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Messages - Alex Chouls

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Action Requests / Re: iTween and EZ Gui
« on: April 06, 2011, 09:33:52 PM »
Also try the new Ease Float etc. - that should give you all the functionality of Value To...

I definitely want something like this... been thinking about it...

Lets talk more when I get to this :)

Feature Requests / Re: IOS StoreKit Actions
« on: April 06, 2011, 07:44:00 PM »
Nice one! Thanks!

Feature Requests / Re: Better way to re-order Actions
« on: April 06, 2011, 07:43:24 PM »
I agree its a little clunky right now. The buttons were quick to implement, and a big step up from just the cog, but I'm looking into something more drag and drop...

Playmaker Bug Reporting / Re: PlayMaker 1.1 and iOS
« on: April 06, 2011, 07:39:26 PM »
The samples compile ok for me with Stripping disabled. So ideally I'd like the simplest test case that breaks it... IOW, what I need to do on my end to reproduce your crash... or if you can send me your project (and an NDA if you want).

Playmaker Bug Reporting / Re: Debug Log
« on: April 06, 2011, 07:31:38 PM »
Thanks, we'll look into this...

General Discussion / Re: Thanks for OnGUI optimizations :)
« on: April 06, 2011, 08:05:52 AM »
No problem! If you don't use OnGui at all you can remove or disable PlayMakerGUI to save even more...

User Showcase / Re: Sydney iFest
« on: April 06, 2011, 07:52:08 AM »
Cool - sounds like fun!

Playmaker Help / Re: Owner property returning null.
« on: April 06, 2011, 07:44:14 AM »
Good news! If you don't mind I'll modify the topic to include [fixed]

User Showcase / Re: iTween lab
« on: April 06, 2011, 07:40:40 AM »
Cool - I'm on my iPhone right now, on the road, but I'll check this out as soon as I get to a computer...

You can do this now by alt-clicking on a transition to send the event. Or you can alt click on a state connected to the active state to transition to it (if a transition exists).

Playmaker Bug Reporting / Re: PlayMaker 1.1 and iOS
« on: April 05, 2011, 10:33:43 PM »
Couple of questions:
Are you using any other iOS plugins?
Do the sample scenes imported into an empty scene compile okay with stripping disabled?

Share New Actions / Re: Get Scale
« on: April 05, 2011, 09:30:33 PM »
Thanks MaDDoX!!  ;D

Playmaker Bug Reporting / Re: PlayMaker 1.1 and iOS
« on: April 05, 2011, 09:27:28 PM »
Thanks for all the digging Murcho!

I'll look into this asap.

Playmaker Bug Reporting / Re: PlayMaker 1.1 and iOS
« on: April 05, 2011, 01:04:47 PM »
Hi Murcho,

I have a theory...

When you run your game in the editor, do you get log info about updating acton data?

This happens when actions have changed since they were saved (e.g. parameters added or changed). The 1.1 update changed some old actions. However, in a deployed application, this data fixup is skipped - it is assumed that the saved action data is good. IOW, the project has been tested in the editor and saved.

Here's the wrinkle. Prefabs with old action data need to be "touched" to be set dirty and re-saved. E.g., open them in the playmaker editor, move a state a bit, and save... this will update the old action data. I'll fix this in the next update...

Can you try touching/re-saving the prefabs in your project to see if that fixes it?

You should be able to use the log to track down the prefabs that need updating...

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