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Topics - Alex Chouls

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PlayMaker Tutorials / Using Mouse Pick
« on: April 22, 2011, 12:14:00 AM »
Video tutorial showing how to use Mouse Pick: (720p recommended):

PlayMaker Tutorials / Controlling an Animation Graph
« on: April 20, 2011, 03:30:21 PM »
Video tutorial showing how to control the animation graph built in the previous tutorial: (720p recommended):

PlayMaker Tutorials / Making an Animation Graph
« on: April 17, 2011, 02:09:35 PM »

The animation got a little choppy in the video capture :(

PlayMaker Tutorials / Using Events
« on: April 16, 2011, 02:01:43 PM »
Video tutorial showing how to use events (as usual 720p recommended):

PlayMaker Tutorials / Using Triggers to Open Doors
« on: April 15, 2011, 11:32:28 PM »

Sends events based on the direction of input axes:

Download and place in Assets/PlayMaker/Actions/

Official Action Updates / Smooth Look At Direction (bug fix)
« on: April 15, 2011, 03:30:31 PM »
Fixes a bug where the previous rotation was old on state change (as seen in the third person controller screencast).

Download and replace SmoothLookAtDirection.cs in Assets/PlayMaker/Actions/

PlayMaker Help / A note about [SOLVED]
« on: April 15, 2011, 01:39:38 PM »
As we think questions have been answered or problems addressed, we add a [SOLVED] note to the topic title. This helps us keep track of open issues. However, if you feel like an issue hasn't been adequately addressed, please feel free to delete [solved] and let us know!

Also if you feel like adding [SOLVED] yourself when you're happy with the response, that would be great too!

EDIT: One more thing, if you encounter a similar issue to a [SOLVED] thread, please start a new topic with a link to the related thread, since we might not check the [SOLVED] thread.


PlayMaker Tutorials / Using Templates
« on: April 15, 2011, 12:33:51 PM »
Here's a quick video to show how to save/load templates (I recommend 720p):

Of course you can also just Copy/Paste FSMs directly, but a library of saved templates can be very useful.
You can also make templates from a selection of states (like saving code snippets).

PlayMaker Tutorials / A simple third person controller
« on: April 14, 2011, 06:32:01 PM »
I recommend watching at 720p...

Official Action Updates / Game Object Compare (bug fix)
« on: April 12, 2011, 01:01:57 AM »
NotEqual event would fire when game objects were equal.

Download and replace GameObjectCompare.cs in Assets/PlayMaker/Actions/

Official Action Updates / Project Location To Map (bug fix)
« on: April 12, 2011, 12:59:17 AM »
Projected position was wrong with cropped maps.

Download and replace ProjectLocationToMap.cs in Assets/PlayMaker/Actions/

Official Action Updates / Destroy Object (bug fix)
« on: April 12, 2011, 12:56:29 AM »
Delay was broken.

Download and replace DestroyObject.cs in Assets/PlayMaker/Actions/

Known PlayMaker Issues / 1.1 Known Issues
« on: April 07, 2011, 02:40:16 PM »
- Templates must be saved in Assets/PlayMaker/Templates/ directory.
- iTween actions cannot be easily removed from PlayMaker:
- iTween version included in Playmaker might be different than one you already use in a project. You can try unchecking iTween.cs when you import Playmaker, but we haven't tested Playmaker with other versions of iTween...

PlayMaker Tips & Tricks / Making a First Person Controller
« on: April 03, 2011, 09:52:14 AM »
Somebody asked about making a first person controller in Playmaker on the Unity forums, so I thought I'd reproduce the answer here:

Note, if the standard first person controller in Unity works for you there's no need to reinvent the wheel! But this might still be interesting as an example of how to use Get Axis and Transform actions...

A simple first person controller made with actions (thrown together in 5 minutes):

Put this on a capsule with a Character Controller component and an attached camera (similar to the setup for the built-in Unity first person controller).

In practice I'd probably split the movement and mouselook into 2 FSMs so they can have their own states. (e.g. Lock movement, but still look around; or take control over the camera to lock onto a target etc.).

Also you should limit the tilt, and use variables for move/pan/tilt speeds so you can expose them in the FSM Inspector and have a nice front end for your controller (Move Speed, Pan Speed, Tilt Speed, Max Tilt...).

When I have a moment I'll try to wrap this up into a nice sample and template.

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