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Messages - Alex Chouls

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Playmaker Help / Re: Playmaker for 2D games?
« on: May 01, 2011, 07:00:09 PM »
Playmaker should work great for simple multimedia/interactive book apps - however I have no experience with Nook! If Unity runs on it okay, Playmaker should be fine. But you might want to double check the hardware specs for the Nook to get a sense of its limitations...

I'd certainly be interested in any research you do, and will try to find some time to do some myself. I agree, Nook would be a cool platform for artists and writers!

Playmaker Bug Reporting / Re: ITween move to on Camera
« on: May 01, 2011, 06:51:07 PM »
Missed this post somehow!

What kind of lag are you seeing? Jerky motion or lag in the position/rotation?

I have noticed that sometimes Unity just starts to get jerky in the editor and restarting Unity fixes it. Seems to happen more in 3.3 than it did before...

This is a Unity bug:

BTW, a playmode change should also update the list.

Playmaker Bug Reporting / Re: Blend Animation bug WITH FIX!
« on: May 01, 2011, 06:37:48 PM »
Actually looking at this action again, it seems like it should be based on the blend time:

Code: [Select]
delayedFinishEvent = new DelayedEvent(Fsm, finishEvent, time.Value);
The finish event doesn't really have anything to do with the animation length - it should trigger when the blend is finished.

You can use the Enable GUI action to enable/disable the PlayMakerGUI component at runtime.

Raycast takes a world direction vector. Use Transform Direction to convert a local direction vector to a world direction vector. I'll probably add some options to Raycast to simplify this...

Not on a mac at the moment, so can't test this, but want to say that MousePick will work on iPad. If it does you can follow this tutorial:

Otherwise use Get Touch Info to get the screen position of the touch, and use Screen Pick to cast a ray into the world. Then move your character towards that point. You can gate the whole thing with a Touch Event if necessary...

Playmaker Help / Re: Action for setting value of GUI textfield?
« on: April 26, 2011, 11:40:19 AM »
A text field always shows the value of a string variable - so make a string variable, set its default value, and assign it to the text field.

Then as the user enters text, the string variable is updated.

Playmaker Help / Re: Playmaker GUI
« on: April 26, 2011, 11:36:59 AM »
If Playmaker adds a second PlayMakerGUI component to the scene, that's a bug. I can't repro here though... do you have repro steps? Would you mind reporting it in the Playmaker bugs section? Thanks!

Playmaker Help / Re: Broadcast Event/Get Event Info - Help!
« on: April 25, 2011, 04:52:16 PM »
Use Get Event Info to store event data in variables that you can then use in other actions.

IOW, you're selecting variables in the dropdowns, and at runtime these variables will get set with event data.

Does that help?


This is actually a regression (fixed this bug before). It should only add Copy X when there's a name conflict... Will fix in next update.

Feature Requests / Re: Vector3 Variable Handles
« on: April 25, 2011, 12:32:40 PM »
This would be great. Been thinking about some way to do this with attributes - so you could just tag fields that you wanted gizmos for...

Feature Requests / Re: Copy actions
« on: April 25, 2011, 12:31:12 PM »
Message received loud and clear :)

Will work on it for the next update...

Feature Requests / Re: Action Name Override (local)
« on: April 25, 2011, 12:29:26 PM »
This is actually in the next update. Playing around with making it do some "code folding" as well, so you can show/hide a group of actions under one descriptive title... should be pretty cool.

Playmaker Bug Reporting / Re: Unity window repaint error
« on: April 24, 2011, 10:45:39 AM »
I can't repro this (on a PC at the moment). Are you on a Mac?

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