playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Alex Chouls

Pages: 1 ... 4 5 [6] 7 8 ... 10
76
Share New Actions / Custom actions also on the community wiki!
« on: April 05, 2012, 04:53:23 PM »
Action packs for popular third party libraries are collected on the Community Wiki:
https://hutonggames.fogbugz.com/default.asp?W547

Find complete action packs for:
  • 2D Toolkit
  • SpriteManager 2
  • Smooth Moves
  • PoolManager 2
  • TestFlight AutoPilot

More coming soon!

77
Updated Set Parent actions with options to Reset Local Position and Reset Local Rotation.

78
Official Action Updates / Reset GUI Matrix
« on: April 03, 2012, 10:57:32 AM »
Resets the GUI matrix. Useful if you've rotated or scaled the GUI and now want to reset it.

79
General Discussion / Midnight Game: MoonDriver
« on: April 03, 2012, 08:45:47 AM »
Check out MoonDriver with Playmaker review:
http://theoneswiththelight.com/2012/midnight-game-moondriver



Nice game state manager!

80
Congratulations to Iestyn Lloyd (yezzer) on winning the Most Visionary Award at the Brighton Molyjam 2012!

Check out Murdoor, made with Unity3D + Playmaker:
http://www.iestyn.net/wp/2012/04/02/murdoor-additional-information

I like this part ;)
Quote
All I’ll say is if you’re interested in making ANY content in Unity3D, you MUST CHECK IT OUT IMMEDIATELY. It’s some of the best software I’ve ever used.

Thanks Iestyn!

81
This new version of Get Axis Vector lets you leave any axis blank or set to None, and will still output a vector.

This meant removing the RequiredField flag from the axis, but I think that's ok...

82
Official Action Updates / Pathfinding Actions Beta
« on: March 22, 2012, 07:45:15 AM »
Download and test the new Pathfinding actions for Unity 3.5!
NOTE: Requires Unity 3.5 Pro (will not work with free version).

Jean Fabre has done an excellent job on these, and now we want to catch any bugs or usability issues on the forums before including them in the next release - so please post feedback here.

We'll post some sample scenes shortly, but you should be able to get started with the Unity documentation and these actions.

Thanks!
Alex

[EDIT jean Fabre] The latest package can be found now on the wiki: http://hutonggames.com/playmakerforum/index.php?topic=1253.0

83
Official Action Updates / Set Joint Connected Body
« on: March 16, 2012, 03:36:31 PM »
New action to connect a joint to a game object.

EDIT: Changed action to work on any Joint type, not just hinge joints.

84
Official Action Updates / Rotate (Added Late Update and bug fix)
« on: March 16, 2012, 02:58:29 PM »
Updated Rotate action.

Fixed Vector value being ignored.
Added Late Update option so you can override animated rotations.


85
PlayMaker Announcements / Hutong Games' Online Store Is Live!
« on: March 14, 2012, 05:33:43 PM »
You can now buy Playmaker directly from Hutong Games:
http://www.hutonggames.com/store.html

86
PlayMaker Announcements / PLAYMAKER SALE: 50% Off Until April 8th!
« on: March 10, 2012, 11:25:49 AM »
If you heard about Unity or Playmaker at GDC, now's your chance to grab Playmaker at 50% off its regular price!!

It's also a great opportunity to grab extra licenses for your team.

You can now buy direct from Hutong Games:
http://www.hutonggames.com/store.html

Make sure to use the GDC2012 Coupon to get the discount!

Sale extended until April 8th!

87
Official Action Updates / Get Last Event
« on: February 28, 2012, 09:43:36 PM »
Gets the event that caused the transition to the current state, and stores it in a String Variable.

Useful if you want to branch to another state based on the last event. HINT: Use String Switch.

88
Share New Actions / Capture Pose As Animation Clip
« on: February 21, 2012, 10:00:21 PM »
[NOTE] Action is now officialy part of the PlayMaker Package, no need to download it from there.

Captures the current pose of a hierarchy as an animation clip.

Useful to blend from an arbitrary pose (e.g. a ragdoll death) back to a known animation (e.g. idle).

Store the created animation clip in an Object Variable set to UnityEngine.AnimationClip type.

You can then add this animation clip to an object using Add Animation Clip, give it a name, and play it with Play Animation.

90
PlayMaker Bug Reporting / How To Submit Bug Reports
« on: February 17, 2012, 08:39:46 AM »
Please use the Playmaker bug reporter to submit bugs:

Main Menu > PlayMaker > Tools > Submit Bug Report

Bug reports contain extra info that help us track down the problem.

You should receive a confirmation email with a link to the bug. Please use this link to attach repro projects/screenshots etc to the bug. A small zipped project with clear repro steps is ideal! :)

Also please feel free to post and discuss bugs in this forum. It's not an either/or. The bug database helps us track tasks, but the forum is a great way to share info and post potential workarounds.

Thanks!!

Pages: 1 ... 4 5 [6] 7 8 ... 10