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Topics - Alex Chouls

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Known PlayMaker Issues / Known Conflicts
« on: October 07, 2011, 01:18:04 PM »

  • The MouseLook action conflicts with MouseLook.cs in Hard Surfaces Pro. Renaming or removing either of the scripts fixes the issue.
  • The PlayMaker editor becomes very slow when using BatchEdit.

Under Investigation

  • Apparently Playmaker does not work well with Behave.

Official Action Updates / Game Object Compare Tag (added Every Frame)
« on: October 01, 2011, 05:56:51 PM »
New version of Game Object Compare Tag that has an Every Frame option.

Known PlayMaker Issues / 1.2 Known Issues
« on: September 19, 2011, 08:06:08 AM »
Global Variables/Events

To transfer globals in a unitypackage, include PlayMaker/Resources/PlayMakerGlobals.asset.
There is currently no way to automatically merge globals - we will work on this for a future update.

Fixes coming in 1.2.1

PlayMaker Announcements / PlayMaker 1.2 Released
« on: September 04, 2011, 07:41:54 PM »
Pending review by Unity. Not sure if it will take longer over the holiday weekend, but it's normally up pretty quickly.

NOTE: 1.2 is a big update with lots of changes, so PLEASE BACKUP YOUR PROJECTS BEFORE IMPORTING THE UPDATE!!

There are a couple of things that didn't quite make it into 1.2, so we're already working on a 1.2.1. Please report any problems you have with 1.2 so we can address them quickly in 1.2.1.


Official Action Updates / Smooth Look At (bug fix)
« on: August 15, 2011, 09:36:24 AM »
Fixes a bug where the cached gameobject was not reset when re-entering the state.

Download and replace SmoothLookAt.cs in Assets/PlayMaker/Actions/

Official Action Updates / ApplicationQuit Action
« on: August 06, 2011, 12:10:56 PM »
EDIT: Just noticed Jean posted the same action ages ago!

Very simple, but useful action...

Code: [Select]
using UnityEngine;

namespace HutongGames.PlayMaker.Actions
[Tooltip("Quits the player application.")]
public class ApplicationQuit : FsmStateAction
public override void Reset()

public override void OnEnter()


You should be able to make any simple Unity command into an action by hacking this example.

Just change the action class name and the command in OnEnter.

Official Action Updates / Get Vertex Count and Get Vertex Position
« on: August 03, 2011, 07:01:47 PM »
Some basic Mesh actions. Should be fairly easy to adapt these to perform other Mesh operations.

To find a random vertex position, use GetVertexCount then RandomInt, then feed the random index into GetVertexPosition.

PlayMaker Announcements / Vote for Hutong Games!
« on: July 13, 2011, 10:56:53 AM »
If you have a spare moment, please vote for Hutong Games in the Mass High Tech poll for top 5 startups:


Official Action Updates / Touch Object Event
« on: July 03, 2011, 07:41:00 AM »
There's a new Touch Object Event action in 1.2, but thought I'd release it early here. It lets you detect touches on an object.

In 1.1 you had to combine a few actions to achieve this, but it seems like a common enough scenario that it deserves its own action.

Please post bugs/suggestions.

Official Action Updates / Character Controller Settings action
« on: July 01, 2011, 07:39:13 AM »
A simple action to modify various character controller settings.

Also a good example for other custom actions that just modify public properties on a Game Object.

- DeltaX and DeltaY were incorrect.
- Properly get info in OnEnter.
- Added Every Frame option.

Official Action Updates / Qualcomm Augmented Reality tracking action
« on: June 28, 2011, 11:04:58 AM »
Been playing with Qualcomm's Augmented Reality API for Unity + Android:

It's very cool stuff! Augmented Reality + Playmaker is even better!

Here's a custom action to handle Trackable events, e.g., when a trackable object is found/lost.

NOTE: You must have the Qualcomm Augmented Reality API installed to use this action!

Official Action Updates / GUI Element Hit Test
« on: June 12, 2011, 07:13:40 AM »
Performs a Hit Test on a Game Object with a GUITexture or GUIText component.

Not thoroughly tested, so post any bugs you find to this thread!

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