 PM »
Hello  im able to count how many balloons in total i connect and destroy,
now i want to count how many balloons from each color, for example to know how many Blue Balloons i destroy, need help with the logic.
Thanks

42
PlayMaker Help / Help with my score system[Solved]
« on: November 05, 2013, 12:01:22 AM »
Hi my game is connecting balloons from the same color, my problem is that everytime the user touch a balloon even the same balloon multiple time the score updates, i dont want, i only want to update the score when the balloons for example the user connect 3 then release finger update score to 3 balloons, no everything a balloon is touched.

43
PlayMaker Help / Re: Random Movement
« on: October 29, 2013, 10:42:36 PM »
Hi it is 2D game with balloons not character, i want my balloons to move random in the screen

44
PlayMaker Help / Random Movement [Solved]
« on: October 29, 2013, 09:09:30 PM »
Hello i want to add random movement to my 2D objects with rigidbody around the screen, moving randomly and colliding each other, how can i achieve that? i was looking into itween too many actions don't know the correct one to use.

45
PlayMaker Help / Re: Touch Action that does the same thing as Mouse Pick?
« on: October 13, 2013, 11:15:19 AM »

like  i said use Mouse Pick and then Touch event action.
the mouse pick will store the object that you are touching

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