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Messages - jeanfabre

Pages: [1] 2 3 ... 948
1
Action Requests / Re: Limit Look at Rotation[SOLVED]
« on: August 23, 2019, 03:01:06 AM »
Hi,

 Ok, managed to find some time to address this and I think I have the right clamping for you.

 Now, it will swap clamp when it reaches the opposite side of the mid range, which is intuitivly what we want when we look at something yet clamped.




let me know how it goes for you.

Bye,

 Jean


2
Hi,

 I remember I bumped into this, but I can;t remember what I did or what it was..

what version of Unity?

 can you also make sure you get the right PlayMaker package, please follow this procedure to remove the cached package from the asset store and download it fresh again:

https://hutonggames.com/playmakerforum/index.php?topic=20177.0

let me know if you still get it.

 Bye,

 Jean


3
PlayMaker Bug Reporting / Re: Photon Simple Connection error [Solved]
« on: August 23, 2019, 12:15:26 AM »
Hi,

Something is odd indeed, I don't get that here. Will look into this.

Bye,

 Jean

4
PlayMaker Help / Re: Math Expression action
« on: August 23, 2019, 12:11:12 AM »
Hi,

 your streams do not work, it says insecure connection...

can you give me your math expression? I'll try.

Bye,

 Jean

5
General Discussion / Interactive Book Sample [ECOSYSTEM] [AUGUST 2019]
« on: August 22, 2019, 02:39:53 AM »
Hi Everyone,

 Made a sample following a request, I thought it would be a great sample for advanced users who wants dynamic content using resources.

Thanks to http://smilingdaisybooks.com/ for letting me use their content.

The sample is an interactive book with audio and page turning, featuring two language, english and japanese.



you should be able to get it on the Ecosystem, but Github doesn't find it for some reason, so here's the direct link for now.

Bye,

 Jean



6
Share New Actions / Re: ArrayMaker is now available [SEPTEMBER 2018]
« on: August 21, 2019, 11:17:35 PM »
Hi,

 ArrayMaker was built before PlayMaker introduced arrays, but the implementation differs and both have their use.

- ArrayMaker uses external component to store data, which makes editing easier, and more open and easily accessible to c# scripts
- ArrayMaker features Hashtables, not just array, which is a powerful way to declare key/value pairs, while array only give you a list of values.

Basically, ArrayList is more versatile, while FsmArray is more integrated in the PlayMaker workflow.

I use both, FsmArray is good for simple use and when the list belongs to the logic ( for example you get a list of objects from a raycast), but as soon as data become complex and external to the logic itself ( for example level progress data), then ArrayMaker is the way to go.

Bye,

 Jean

7
PlayMaker Bug Reporting / Re: Photon Simple Connection error
« on: August 21, 2019, 10:24:04 PM »
Hi,

 Please don't double posts, I deleted your other thread, instead bump this thread, thanks :)

First time I see this error.

Can you try on a fresh project, with just pun2 PlayMaker and this demo?

Bye,

 Jean

8
Hi,

Have you tried to manually observed this proxy? you don't need to, it's only here to catch rpcs and synchronize fsm variables. The proxy sits there and should be forgotten about. Usually these components are hidden, but I am against this practice because it can be very confusing, but I also understand that it can be confusing this way too...

 Bye,

 Jean

9
PlayMaker Help / Re: Is an Object in Front or Behind Another Object?
« on: August 20, 2019, 11:28:08 PM »
hi,

 Just check the distance to the camera for both your player and ennemy, use the square distance, it's faster then the real distance to to math.

 Bye,

 Jean

10
Hi,

 PlayMaker 1.8.8 is very old, I would strongly recommend upgrading to the latest, else you are going to end up in bigger trouble as version disparity increases over time.

Make a copy of you project, and in that copy, update PlayMaker, and let me know if you still get this issues, ok?

Bye,

 Jean


11
PlayMaker Tips & Tricks / Re: Improve your FSM design magic
« on: August 20, 2019, 11:21:02 PM »
Hi,

For micro fsm, check out the 2d platformer sample, it uses this technic.

https://hutonggames.com/playmakerforum/index.php?topic=11881.msg55471#msg55471

For nested prefab, It's not really related to PlayMaker per say, and I don't have any samples using the new nested prefab yet.

As for prefabs and reusable templates on complex project, check out the meface sample on the ecosystem.

https://twitter.com/JeanAtPlayMaker/status/968773939630571520

Bye,

 Jean

12
PlayMaker Help / Re: UGUI errors on import.
« on: August 20, 2019, 11:15:07 PM »
Hi,

 Also, the uGui actions are now ported to PlayMaker as official actions, so I would recommand you try to use the official action set now.

 Bye,

 Jean

13
Hi

Once you have your CanvasGroup Component on your GameObject, you can control it using the actions:

UiCanvasGroupSetProperties
UiCanvasGroupSetAlpha


we also have a proxy component called PlayMakerCanvasRaycastFilterProxy

That you control via the action UiCanvasEnableRaycast

this one is closer to what you see in c# coding.

 Bye,

 Jean


14
PlayMaker Help / Re: Using PlayMaker for Editor Scripting?
« on: August 20, 2019, 11:10:45 PM »
Hi,

 Sadly, I am not aware of something similar to uTomate. It's really a bummer...

What are you trying to achieve?

Within the Ecosystem, Kurt worked on a very convenient package exporter where you define in a scriptable object what you want to export and be done with the setup, and as you make update you simply package using that definition, that';s maybe only what you need?

https://assetstore.unity.com/packages/tools/utilities/easy-exporter-99633

We have a variant for the ecosystem with dedicated meta file infos, etc etc


 Bye,

 Jean

15
Hi,

 ok, can you make some screenshots of  your states and fsm?

Bye,

 Jean

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