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Messages - Dan

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PlayMaker Help / Re: Application Quit
« on: July 08, 2017, 10:04:27 PM »
Sure no problem. I don't have much in the scene yet, just getting started. The ThirdPersonController is from the Standard Assets, Ethan character. I removed the ThirdPersonController from the Hieracrchy, did a new build and the same result.

PlayMaker Help / Re: Application Quit
« on: July 08, 2017, 09:46:47 PM »
Sure, screenshots attached with states one and two.

PlayMaker Help / Re: Application Quit
« on: July 08, 2017, 09:39:45 PM »

I changed to a self made transition but the problem is still there. I attached a screenshot from the crash dump. Something about not having appropriate access to a virtual address.

PlayMaker Help / Application Quit
« on: July 08, 2017, 04:23:15 PM »

Having problems with Application Quit. I may be setting it up wrong. This is what I did:

1. FSM on Empty Game Object.

2. Listener State: Get Key Down; Key Escape; Send Event Application Quit. (Used the System Event for Application Quit transition)

3. Quit the Game State: Action - Application Quit.

Testing in the editor, it fires without a problem when I hit the ESC key. When I play test it, it crashes every time. Any ideas? Wrong setup?

VR Help / Re: Samsung Gear VR
« on: December 19, 2016, 07:37:31 PM »
Unfortunately, no time to work on it. My employer is getting 97% of my time; I need a new job  :)

PlayMaker Help / Re: Ecosystem 0.4.8 Errors [IGNORE]
« on: November 13, 2016, 10:54:46 PM »
Ok, thanks for having a look Jean.


PlayMaker Help / Re: Ecosystem 0.4.8 Errors
« on: November 12, 2016, 11:07:34 PM »
Hi Jean,

ArgumentException: Getting control 2's position in a group with only 2 controls when doing Repaint
UnityEngine.GUILayoutGroup.GetNext () (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:665)
UnityEngine.GUILayoutUtility.BeginLayoutArea (UnityEngine.GUIStyle style, System.Type layoutType) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayoutUtility.cs:306)
UnityEngine.GUILayout.BeginArea (Rect screenRect, UnityEngine.GUIContent content, UnityEngine.GUIStyle style) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:340)
UnityEngine.GUILayout.BeginArea (Rect screenRect) (at C:/buildslave/unity/build/Runtime/IMGUI/Managed/GUILayout.cs:322)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_ItemList () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1955)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_Main () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:811)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1128)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

NullReferenceException: Object reference not set to an instance of an object
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI_SetUpSkin () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:664)
Net.FabreJean.PlayMaker.Ecosystem.EcosystemBrowser.OnGUI () (at Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/EcosystemBrowser.cs:1109)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

Those are the first two out of 174.

I downloaded and installed:

Download package for Unity 4.x and Unity 5.x

EcosystemBrowser Package


From GitHub I didn't do anything with those files yet, just downloaded. It was:


PlayMaker Help / Ecosystem 0.4.8 Errors [IGNORE]
« on: November 12, 2016, 09:25:59 PM »

I installed PlayMaker 1.8.3 for Unity 5.4.2, and then I installed Ecosystem from a package that I had downloaded in July of this year. I had a few errors.

I then downloaded from

once again, although it appeared to be the same version. I then got 174 errors.

I then went to GitHub and downloaded from there which was updated 18 days ago, but I am not clear how to use it.

Any suggestion on how to clean this up and get it working? Thanks.

PlayMaker Help / Re: Vector Math Problem[SOLVED]
« on: September 28, 2016, 05:08:31 AM »
Sounds good, I will spend most of my time with C# and PlayMaker. Thanks!  :)

PlayMaker Help / Re: Vector Math Problem[SOLVED]
« on: September 27, 2016, 11:32:11 PM »
Ahhh, I see now. Sorry to put you through that. I want to learn PlayMaker but I think I need to set time aside to learn C# too so I pay more attention to what the script is trying to do.

PlayMaker Help / Re: Vector Math Problem[SOLVED]
« on: September 22, 2016, 01:25:25 AM »
Hi Jean,

I didn't realize that you had replied until now. Sounds good and thank for the tip.

I was mostly just not understanding the reasoning behind displaying HomeLocation.x = 2 to the player. It will probably click at some point so I've moved on to other PlayMaker projects for now to become more familiar.


VR Help / Re: Can i use playmaker 4 Oculus Rift?
« on: September 21, 2016, 07:57:25 PM »
Excellent, this was helpful for me too.

PlayMaker Help / Helicopter Script
« on: September 21, 2016, 06:06:51 PM »

I purchased a script off the asset store for a helicopter. It is written in C# and works good. However, I would like to learn how to make it using PlayMaker and then save it as a template.

I will attach the script but I ask that it is not reused, sold, or otherwise distributed to protect the author and his work. I was tempted to just use the script and not learn how to do it in PlayMaker, but I am very curious to know how this is handled in PlayMaker. And with my increased knowledge I may be able to expand on the capabilities for use in my game.

If someone has the time to walk me through it, that would be great. I really don't know how to begin. I started by adding in all the variables, and I got myself a bit confused so I stopped and decided to ask for help.


PlayMaker Help / Re: Vector Math Problem[SOLVED]
« on: September 05, 2016, 06:22:32 AM »
Hi Jean,

Yes, it does look like the image shown here. When I received the FSM from you I saved it as an original, created a new project and made my tweaks in a new project. I've also been experimenting with the u gui system but that's in a separate project all together and just getting familiar with it.

Come to think of it I did make tweaks to the input but it was just assigning different keys. Other than that, it should be the same.

To review, I show the same which is the output to the screen of "HomeLocation.x = 2". So the player arrives to play the game and the player sees three things:

1. Are you feeling lost?
2. The objective of the game is to find your way home. Go on, you can do it!
3. HomeLocation.x = 2

The 3rd option the player will likely be scratching the head thinking what does that mean?

So, I'm not sure if the best option is just to not show the GUI output to the screen "HomeLocation.x =2". I'm also not sure I really understand it. Is it supposed to output a value in place of the string?

I appreciate your patience. I am in the very beginning stages of trying to understand programming and I can see it will take me quite some time to get the concepts. Thanks!

PlayMaker Help / Re: Vector Math Problem[SOLVED]
« on: September 03, 2016, 06:41:56 PM »
This might help to show what I am referring to:

It is the GoHome game published to Web GL. The player arrives and sees the following text "Home Location x string". The player may wonder what this means.

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