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Messages - jeanfabre

Pages: 1 2 [3] 4 5 ... 996
31
PlayMaker Help / Re: Int Multy test with "Grater than" (SOLVED)
« on: March 14, 2020, 01:22:16 AM »
Hi,

 yes, that's a good way to do this, it is sometimes a lot easier to make such states than create a custom action.

Bye,

 Jean

32
Action Requests / Re: Raycast All for Array List?
« on: March 14, 2020, 01:17:59 AM »
Hi,

 Done, please update ArrayMaker, you have now a new action ArrayListRaycastAll.

Bye

 Jean

33
Hi,

 you might want to open the Event editor window and edit them there. This might be why.

Bye,

 Jean

34
PlayMaker Help / Re: Set property
« on: March 14, 2020, 12:44:34 AM »
Hi,

 you can't, simply put a getOwner action before and save the owner into a variable, that you then feed into the SetProperty. I usually put the GetOwner action in the start state as it never changes.

Bye,

 Jean

35
Feature Requests / Re: Stackable / Duplicate Custom Editor Attributes
« on: March 14, 2020, 12:43:32 AM »
Hi,

 uhm, don't think it is permitted, did not know that.

 usually, to achieve this, I create a base class that my editor inherit and it achieves the same pretty much. check out  the cinemachine custom actions for example.

Bye,

 Jean

36
Hi,

 No limit really. I work on projects with xml files containing more than 100K lines! so go for it.

 the key is not not query nor save xml during the game loop, parse everything at the beginning of the level, store what you need in lists, hashtables, fsm objects, etc and then during the pause menu or in such places save what has changed.



Bye,

 Jean

37
PlayMaker Help / Re: Project settings
« on: March 14, 2020, 12:10:35 AM »
Hi,

 what do you want to access specifically in the graphics section? is it not the quality settings that you actually want to change?

Bye,

 Jean

38
Hi,

non VR have touch or mouse so all UI would react normally, otherwise I think if your camera is controlled in a similar way, but unlikely that it is what you want in the end. VR and non VR have a very distinct UX.

Bye,

 Jean

39
PlayMaker Help / Re: Array List get Index
« on: March 13, 2020, 05:16:29 AM »
Hi,

 yes, that could be possible, but again, I don't see the point since that's not how hashtables are meant to be used. How many hashtable keys do you have?

if order is important, use two arrayLists, and use the arraylist reference as the columns ID, then you fall back on your feet.

Bye,

 Jean

40
PlayMaker Help / Re: Format for Gameobject in XML for datamaker
« on: March 13, 2020, 05:14:54 AM »
Hi,

 still not fully understanding :)

 can you show me a sample of your xml.

 the sample you showed was not an attribute but a node.

Can you clarify "specify an attribute as type GameObject"

xm is only strings, so your Gameobject type can only be a string that represent the path to that gameobject. Are you ok with that?

instead of storing in a hashtable can you save in an fsmstring and debug that value straight out of the xml action you used?

Bye,

 Jean

41
PlayMaker Help / Re: Array List get Index
« on: March 12, 2020, 11:20:32 PM »
Hi,

 nop :) this is inherent to how .NET framework has designed hashtables, not how ArrayMaker was designed. it's more efficient because it's not taking any memory nor processing to enforce order where it's not needed.


Bye,

 Jean

42
Hi,

 to be honest, you should likely use this instead: https://assetstore.unity.com/packages/tools/gui/gaze-ui-for-canvas-70881

it's free and it will work out of the box.

Bye,

 Jean

43
PlayMaker Help / Re: How to set Action Sequence as Default?
« on: March 12, 2020, 11:15:08 PM »
Hi,

 actions do no operate randomly at all, in a state each action is performed in the exact order it's setup. the sequence option only impose that the state executes each action one after the other WHEN the action tells it has finished, that's all.

what could be happening is that if you temper with array content, you may need to force saving the array before other action use it straight away, that's likely what happens with you.

check the action ArraySaveChange on the eocsystem. that could be what you need.


Bye,

 Jean

44
PlayMaker Help / Re: Format for Gameobject in XML for datamaker
« on: March 12, 2020, 11:08:35 PM »
Hi,

you are likele missing something along the process. You need to debug at each step and check where exactly the data gets lost.

- it could be your xml node reference that is wrong ( have you checked that the saved xml has the value?)

- it could be that your value is changed but only in memory and your code retrieving the value check on the non saved xml still

I would isolate this and make a simple scene doing just that, take a object path and save it into a xml node. once you have the process working you can check in your game where it could be wrong.

Let me know how it goes.

Bye,

 Jean

45
Hi,

 Can you expand the actions above? Make sure you use the dedicated actions instead of GetProperty, while that works too, it's less performant then using a regular action ( the one you disabled)

Bye,

 Jean

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