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Messages - AxelG

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PlayMaker Help / Re: Problem to Store a String or UI Text
« on: November 13, 2019, 09:44:33 AM »
Hi Jean,

Thank you, like you said it was a race condition.
For the component, I need it in my setup and as it doesn't support Playmaker, I had to edit the default value to what I wanted and have it launch from there so it run correctly.

I use global variable because I need the values to be shared between objects.
I found a solution, though I'm not familiar with event data where can I learn more from it?



PlayMaker Help / [SOLVED]Problem to Store a String or UI Text
« on: November 12, 2019, 11:01:51 AM »

Hello, I'm updating the topic since I still have some issues with my method.

Still with the same text, I have to display it on a different text object in a different Canvas for screen scaling/ fitting reasons.

The stored text is displayed correctly but a one moment, it switch back to the first text stored even if the stored text correctly set-up.

Here is a video:

I don't understand why.

Hey there,

I'm having issues with the get and set UI Text actions. I'd like to store the Text content of a Text component to display it on an other object's Text component.
I use a Global Variable to store the text but when testing, it kind of work randomly.

First Image:
It's the second panel with a different text from the previous but it display the previous panel text.

Second Image:
The following panel displaying the correct text.

Any idea?

PlayMaker Help / Re: Load All Video and Audio
« on: November 12, 2019, 02:18:12 AM »
It worked, thank you!

PlayMaker Help / Re: Load All Video and Audio
« on: November 11, 2019, 03:47:22 AM »
Oh I didn’t know that we can specify these type of object there.
I’m trying right now, just to know, how the Asset Path has to be written?
I trying  ‘‘/Folder 01/SubFolder 02’’ and the asset stored line is still on "None".


Edit: Added a screenshot attached
Edit2: I added a videoclip into the object type variable (as I've seen for other that had the same problem), it didn't work either. The store result is still "None".

PlayMaker Help / [SOLVED]Load All Video and Audio
« on: November 08, 2019, 08:21:32 AM »

On my project I'd like to load resources from a folder (mp4 videos and mp3 audio files) so that their ready for usage when the game object owner is activated.

Is there a way to achieve that with PlayMaker? I've heard of the "Resource Load" action but when I choosing the type of resources, I don't find audio or video.

Is there another way?

Note: My project consist on displaying short sequences of video one by one. Without loading all the video at once there is a delay between each sequences.


PlayMaker Help / Re: Android build Issue
« on: October 24, 2019, 04:36:58 PM »
I thought I did delete the Steam elements correctly but didn't.
It was the problem, thanks :)

PlayMaker Help / [SOLVED]Android build Issue
« on: October 24, 2019, 07:02:54 AM »

I'm encountering issues on the Android export of my Test project.
It seems related to the same Playmaker element but I don't understand what it is.
Everything works fine on the Windows build, no console errors.

Attached a screens with 2 warnings and 3 errors I have after trying to build an apk.

PlayMaker Help / Re: Using "Get Key" with Global Transition
« on: October 18, 2019, 08:59:27 PM »
Okay, thanks you both for your help!

PlayMaker Help / Re: Using "Get Key" with Global Transition
« on: October 18, 2019, 02:21:36 PM »
Oh perfect, it worked, thanks. So if I understand well, this kind of event must happen outside of the actual FSM correct?

PlayMaker Help / Re: Using "Get Key" with Global Transition
« on: October 18, 2019, 09:51:21 AM »
I'm having hard time processing this one. I did change the Global Transition for the "Get key" event (new Global Transition named Go Next 2) but it is the same result.

It seems I can't access an event within the FSM with another event.
I'm probably missing something here, here's what I'd like to achieve:

- Have an event, that can be accessed with a button click and a keyboard key at any time.

For now only the first part works.

PlayMaker Help / Re: Using "Get Key" with Global Transition
« on: October 18, 2019, 05:05:14 AM »

I did watch this video already haha. In fact I just want to access the first "Go Next" Global Transition with an other key at any time.

I did change the first second Go Next to a new Global Transition, same result.
It seems I can only trigger Global Transitions with a click on a button, not with a keyboard key :S

PlayMaker Help / Re: Using "Get Key" with Global Transition
« on: October 17, 2019, 04:09:57 PM »
Hey there,

I remade one, because I didn't save my previous config. I tried several one, counting one with just the "Get Key", a Start transition and an idle transition.

PlayMaker Help / [SOLVED] Using "Get Key" with Global Transition
« on: October 17, 2019, 07:16:21 AM »

I'm testing for a game controller. I have a issue with a global transition set with a Get key (FSM screenshot attached).

I have a "Go Next" global transition linked to a button which work perfectly, I can click the button at any time and it will do the actions of the "Go Next" state.

My problem is that I'd like to link that action to a keyboard key too with a "Get Key down" and it doesn't work.

I tested on an other game object, it seems that it can't reach the global transition "Go Next" at any time like it does with a click on a button.
Note: The "Go Next" transition isn't linked to the "Start" Transition.

An other question: What would be the best workflow for a multiplatform app (Computer, Mobile and consoles)?

Shall I have everything in the same project or it is better to duplicate the scenes or the whole project?


PlayMaker Help / Re: Array List Order
« on: October 17, 2019, 07:03:51 AM »
It did, works perfectly. I was missing the Add Array step. Thanks for your help.
Now new issues for a new topic haha

PlayMaker Help / Re: Array List Order
« on: October 16, 2019, 05:03:58 PM »
I did try your method, but Get Next Child doesn’t let me store the objects in a Array, only in a Game Object variable :S

Any other idea?

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