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Messages - Loic Joint

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User Showcase / Re: XENOID MAZE - top down shooter for PC
« on: April 11, 2012, 01:58:09 AM »
XENOID MAZE, BETA version available!

It includes a prototype level, three arms and five of the 13 monsters in the game you can play right in your browser or download the executable (Windows only).

In video :

The goal is for me to collect opinions on the game and fix any bugs, so feel free to send me your feedback!

Downloading the executable for Windows (recommended)

Start in your browser BETA

Thank you and be careful not to burn yourself with the flamethrower!

Playmaker Help / Playamker update to my project
« on: April 07, 2012, 01:00:02 AM »
Hi !

I work on a game for 2 months at the time I loaded to 1.2 of the playmaker. I just realize that version 1.3.2 was available.

I can update playmaker on my project without risking my job?

Thanks !

User Showcase / Re: XENOID MAZE - top down shooter for PC
« on: April 02, 2012, 09:02:07 AM »
Thanks you shinodan !

User Showcase / Re: XENOID MAZE - top down shooter for PC
« on: April 02, 2012, 02:13:03 AM »
After two months of work, I am pleased to present the first video of XENOIDMAZE, my next game a make with only Playmaker !

As shown in the video, the game's development is well advanced, all weapons and monsters have been compiled into the program and the interface is almost complete. The level presented in this video is a prototype, the levels of the game will be much deeper and immerse the player in a different context at each stage of the game

The next update will be accompanied by a playable demo! Probably available for the end of the week, your return on the game will allow me to tweak the gameplay before attacking the level design.

Finally, good news for owners of smartphones, the game will be released on Android after its release on PC.

Quelques images :

The vidéo :

See you soon for the continuation of the adventure!

User Showcase / Re: XENOID MAZE - top down shooter for PC
« on: March 22, 2012, 05:30:44 AM »
Thanks Alex Chouls !

the tech demo, Sands of Doom, is indeed achieved with only Playmaker, not one line of code was used!

User Showcase / Re: (WIP)Side scrolling shooter
« on: March 21, 2012, 01:01:44 AM »
Nice modeling! THE motor works fine with me, a great project in the making!

I try too adventure video game, I have some questions about you and your project. What softwares are you using ? You work alone?

good luck for the future, I will follow the development of your game (you have a blog?)

User Showcase / Re: XENOID MAZE - top down shooter for PC
« on: March 09, 2012, 10:05:40 AM »
Update on Development

First update of the project with the end of the modeling of the basic elements of the game. All the elements of the bestiary (finally composed of 16 creatures) have modeled and textured summers and the 8 weapons of the game.

The next step is programming the core game and the animation and the integration of elements produced. I will also stain work on a game interface clear and ineffective in the spirit of the game

the next update will be the occasion to unveil the game in action !

User Showcase / XENOID MAZE - top down shooter for PC
« on: February 23, 2012, 07:33:59 AM »
(sorry for my bad english, I'm french but the game will be translated by a professional translater !)

I invite you to discover the first images of XENOID MAZE, a Shooter / Survival Horror on which I work since six weeks.

This project follows a small tech demo completed in late 2011, Sands of Doom :


In a context halfway between Super Metroide, Alien Breed and Space Hulk, you play Lysander, a futuristic soldier equipped with heavy armor on mission with his company on a ghost ship adrift in the vacuum of space.

Back from your observation mission on spaceship, you discover that the other members of your company were massacred. You're the only survivor and nobody little help you leave the board. Far away in the darkness, strange screams echo through the halls of frosty wreck ...


The game will be playable on PC, for one or two player on the same machine. It will be composed of 13 levels each with a different atmosphere.The overall lifespan is estimated at 5 hours per difficulty mode (3 in all).

The game relies on a Old School GamePlay, intuitive and nervous. Emphasis will be placed on the pressure that the player feel claustrophobic in the context of the ghost ship which he will flee as soon as possible to save his life.

Scenaristics cut-scenes will be placed between each levels of the game to accentuate this feeling by putting the player in emergency situations as a threat to flee or reaching a point in a given time.

The player will fight against 18 creatures and 5 different bosses and will dispose an arsenal of eight weapons, inspired by classic science fiction games to complete the adventure.


As you can see, the project is well underway. The conceptual phase is fully completed. The main character and 7 creatures from the bestiary have already modeled and textured. A prototype of the game engine has been drafted over two days to develop a system of movement and synchronization leg / torso identical to that of AngryBot.

I think I will have finished the modeling necessary to start work on the game engine by the end of the month, I will keep you informed of progress of development on this forum, you can visit the official blog to :

Naphelia Games page, my games studio :


Thank you and please feel free to post your comments, it is always welcome!


Now you can test XENOID MAZE in BETA version! This BETA includes the first level of the game, many elements are still perfectible and I count on you to give me your opinion or your feedback on this version.

Download the BETA 0.1 - application version
(commended, configurable quality and more fluidity)

Download the BETA 0.1 - browser version
(no installation, Just a click!)

User Showcase / Sands Of Doom
« on: December 23, 2011, 09:53:43 AM »

This is my first production released with Unity/Playmaker :

It is a free top down shooter playable to the webbrowser.

The game :

Playmaker Tutorials / Re: New Playmaker Video Tutorial Series!
« on: December 16, 2011, 03:35:17 AM »
I was make a little pub for your tutorials on the french forum of unity :

I hope make a few sales ;)

Playmaker Help / Re: disable "pixel correct" of a GUI Label
« on: December 13, 2011, 01:55:59 AM »
The prefabe work perfectly ! Thank you for your help alexchouls ^^

Playmaker Help / disable "pixel correct" of a GUI Label [SOLVED]
« on: December 12, 2011, 07:38:48 AM »

I try to desactivate the "pixel correct" option of a GUI Label creat with playmaker, is it possible ?

I use the text of a GUI Label to make a time countdown, but the text is not scale if the screen resolution change.

Thank you for your help !


Playmaker Help / Re: Select a GameObject in a script
« on: December 05, 2011, 01:28:01 AM »

That work ! I did not know the object variable Should be configured ^^

Thank you very much !


Playmaker Help / Re: Select a GameObject in a script
« on: December 02, 2011, 03:33:58 AM »

This script is in the exemples/code folder of simple script, but I'm probably made a mistake of newby ^^

The location of the gameObject in the script :

I contact you by MP, thank you very much !


Playmaker Tutorials / Re: New Playmaker Video Tutorial Series!
« on: December 01, 2011, 08:46:24 AM »
The tower defense game AI is a very good idea ! I'm sold ^^

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