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Messages - jgalvezpa

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46
PlayMaker Help / Re: Touch Action that does the same thing as Mouse Pick?
« on: October 13, 2013, 10:55:37 AM »
Mouse Pick works for touch and mouse

47
PlayMaker Help / Connecting multiple objects
« on: October 03, 2013, 06:12:41 PM »
Hello i need help with my project im doing a game like Dots connecting objects by the same color, by now im just able to connect only 2 objects by a trailrendererline, i need some help with logic to able to connect multiple objects from the same color.
For example if te user connect 4 objects from the same color then burst.

Jeanfabre i sent you an email with my project, please take a look

48
PlayMaker Help / Re: Dragging Line
« on: August 25, 2013, 12:28:59 AM »
there is a vectrosity demo scene called DrawLineTouch, it does exactly what i need , but i need it to use with playmaker actions.

49
PlayMaker Help / Re: Dragging Line
« on: August 20, 2013, 12:59:24 PM »
so i can achieve this by using vectrosity and vectrosity playmaker custom actions or i need scripting? i need to programming, i saw that i need to add.proxy, could you please tell me the way that i can achieve what i want-
Thanks

This is a mobile game i want to draw those lines following the user finger

50
PlayMaker Help / Dragging Line[Solved]
« on: August 20, 2013, 12:17:43 AM »
Hello i want to connect my balloons by dragging a line with my finger, like in the image.
i try using the Draw line action with line renderer but only create vertical and horizontal line.
it is mobile game.
How can i do that?

51
PlayMaker Help / Random Multiple Objects
« on: August 02, 2013, 11:14:17 PM »
Hello how i can get multiple random objects in my screen, i want to spawn 10 random objects at once, i only can spawn once :S.
For example when the game start i want the 10 random objects to be there in my screen
help please

52
PlayMaker Help / Re: Pool Manager How to spawn multiple Prefabs
« on: July 10, 2013, 03:39:01 PM »
the solution is easy if you want to spawn multiple prefabs at once just parent it and just drag it in the pool manager prefabs options and you are  ready to go.

53
PlayMaker Help / Re: Pool Manager How to spawn multiple Prefabs
« on: July 10, 2013, 05:29:18 AM »
It is not necessary anymore i solved it, thanks anyway

54
PlayMaker Help / Re: Pool Manager How to spawn multiple Prefabs
« on: July 09, 2013, 11:20:14 AM »
What i want to do is when the game start different game objects spawn in my screen not just one object, the Pmt Spawn only allow me one object, so pool manager cannot handle that?
i'm gonna try smartpool

55
PlayMaker Help / Pool Manager How to spawn multiple Prefabs
« on: July 09, 2013, 12:30:27 AM »
Hello i'm using pool manager to spawn my prefabs, i created the pool and everything so in the FSM i use the Pmt Spawn action  i put the Pool Name and i have to choose just one prefab from my spawn pool, how can i do if want to spawn multiple prefabs at once?


56
PlayMaker Help / Re: Spawn Problem
« on: July 07, 2013, 08:10:03 PM »
please help i'm stuck

57
PlayMaker Help / Spawn Problem
« on: July 06, 2013, 12:17:32 AM »
Hello i'm using 2d toolkit to get my sprites on screen i'm doing a 2d game, also using Pool Manager to spawn my game objects.
I don't know what i'm doing wrong.

The FSM1 is for get a random position in the screen.
The FSM2 is the Spawner action  Pmt Spawn from the playmaker poolmanager actions.
The FMS3 is the spawn rate.

could you help me please.
I'm trying to spawn random balloons in my 2D screen


58
General Discussion / Which learn 1st Playmaker or 2d toolkit?
« on: February 13, 2013, 09:13:05 AM »
Hello i want to create 2d games in unity, i want to know what i need to learn 1st playmaker or 2dtoolkit?

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