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Messages - Alex Chouls

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Did you get it working? We submitted an update for compatibility with the 2019.2 beta and 2019.3 alpha versions. Were you using the 2019.2 beta?

Playmaker Help / Re: 2019.2b issues
« on: May 23, 2019, 04:40:26 PM »
Since it looks like the Unity fix might take a while, we released a patch to work with the 2019.2 beta...

If you have a project where it does happen and can share I’d love to take a look!

Thanks for reporting this, I'll look into how we can do this differently.

In your hacked file you could do this:

Code: [Select]
// record the welcome screen version
if (EditorStartupPrefs.WelcomeScreenVersion != PlayMakerWelcomeWindow.Version)
    EditorStartupPrefs.WelcomeScreenVersion = PlayMakerWelcomeWindow.Version

You could also exclude the file from perforce.

Playmaker Bug Reporting / Re: Activate Game Object Action Bug
« on: May 23, 2019, 08:42:09 AM »
It looks like you're trying to reference a scene object in a prefab...? Prefabs cannot save references to scene objects. This is a Unity limitation, not PlayMaker specific.

Check out this article on working with scene objects when using prefabs:

I'm not able to reproduce this here.
Does it happen in a new project?

What version of Unity are you using?

Playmaker Help / Re: Error on Install - MovieTexture is obsolte
« on: May 19, 2019, 02:53:50 PM »
What version of Unity? Unity must have recently removed MovieTexture support.
You can safely delete those actions.

EDIT: It looks like Unity removed MovieTexture in 2019.3 which is still in alpha. Is that the version you're using?

Feature Requests / Re: Connection control
« on: May 17, 2019, 03:10:29 PM »
I agree, thanks for the example.

You do have some control now. E.g., right click a transition for some layout options. More info here:

Playmaker Help / Re: Need some help with Picking Random Colors!
« on: May 17, 2019, 12:01:19 PM »
I would use the built-in arrays for this.

Create an Array variable and set the Array Type to Color.
Fill in the colors you want to pick from.
Then use Array Get Random to get a random color from this array.

More about arrays:

Playmaker Help / Re: Simplifying my HealthBar UI FSM?
« on: May 17, 2019, 11:13:59 AM »
I would use a UI Panel with a Grid Layout Group component.
Add the maximum number of hearts as children of this panel.
This gives you a nice hearts panel that can be easily tweaked.

Then add an FSM to the Hearts panel.
The FSM has an Int variable for the current health (number of hearts).
It responds to global events Add Heart and Lose Heart.

Add Heart:
Increment the current health by 1 and use Get Child Num and Activate Game Object to activate that heart.

Lose Heart:
Use Get Child Num and Activate Game Object to de-activate the current heart. Decrement the current health by 1.

This is just one way to do it but seems flexible and only uses one variable and 2 actions. Of course, you'll also need to check for hearts hitting zero or max number.

I'll try to make a quick sample if you need more help setting this up...

Did the Unity API Updater run?
The updates are pretty easy to do manually.
Double click the error and change these:
EventType.repaint -> EventType.Repaint
EventType.mouseDown -> EventType.MouseDown

I'll suggest to Jean that he updates the Ecosystem with these changes since it seems the API Updater is a little flaky...

Playmaker Bug Reporting / Re: using unity 2019 ...bug
« on: May 17, 2019, 06:58:52 AM »
Are you still seeing this with the latest version of PlayMaker?
If so, can you describe when it happens?

Playmaker Bug Reporting / Re: UI Bug after deleting variables
« on: May 17, 2019, 06:50:54 AM »
Can you post the full PlayMaker version (PlayMaker > Help > About).
Does the error persist after reloading the project?

Playmaker Bug Reporting / Re: UI Bug after deleting variables
« on: May 17, 2019, 05:32:52 AM »
What Unity and PlayMaker version?
Does the variables panel look normal?

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