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Messages - jeanfabre

Pages: [1] 2 3 ... 965
1
PlayMaker Help / Re: Simulate key press with Playmaker (Update)
« on: November 15, 2019, 12:44:52 AM »
Hi,

 can you reference your post on the key press simulation?

Bye,

 Jean

2
Hi,

I don't think you can actually. been googling, but I haven't found anything on that. I think it's meant to be loaded and content should be expected by the app.

 maybe you could create a manifest file that contains what is in this bundle?

Bye,

 Jean

3
Hi,

 a prefab can not reference a scene object, so in your third screenshot, that's why the gameobject ref disappeared, a prefab can only reference itself and its children, that's all, when instantiated, you will have to reference gameobjects one way or the other from outside, or using findGameObject.

 - I don't think you need to use Findclosest here, you are not interested in distance between gameobject, but only to get the audiolistener, so simply use FindGameObject with a tag "audiolistener" and add this tag to your audiolistener, then it will work.

Bye,

 Jean

4
Feature Requests / Re: Default FSM reference Template
« on: November 14, 2019, 12:04:10 AM »
Hi,

 no worries at all :) it's also good sometimes to just express yourself. I know you mean well.

regarding supporting third party, this only can be done succesfully if both party agrees and are actively seeking long term partnership support, this is true with many assets already, like photon and other publishers, we are regularly in contact so that we maintain a proper support.

for online database, I have this issue on my radar since day one, and there are no ideal way out unfortunatly. We can't support once solution over another as they are clearly in competition and there are no real #1 we can rely on, I made the mistake to believe in Parse when it came out and it was looking good until Facebook killed it. So now I am advocating self hosting data systems and from my experience it's far more sound as a business solution and far more safe...

that's why I put so much effort in ArrayMaker and DataMaker ( xml and json), I use them in private project for high profile clients and they work. I connect to anything I want really, because all these saas eventually output xml or json, for example I use googlesheet a lot for simple data and datamaker works wonder with this, I even release the tool I use on this projects on the ecosystem as a sample.

loadsave: go for easysave, it has playmaker support built in. There are other solutions as well. I don't think we should temper with that right now.

DataBases: too much solutions to stick to one safely, it's better to write a rest api for your needs and use datamaker as a go between using json or xml for data. you also have mysql assets on the store which support playmaker should you want full access to a database

Social integration: total mess! you need to be 100% dedicated on this to provide a good cross platform social integration system. again I totally recommend using an asset that does just that and provides playmaker support.

Login: same thing too many options, no clear #1...

MVC: I agree, and I tend to think along that when I build stuff, It works well with PlayMaker, but you need a strong convention system to enforce in your project for this to work, else it's messay very quickly. I made few samples on the ecosystem following MVC approach as much as possible. It's not for beginners, but if you are ready to go next level on development, it's worth knowing about this kind of organisation technic.

tutorials are welcome!!!

Bye,

 Jean


Bye,

 Jean

5
Feature Requests / Re: Display Controls as the default
« on: November 13, 2019, 11:50:45 PM »
Hi,

 yep, I agree as well.

Bye,

 Jean

6
User Showcase / Re: Zombie Shooter Prototype for Playmaker [Asset]
« on: November 13, 2019, 11:49:00 PM »
Hi,

 also, you could make a webgl,apk,win,mac version of this to show off the gameplay, it would help sales for sure.

Bye,

 Jean

7
User Showcase / Re: Zombie Shooter Prototype for Playmaker [Asset]
« on: November 13, 2019, 11:47:19 PM »
Hi,

 Very cool, I would suggest you comment your fsm and name your fsm states properly, this will help a lot to understand what's going on.


Bye,

 Jean

8
PlayMaker Help / Re: Problem to Store a String or UI Text
« on: November 13, 2019, 11:36:07 PM »
Hi,

event data is easy: https://hutonggames.fogbugz.com/f/page?W531

you set event data before the action sendEvent for example, and when you receive that event, you use GetEventInfo to retrieve the data.

so for example, if you want to send an event "ON PLAYER LOGGED IN", you can pass the name of the player

SetEventData - string -> Jean
SendEvent "ON PLAYER LOGGED IN"
on another fsm, you catch "ON PLAYER LOGGED IN"
GetEventInfo - string - >Jean



Bye,

 Jean

9
PlayMaker Help / Re: Black Screen after Unity Splash for a few seconds
« on: November 13, 2019, 11:32:42 PM »
Hi,

not sure what exactly you were doing, but indeed, it looks like you were loading all these prefabs at once.

Bye,

 Jean

10
Hi,

 Are you filtering by tag? if you do, then it's likely that there isn't such gameobject with that particular tag on the scene at the time of search.

what do you mean by "unsuccessful search of the gameobjects in the scene and not with my parameters." ? The action tries to find a object given the parameter you passed on that action.

Can you make some screenshot at runtime of the action and the scene browser showing the object it should have found?

Bye,

 Jean

11
Feature Requests / Re: Prefab States
« on: November 13, 2019, 01:10:26 AM »
Hi,

 is that not what Prefab Variant is about? have you tried that?

Bye,

 Jean

12
Hi,

 it's likely due to the script order of execution, if you want to do something before start, do that in Awake().

the other way is to make a small method to get the player, and there you check if player is null and if null, you get it, this way it will find the player the very first time it needs it and not during the initial phase of script execution.

Bye,

 Jean

13
PlayMaker Help / Re: Npc Jumping Agent
« on: November 13, 2019, 01:03:10 AM »
Hi,

 can you send me the project you are testing withm and I'll see what I can do.

It's likely because you simply need to reset the start and end position before you jump or something like that.

 Bye,

 Jean

14
PlayMaker Help / Re: Possible to Set Material to another Material?
« on: November 13, 2019, 12:57:51 AM »
Hi,

Indeed, Unity has a way to do that, I just made an action for this. It's on the ecosystem: CopyMaterialProperties



Let me know how it goes, it works for me here.

 Bye,

 Jean

15
PlayMaker Bug Reporting / Re: Three Bugs
« on: November 12, 2019, 11:46:29 PM »
Hi,

 which version of playmaker exactly do you run? if not the latest, can you check again with the latest, if it happens still, let me know, thanks.

Bye,

 Jean

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