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Messages - jeanfabre

Pages: 1 [2] 3 4 ... 996
16
General Discussion / Re: Neural Network...?
« on: March 25, 2020, 02:11:27 AM »
Hi,

 It could be fune, but indeed, this kind of framework are best done in pur c# or even as a dll for speed. And then you create a series of custom actions to control that framework within PlayMaker.

Bye,

 Jean

17
Hi,

 yes, cinemachine api is very convoluted, and reflection never works with this kind of api, I'll make some custom actions for this.

Do you need it for the freelook or for CinemachinePOV or both? I need to exact component you use because it will be dedicated for each...

Bye,

 Jean

18
PlayMaker Help / Re: Animation Curve
« on: March 25, 2020, 02:07:14 AM »
Hi,

 yes, that's a tricky one, because Unity AnimationCurve are not Unity objects per say, and PlayMaker fsmObject variable only support actual Unity Objects.

The only way would be to hardcode a new FsmVariable, like we have for string, vector, float, int, etc etc.

Bye,

 Jean

19
PlayMaker Help / Re: List of events and FSMs and the whole enchilada
« on: March 20, 2020, 01:14:26 AM »
Hi,

 unfortunatly, there is no higher level of listing.

Bye,

 Jean

20
PlayMaker Help / Re: 2D Reflection help
« on: March 20, 2020, 01:11:24 AM »
Hi,

 the normal is always expressed in world space. Can you try with this in mind?

Bye,

 Jean

21
PlayMaker Help / Re: How can I cut object in slices?
« on: March 20, 2020, 01:07:43 AM »
Hi,

 you'll need to use something from the Asset store, like turbo slicer:

https://hutonggames.com/playmakerforum/index.php?topic=14094.0

Bye,

 Jean

22
Share New Actions / Re: Trigger Count 2D
« on: March 20, 2020, 01:00:40 AM »
Hi,

 Cool, it's on the ecosystem now.

Bye,

 Jean

23
PlayMaker Help / Re: Using Post-process profile
« on: March 19, 2020, 12:16:00 AM »
Hi,

 It's getting there :) I have the listing of effects ( including from packages, which was a pain to get...), list of actions already existing, the next big thing is to create the code to analyse the effect and generate the according setter and getter action, but I have some base to do that, so it's a matter of putting it together.




Bye,

 Jean

24
PlayMaker Help / Re: Set up a simple car-driving Game
« on: March 17, 2020, 01:56:47 AM »
Hi,

 there is a simple car demo on the Ecosystem, have you tried it?

Bye,

 Jean

25
PlayMaker Help / Re: Items selected while panning/dragging
« on: March 17, 2020, 01:55:48 AM »
Hi,

 yes, I would use layermasks, have you tried that? if you assign different layers, you can then pick for a certain layer or ignore some.

Bye,

 Jean

26
PlayMaker Help / Re: Playmaker Time Reward
« on: March 17, 2020, 01:51:54 AM »
Hi,

 there is a "AddToDateTime" custom action on the Ecosystem, I think this is what you need here. if the application goes into the background, your time will remain true, while if you use a countdown, it expects that the app stays active during the countdown.

Bye,

 Jean

27
PlayMaker Help / Re: Sorting XML
« on: March 17, 2020, 01:49:30 AM »
Hi,

 for this kind of sorting, here's what I do.

 I create a hashtable for each column, where the key is the ID value ( as a string)

then on the column you want to sort, extract the values from the hashtable, into am arraylist, sort that, and then you can look up the key for that value, and with that key, get all the rest of the row.

 Bye,

 Jean

28
PlayMaker Help / Re: Change action values not at runtime and serialize
« on: March 17, 2020, 01:46:38 AM »
Hi,

 I would use the ErrorCheck() method instead, have you tried that?

Bye,

 Jean

29
PlayMaker Help / Re: Set Parent Won't work After Do Tween Move
« on: March 17, 2020, 01:41:28 AM »
Hi,

 the two actions are totally separated and I doubt that the tween move is parenting anything.

 It's likely a logical issue, maybe you are parenting to the wrong object? can you enable debug flow and check at runtime what is the exact value at the time of parenting?

Bye,

 Jean

30
PlayMaker Help / Re: Array List get Index
« on: March 17, 2020, 01:39:48 AM »
Hi,

Yes, this is something that potentially can make it into a major overall of ArrayMaker interface.

Bye,

 Jean

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