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Messages - jeanfabre

Pages: 1 2 [3] 4 5 ... 929
31
Playmaker Help / Re: Unity Banner ads
« on: May 16, 2019, 10:11:25 PM »
Hi,

 cool, thanks for the confirmation that it works :)

 Bye,

 Jean

32
Hi,

 yes, not all xpath commands are supported unfortunatly. if you still have trouble, send me the xml and I'll work out the query to get you up and running.

 Bye,

 Jean

33
Playmaker Bug Reporting / Re: Playmaker Ecosystem gui bug? [SOLVED]
« on: May 16, 2019, 10:08:33 PM »
Hi,

 yes, as Alex pointed out, that argument exception is harmless, you can safely ignore it, it's annoying, I agree but I never could find out where exactly I should edit the code, and there will be a revamp of the ecosystem interface using the new and up coming 2019 editor UI system, so that will do for now as is.

but that issue is present in earlier versions of Unity, it's not just in 2019. However, 2018 LTS is a good option still to guarantee stability over time especially on a long haul project.

Bye,

 Jean

34
Hi,

 Unity upgrade system did not fire for some reason, you can see in all the errors that it says '(UnityUpgradable)'.

 Try to execute "Run API Updater" from the menu "Assets", if that doesn't work. Remove the folder fabrejean.net in your assets and import ecosystem again, but at this point, it could be that your Unity project is corrupted and needs some more fiddling about.

Bye,

 Jean

35
iOS Help / Re: Datamaker IOS problem (SOLVED)
« on: May 16, 2019, 06:30:46 AM »
Hi,

 Can you try the latest version from the ecosystem, let me know if it works for you, thanks!

 Bye,

 Jean

36
iOS Help / Re: Datamaker IOS problem (SOLVED)
« on: May 16, 2019, 06:01:08 AM »
Hi,

 Great! thanks for looking this up, I am going to update DataMaker to use that and see how it works out.

 Bye,

 Jean

37
Action Requests / Re: [NANINOVEL] Request Actions
« on: May 16, 2019, 05:52:46 AM »
Hi,

 sorry for the delay, I took few days off.

 Let me contact the author for nani novel, we are always up for partnership, so it will be no problem to grant access to PlayMaker, I'll also will happily give a head start with a couple of actions so that the author has a good base to start with.

 Bye,

 Jean

38
Hi,

 I guess your missing link is the ecosystem browser.

 Bye,

 Jean

39
General Discussion / Re: Refund Request
« on: May 16, 2019, 05:36:59 AM »
Hi,

 yes, indeed I concur, that in order for you to learn Unity you need a way to control it, so you need a programming environment, and if you decide to go without PlayMaker, that means you must learn c#.

 This is of course totally fine to learn c# :)

 Let me know if you still need a refund, and pm me, I'll give you the instruction to get a refund and forward internaly your request.

Bye,

 Jean

40
Playmaker Help / Re: Will PM support PUN v2?
« on: May 06, 2019, 11:12:11 PM »
Hi,

 It's currently being beta tested, if you want to try it out you can get it here:


PlayMakerPun2 package

PlayMaker Pun 2 sample

It's a work in progress, so let me know if you find issues.

 Bye,

 Jean

41
Playmaker Help / Re: Get Next Child Issue
« on: May 06, 2019, 10:57:36 PM »
Hi,

 Did you get a resolution on this?

 Bye,

 Jean

42
Playmaker Bug Reporting / Re: Ecosystem empty? or missing entries?
« on: April 29, 2019, 10:56:03 PM »
Hi,

 this is indeed puzzling, I can not repro on my end neither, which is not good... it all works just fine and returns me the same results as if I was on 2018 or else.

 I need a revamp and I need to introduce a 2019 dedicated repository anyway, so I am working the new version, but will it fix this issue some are having, I don't know... finger crossed...

 Bye,

 Jean

43
iOS Help / Re: Need help IOS
« on: April 18, 2019, 11:58:30 PM »
Hi,

 you need to setup your Bundle Id, this is what makes it unique.

https://unity3d.com/learn/tutorials/topics/mobile-touch/building-your-unity-game-ios-device-testing


go to the section where it mentions Bundle



Bye,

 Jean

44
Playmaker Help / Re: How to slice a 3d object ?
« on: April 18, 2019, 11:55:44 PM »
Hi,

 I am not sure I understand what you want to achieve. do you mean an imposter type of output?

https://assetstore.unity.com/packages/tools/utilities/amplify-impostors-beta-119877

Bye,

 Jean

45
Playmaker Help / Re: Help with Input.touches Custom Actions
« on: April 18, 2019, 11:54:38 PM »
Hi,

 ok, but you don't have this error anymore right?

 - samples: yes, I need a pass on them for them to work properly again, also, it will now be available on the ecosystem as well, with a github rep etc etc.

 - bonus, I am also working on an implementation for the TrackPadTouch asset, which allows you to benefit from multi touch on your mac via the trackpad! instructions will be provided

Bye,

 Jean

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