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Messages - Rabagast

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General Discussion / Re: Sound Manager Pro
« on: January 28, 2018, 01:32:55 PM »

Any solution for this? It's a really big problem for me. I don't know if I use this SoundManager Pro correctly.

General Discussion / Linux Build
« on: January 28, 2018, 01:29:55 PM »

Does Unity has Linux Build? I don't remember if I got Linux of one of the supported platforms when I installed Unity.

General Discussion / Re: Sound Manager Pro
« on: January 24, 2018, 11:08:48 AM »
Another problem I get, is when I shoot a lot of enemies at the same time, the sound cracks, because the sounds are overlapping each other. When I use Sound Manager Pro, the sound doesn't crack, but it's like it's cutting the sound to avoid cracking or something. I don't know how to solve this. Any help, please?

General Discussion / Sound Manager Pro
« on: January 24, 2018, 08:15:37 AM »

Does somebody owns Sound Manager Pro from the Asset store?
I just have some questions.

What is the best way to manage sound fx?
Is it ok to use an empty game object where I place all the sounds and place this game object in an array. And then I find this game object using Find Array List.
It doesn't affect the performance?

I just want to have an easy way to change the SFX, so I don't need to go to each object/FSM to change the SFX.

And also in Sound Manager Pro, it is many ways to play the SFX.
-Play Capped SFX
-Play Pooled SFX
-Play SFX Loop
-Play SFX On Game Object

Should I use Pooled and what is Play Capped SFX?
And what should I use if there is a lot of shooting and explosion, so the sounds doesn't overlap each other?

Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 24, 2018, 07:56:28 AM »
Ok, I messed up the packaging, I rebuilt it, so now it should be fine :)

Hi, Jean!

I just want to say that everything is working now.

Thanks for the update. :)

I'll try to use set position to put the ball at the right spot relative to the player once parented. Would you suggest parenting it to a hand rather than the whole object so it looks like its being held??

I would use an empty game object which you place it on the hand and when you pick up the ball, you set the ball to the position of this empty game object.

Using add force Self - my issue is I want the player to be able to throw the ball in any direction, not only the way he is facing, and up or down (currently my player on rotates in the Y axis), so he is never 'facing' up or down'.

I'm not 100 % sure how to do it. Maybe djaydino knows it. He's better than me. :)

How do I get the ball to change its location upon pickup so it centers itself in front of my player, rather than the spot at which the trigger collides?

Maybe you can use Set Position or use an Empty Game Object and place it in the front of the Player and set the position of the ball to that game object.

Also how do I add diagonal directions to throw? 'Axis event' only gives me mutually exclusive options. Ideally i'd like the ball to be thrown in exactly the direction of the controller stick, is there a simply way to set force direction according to axis direction?

On "Add Force", if you change the space to self, then the object moves the direction it's facing. If you use "Add Force 2D", then you need to use "Add Relative Force 2D".

Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 15, 2018, 10:22:51 AM »
Installing array maker from the ecosystem makes playmaker to not to being loaded.


I just updated to Unity 2017.3, but I didn't updated ArrayMaker from the Ecosystem with this Unity version, so maybe I should wait a bit.

Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 15, 2018, 07:04:17 AM »
Hi, Jean!

I updated ArrayMaker, but first, it didn't work. Then I restarted Unity, but Playmaker just disappeared from the drop down menu. I tried to update Playmaker, but it didn't help. Maybe I need to update Unity? I using Unity 5.6.1. I took a backup of my project before updating as I always do. :)

I will try to restart Unity again now after I updated Playmaker.

Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 14, 2018, 01:44:35 AM »

I tried to change the value in an array, but I didn't save the scene, because every time we do changes in Unity, a window will appear with the message "Scene(s) have been modified." And this window didn't appear when I only did changes in the array, but when I also did other changes in Unity, then the window appeared and asked me if I want to save.

Place the 'PlayMakerUGuiComponentProxy' on (for example) a 'Button'
Then save the scene.
Then do some changes on the 'PlayMakerUGuiComponentProxy' component.
Then Save.
Then Reload scene.

You're right. I also tried it. And Unity didn't ask me to save when I only did changes in 'PlayMakerUGuiComponentProxy'.

Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 13, 2018, 11:22:42 AM »
Now try saving you scene and then change some values on the array list.
You will see that there is no star.

I can't see any star when I do some changes in the scene. I'm using Mac. Maybe there is no star on Mac when I do some changes.


You can parent the ball to the player if you want the ball to move with the player.
If another player knock you down, then you unparent the ball.  :)

Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 13, 2018, 02:30:14 AM »

 I just can't repro this, this is odd. what data type do you use in that array? is the array or the hashtable?



I didn't have this problem until recently. I remember I had this problem one time before. So normally it works fine, so I don't know how you can solve it when it comes so randomly.

I use Game Object and Float in my Arrays. And I use Array List and not Hashtable.

I made a video, so you can see the problem.

Playmaker Help / Re: Unity doesn't save changes made with Array Maker
« on: January 09, 2018, 06:13:24 AM »

Ok, I can't reproduce this... which version of Unity are you using?

I'm using Unity 5.6.1 and Playmaker 1.8.5.

Playmaker Help / Re: High precision numbers with PlayMaker
« on: January 09, 2018, 06:10:40 AM »
I am really excited to use the float in my game too!! I just hope it works in my case too!!  ;)

Good luck!  :D

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