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Messages - Alex Chouls

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PlayMaker Help / Re: How do I make a swipe respond quickly?
« on: May 08, 2011, 12:44:35 AM »
To get instant response you could use Touch Info and Delta Position, then only "flip the page" on the Swipe event (finger up). I'll look into the problems you're having with Delta Position...

PlayMaker Help / Re: Performance Optimizations Help
« on: May 08, 2011, 12:40:18 AM »
Murcho's sleuthing made it easy to fix really. Didn't realize that adding/removing delegates would trigger GC calls, and this was happening even if there was no PlayMakerGUI in the scene. So just had to optimize how that was being handled...

Share New Actions / Re: Collision Event with Multiple Tags
« on: May 08, 2011, 12:35:14 AM »

General Discussion / Re: I just posted a review...
« on: May 08, 2011, 12:32:24 AM »
Awesome review! ;D Thanks!

You should write our copy! I love: It’s an inspiration engine.

PlayMaker Bug Reporting / Re: Playmaker GUI
« on: May 08, 2011, 12:26:30 AM »
I think this issue will be fixed in the next update...

I'll take a look. The actions just accesses touch.deltaPosition, but maybe something else is going on...

PlayMaker Tips & Tricks / Re: Tips on Working with Prefabs?
« on: May 08, 2011, 12:20:37 AM »
I assume you're using the Apply and Revert buttons in the Inspector? What kind of changes do you make that a single Apply doesn't fix? Or do Apply/Revert not work as expected? Trying to understand how to improve the workflow...

I wonder if there's some visual indicator/warning that would help avoid the mistake. Or maybe a lock system - E.g., FSMs on prefab instances could be locked by default and you have to unlock them to edit them (could be a preference). Would something like that help?

PlayMaker Tips & Tricks / Re: [Renamed] Camera+GUI for the Arch Viz
« on: May 07, 2011, 11:56:45 PM »
I'll add Scroll View actions to the TODO list. They should be pretty straightforward to make - very similar to BeginArea/EndArea.

PlayMaker Help / Re: Performance Optimizations Help
« on: May 05, 2011, 05:52:07 AM »
Quick update. I sent Murcho a build that fixed this issue. He's now seeing a smooth 60 fps on iPad 1 :)

Fix will be in the next update...

I was playing with zoom a while back and got it 90% there, just needed some polish. But other features seemed more important... will dust that code off though at some point.

There's a preference to turn off Auto Adding the PlayMakerGUI Component. You can also use Enable GUI to enable/disable the component at runtime.

There is also some overhead to running the Playmaker editor, and unfortunately I don't know of a way to profile editor window code in Unity, so it's hard to optimize. But I'll take a look at some point - I'm sure there's some low hanging fruit :)

I might also add an option to enable/disable the editor window while running, so you can play the game without the overhead. As a workaround you could try hiding the Playmaker editor in a tab to disable it... that should work. Or create layouts with and without the playmaker editor so you can switch quickly.

Feature Requests / Re: SubFSM!
« on: May 04, 2011, 06:51:08 PM »
Hierarchical FSM support is on the roadmap, and will probably include some kind of reference graph ability as Jean describes.

We were considering this a 2.0 version feature, but we can take another look at it...

In the meantime I think organizing state machines hierarchically by breaking them up is still a good idea, and the PlayMakerGlobals component will make inter-FSM communication easier to maintain (e.g., easier refactoring of variables and events).

We're also toying with a project view editor window that shows FSMs and their connections visually, potentially giving you the benefit of hierarchical FSMs without complicating the FSM editor... it might be how we actually implement hierarchical FSMs.

General Discussion / Re: Selling PlayMaker Action packs
« on: May 01, 2011, 09:57:55 PM »
Sorry, missed this post...

We'd love to see action packs for PlayMaker in the asset store!

Some caveats:

The third party developer is responsible for all testing and support. Hutong Games does not intend to test third party actions.
The third party developer must take special care to not redistribute Playmaker dlls! (e.g., un-check include dependencies, and double-check the final package).
The third party developer can only use Playmaker/Hutong Games branding that comes from us - just shoot us an email...

We'd also love to get a copy of the actions to play with :)


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