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Messages - Alex Chouls

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EvenData is a static variable - just set it with Fsm.EventData... before sending an event.

PlayMaker Help / Re: Adjusting Component properties...
« on: April 07, 2011, 09:16:34 PM »
Right now you have to write a custom action. The custom action is a simple interface to the component. See for an example.

I do want to make particle emitter actions for the next update.

Might also make some kind of custom action wizard for this kind of trivial component access...

This is a strange bug. It only happens on a mac and all I'm doing is responding to Unity's copy/paste commands... I'll look into it, but might have to forward this bug to Unity.

You probably thought of this already, but you can probably recover the scene by removing the custom action script. It will be missing from the FSM, but the rest should be intact...

Can you post your custom action?

Known PlayMaker Issues / 1.1 Known Issues
« on: April 07, 2011, 02:40:16 PM »
- Templates must be saved in Assets/PlayMaker/Templates/ directory.
- iTween actions cannot be easily removed from PlayMaker:
- iTween version included in Playmaker might be different than one you already use in a project. You can try unchecking iTween.cs when you import Playmaker, but we haven't tested Playmaker with other versions of iTween...

General Discussion / Re: Nice one, beside iTween *random cursing*
« on: April 07, 2011, 11:10:46 AM »
Yeah as the action list grows I want to add some action management functions to the Action Browser:

- Hide unused actions
- Delete unused actions (useful before you publish).
- Quick access to favorite or recent actions.
- Import actions from unitypackage.
- Maybe hide/show by namespace...

Also right click on an action to see all places its used and jump there quickly (like you can now with variables and events).

PlayMaker Help / Re: How to hide state name?
« on: April 07, 2011, 08:51:51 AM »
In 1.1 you can also use the check boxes in PlayMakerGUI component (can be more convenient if you don't have the playmaker editor open)

Can you try checking exclude self? There may be a bug in Broadcast Event...

Do you have a simple test scene you could send me?


General Discussion / Re: iTween *random cursing*
« on: April 07, 2011, 08:41:49 AM »
Actually koen.pis raises a good point... Because of the way we integrated live path editing in the inspector there's no simple one step process to remove iTween from playmaker. We should make this easier... Maybe with a #define iTween (would compile out the code that koen.pis commented out).

We'll add that in the next update...

Action Requests / Re: iTween and EZ Gui
« on: April 06, 2011, 09:33:52 PM »
Also try the new Ease Float etc. - that should give you all the functionality of Value To...

I definitely want something like this... been thinking about it...

Lets talk more when I get to this :)

Feature Requests / Re: IOS StoreKit Actions
« on: April 06, 2011, 07:44:00 PM »
Nice one! Thanks!

Feature Requests / Re: Better way to re-order Actions
« on: April 06, 2011, 07:43:24 PM »
I agree its a little clunky right now. The buttons were quick to implement, and a big step up from just the cog, but I'm looking into something more drag and drop...

PlayMaker Bug Reporting / Re: PlayMaker 1.1 and iOS
« on: April 06, 2011, 07:39:26 PM »
The samples compile ok for me with Stripping disabled. So ideally I'd like the simplest test case that breaks it... IOW, what I need to do on my end to reproduce your crash... or if you can send me your project (and an NDA if you want).

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