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Messages - Alex Chouls

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Share New Actions / Re: New Playmaker Action: Get Forward
« on: April 02, 2011, 09:55:06 AM »

We're working on a forum category for Action Updates, New Actions, Sample Scenes, Templates... so we can push more frequent updates between Asset Store Updates... and also invite the community to help make Playmaker better!

That section will have some kind of waiver (e.g., Unless otherwise noted by the author, HutongGames reserves the right to include any posted action, sample, or template in a future Playmaker update). And we'll credit the original author.

Since we're behind the curve on that, I'd like to ask if we can include this action in a future Playmaker update?

Action Requests / Re: iTween and EZ Gui
« on: April 02, 2011, 09:42:03 AM »
Not sure what you mean by "Add By"... we do however have lots of cool new actions to animate variables using easing and animation curves - so I think you'll be happy with these!

Forum Suggestions / Re: Better Code Font.
« on: April 01, 2011, 07:05:42 PM »
Me too! Denkiva...?  :P

Action Requests / Re: Network is server logic and network instantiate
« on: April 01, 2011, 05:51:40 AM »
I need to spend more time with unity's networking. Right now I'm not sure I'd know how to test it properly! Do you have simple test projects?

Forum Suggestions / Re: Forum link on home page
« on: April 01, 2011, 05:41:10 AM »
We're reworking our main page - the new page will have a link to the forum  :)

I really want a powerful Find Dialog in playmaker. Something that lets you quickly find (and jump to) states, actions, variables etc. I use Ctrl F all the time in a regular IDE! TODO lists would be part of this I think. E.g., Add a Todo action similar to the Comment action, then you can find these in your project... With Find working under the hood it would also be easy to add a live Todo Window that shows a Todo List.

Feature Requests / Re: In view editing tools
« on: April 01, 2011, 05:29:23 AM »
Great suggestion. I also want to have more keyboard shortcuts...

Feature Requests / Re: Events type differentiation
« on: April 01, 2011, 05:27:16 AM »
Great breakdown Jean! I definitely want to keep things as clear and organized as possible... that's a very high priority for playmaker. I like your categories, and I'll definitely do something with this in an update.

PlayMaker Help / Re: Owner property returning null.
« on: April 01, 2011, 05:17:19 AM »
Haven't had a chance to look at this yet... Will take a look today.

PlayMaker Help / Re: Fsm Vector3 x,y and z values
« on: April 01, 2011, 05:16:15 AM »
Use a capital v: Value

Action Requests / Re: Publish Action code
« on: April 01, 2011, 05:14:14 AM »
The source code for all actions is already available: Assets/PlayMaker/Actions

Feature Requests / Re: Merger Node
« on: March 31, 2011, 06:49:17 PM »
Haven't tested this, but using Audio Play instead of Play Sound might do what you want, since the AudioSource can (I believe) only play one audio clip at a time. Each Play would probably restart the clip though, which might not sound so good... you'd have to try it...

You could also have an AudioManagerFSM that waits for audio events. Your bumpers would send audio events to this FSM. After the AudioManagerFSM gets an event and plays a sound you could Wait for some small timeout period before returning to the Idle state.

There may be a better/built-in way to do this in Unity... haven't played with audio much yet...

If not, I can look into adding a maxCount option to Play Sound. I imagine you'd want to track this by audioclip?

Feature Requests / Re: More default events
« on: March 31, 2011, 06:15:17 PM »
Good idea. We'll add these...

User Showcase / Hero Test – A 48 Hour Game
« on: March 30, 2011, 02:35:36 PM »
My good friend Steve Gargolinski recently made a game in 48 hours using Unity and Playmaker:

You can play the game on his blog (it's very funny) and also download the project files.

He also made a cool timelapse video of the development:

Feature Requests / Re: Action filter field
« on: March 28, 2011, 02:14:33 PM »
1.1 is in beta now. Hopefully we'll get it out this week...

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