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Messages - Alex Chouls

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Thanks for the reminder! It's in now. Templates are now found in any directory under assets.

@danien - Can you send me your project and repro steps? I'll sign an NDA if needed...

@MaDDoX - Have to admit I was dubious about prototype objects replacing prefabs, but now that you mention the prototype can use a prefab it does seem like the best of both worlds! Will have to give that a try... Reminds me of the workflow in TorqueX (one of the better Torque products!) where you kept prototype objects in the scene but offscreen so you could see all the objects and actors laid out and easily pickable in a "scatchpad" area that you could organize yourself - much more visual than a project hierarchy. The problem then was sharing these prototypes between scenes (don't think they ever came up with a good solution for that).

You should be able to use the DrawStateLabel action to override the global state label setting in the tool and turn state labels on/off per FSM.

You could also use a bool variable, and expose it in the inspector to turn on/off at runtime.

However, I do agree that exposing this directly in the Playmaker editor somewhere would be more convenient...

In 1.2 you can use fsm.HasEvent(eventName).

1.2 also eliminates string compares from runtime event handling, so you might see a performance boost with that.

Feature Requests / Re: Align tools
« on: May 24, 2011, 11:41:01 AM »
Snuck these into the update: Hold ctrl to snap to grid and/or shift to constrain to horizontal/vertical movement.

PlayMaker Bug Reporting / Re: / char in fsm component names
« on: May 22, 2011, 08:31:50 PM »
Very interesting! You can also use this to categorize events into submenus... might try to work this in as a convention, so the rest of the tool understands these as categories (not just menus).

This is fixed in the next update!

PlayMaker Bug Reporting / Re: Templates not working across projects
« on: May 22, 2011, 08:27:10 PM »
Thanks. We'll definitely look into this.

Feature Requests / Re: custom Action help icon url definition
« on: May 22, 2011, 08:18:58 PM »
This is in the next update (as an attribute so you can specify a HelpUrl for custom actions).

Feature Requests / Re: new created fsm more adequate default names
« on: May 22, 2011, 08:17:07 PM »
Good idea - this is in the next update!

Feature Requests / Re: Lock fsm within object
« on: May 22, 2011, 08:16:37 PM »
Thanks. This is fixed in the next update. Will hopefully get that into beta in the next couple of days and onto the asset store soon!

A beta should be ready this week. We'll invite people to test it - you'll be on that list :)

I don't think global variables will make it into this release, but global event management is in, as well as copy/paste actions and some other workflow improvements, and bug fixes.

This is probably close to the final list for this update:

Share New Actions / Re: Trigger Broadcast Event
« on: May 08, 2011, 01:01:17 AM »
No you guys rock! Love to see the community sharing actions and helping each other out this much - I'm just trying to keep up my end of the deal ;)

iOS Help / Re: Creating dual pad controls only using PlayMaker
« on: May 08, 2011, 12:56:50 AM »
You should be able to build one using Touch Event, Get Touch Info and some Math actions. However, this is on the list of built-in mobile actions that I'd love to have in Playmaker soon (e.g., TouchJoystick, DrawPath, DragSelection...).

If you tackle it as an FSM, I'd recommend an FSM for each joystick.

Also came across this useful reference (I plan to use it for the TouchJoystick action):

PlayMaker Help / Re: How do I make a swipe respond quickly?
« on: May 08, 2011, 12:44:35 AM »
To get instant response you could use Touch Info and Delta Position, then only "flip the page" on the Swipe event (finger up). I'll look into the problems you're having with Delta Position...

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