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Messages - jeanfabre

Pages: 1 2 [3] 4 5 ... 946
31
PlayMaker Help / Re: How do you manage templates and your FSM library?
« on: August 01, 2019, 05:09:00 AM »
Hi,

 Right, yes, I never save templates in PlayMaker folder neither, and you should also move the PlayMakerGlobals asset out of the PlayMaker folder too, just in case.

Bye,

 Jean

32
PlayMaker Help / Re: Disable "Select Game Object" in editor?
« on: August 01, 2019, 05:08:04 AM »
Hi,

also, the Pref  to turn gameobject selection is actually already available :)



Bye,

 Jean

33
PlayMaker Bug Reporting / Re: Set number of action slots not working
« on: August 01, 2019, 02:00:08 AM »
Hi,

 you need to update PlayMaker for sure. Have you done that?

Are you editing a prefab and some of its instance is in the scene? try to edit the prefab with no scene selected, just an empty new scene.

Bye,

 Jean

34
PlayMaker Help / Re: How do you manage templates and your FSM library?
« on: August 01, 2019, 01:57:40 AM »
Hi,

 This would be the same problem for any other binary assets, such as Animations, Prefabs, etc etc.

 I usually use categories for my fsm templates, so that they are nicely organized in popups. then, inside the Assets folder, I have always this for client projects:

Assets/App/PlayMaker/Templates/[Category]/[all templates]

what's important is that if you decide to go with a certain way of organizing, you stick to it so that it becomes natural.

Then, On content I want to share amongst many projects, I use Github submodules

submodules are best setup to be rooting at the Assets level, The PlayMaker Utils is a submodule on all my ecosystem github projects.

then when I am in one project, and I make a new template that is reusable, I put it into this submodule, and right from within this rep, I can access the submodule, commit and push that new template, and on other projects, I can pull from that submodule.

 that's how I can keep common things in one place only, yet spreaded in multiple projects on my computer or working teams.

Bye,

 Jean

35
Hi,

 what version of PlayMaker are you using?

Bye,

 Jean

36
PlayMaker Help / Re: Disable "Select Game Object" in editor?
« on: August 01, 2019, 01:39:48 AM »
Hi,

 I have raised this issue to Alex, Hopefully, something can be done here to bring that option and/or improve perfs.

Bye,

 Jean

37
Hi,

 D'oh!! that was for another thread...l sorry to have given you hope... I haven't yet found the issue with this, it's an odd one. Hopefully, I'll have it ready for tomorow.

Bye,

 Jean

38
Android Help / Re: Camera Mouse Drag
« on: August 01, 2019, 01:35:23 AM »
Hi,

 Also, please refrain from marking [UNSOLVED], mark a thread [SOLVED] when it's solved instead.

I have edited your titles.

Thanks :)

Bye,

 Jean

39
General Discussion / Re: RSS feed [Playmaker Forum]
« on: August 01, 2019, 01:33:31 AM »
Hi,

 I just ran it via w3 validator, I don't use any rss feed client at all, sorry.

https://validator.w3.org/feed/check.cgi?url=https%3A%2F%2Fhutonggames.com%2Fplaymakerforum%2Findex.php%3Faction%3D.xml%3Btype%3Drss2

maybe you should ask on the simplemachines forum? maybe your client can be configured to accept that feed?

Bye,

 Jean

40
PlayMaker Help / Re: Photon Friend Help!!
« on: August 01, 2019, 01:29:54 AM »
Hi,

 What version of PUN are you using?

Bye,

 Jean

41
Hi,

 Lately, I went for an even more drastic solution which is quicker:

- Locate your Asset store cache on your computer ( https://docs.unity3d.com/Manual/AssetStore.html )
warning, for some reason, on my computer, I have two cache folders, so watch out for these and pick the right one



- Inside it, locate the publisher's folder, then the package folder, to finally get to the cached package.



- Make a shortcut in somewhere you can access it fast
- Delete the package
- Reload the Asset Store

This method is much quicker then switching to the the old store especially for people maintaining several projects at once, that uses different versions of Unity.

Bye,

 Jean

42
PlayMaker Help / Re: WWW -> UnityWebRequest
« on: July 31, 2019, 01:45:15 AM »
Hi,

 WebDownloadRequest is now on the Ecosystem. Working on WebRequest which will be allowing all types of requests and results.

Bye,

 Jean

43
Action Requests / Re: UnityWebRequest
« on: July 31, 2019, 01:44:24 AM »
Hi,

 I have made a new action called WebRequest, and it supports already GET/HEAD/POST for sure, it's not completly done yet, but if you can have a go and let me know, post is now working and I can get the usual results from it. PUT should work too, else let me know.

Bye,

 Jean

44
Hi,

 It's up on the Ecosystem.

Bye,

 Jean

45
PlayMaker Help / Re: Get Pixel Color from webcam [SOLVED]
« on: July 31, 2019, 01:41:17 AM »
Hi,

 thanks for letting us know!

Bye,

 Jean

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