Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Groo Gadgets

Pages: 1 ... 7 8 [9]
Share New Actions / Re: joystick bridge for mobile
« on: April 10, 2012, 08:53:34 PM »
Hey Jean,

I'm still getting an error:
Assets/PlayMaker/Actions/JoystickBridge.js(22,17): BCE0005: Unknown identifier: 'position'.


Hey Scott,

I had exactly the same issue with my current project. There doesn't seem to be any official actions that let you use float variables instead of the input axes.

So I decided to dive into the "Get Axis Vector" script and replace the string variables with floats. I'm happy to say that it worked perfectly so now I can use the accelerometer to control my character relative to the camera   :D

I've called it "Get Device Vector" but you can easily use it with any float variable in your FSM. Let me know if it works for you!


Would it be viable for you to use the "Set Position" action instead of "Set Parent"?

That's what I do when I don't want to inherit a parents rotation   ;D



Share New Actions / Re: joystick bridge for mobile
« on: April 09, 2012, 08:40:19 AM »

I just downloaded this new action and I get the following error in the console:

Assets/PlayMaker/Actions/JoystickBridge.js(14,31): BCE0018: The name 'FsmVector2' does not denote a valid type ('not found'). Did you mean 'HutongGames.PlayMaker.FsmVector3'?

Does this action require another custom action to run?



iOS Help / Re: Creating dual pad controls only using PlayMaker
« on: March 11, 2012, 09:23:34 PM »
I too would love to see this implemented! My 9 year old boy wants to make his own game based on the ios game "minigore" and the would be the perfect starting place for him to get assets working quickly.

Thanks in advance  :-)

PlayMaker Help / Send global event on gameObject's rotation angle?
« on: March 08, 2012, 10:42:57 PM »
Hey everyone,

I'm trying to build a slot machine like reel and i'd like to create an FSM (or action?) that can simply send a global event every 15 degrees of the rotation of an empty object.

I've spent a few days working on it and I have it working reasonably well but the resulting state machine is quite complex, my goal is to simplify it for the sake of efficiency.

I've looked at the "float switch" action and it would do exactly what I want, if only it could compare floats rather than being less than.

Has anyone got a good FM workflow or custom action that could help me out?


Pages: 1 ... 7 8 [9]