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Messages - SkobbejakGames

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PlayMaker Help / Vectrosity Custom actions: Compiler errors on import.
« on: March 05, 2014, 12:42:18 PM »

I seem to be getting compiler errors once importing the Vectrosity Playmaker Custom Actions stating:

Assets/PlayMaker Vectrosity/Includes/VectrosityProxy.cs(6,7): error CS0246: The type or namespace name `Vectrosity' could not be found. Are you missing a using directive or an assembly reference?

I have both Vectrosity and Playmaker in the project and as soon as I rmove the Custom actions the errors disappear and as soon as I iport them again the errors come right back.

I tried to search the Playmaker forums for this issue but there is only a post from 2012 where the error was on the "VectorLine" namespace and not the "Vectrosity" namespace and the root of the problem was a bug in Vectrosity that got fixed. So this must be something else/new.

Any help on this problem would be immensely appreciated. Thanks in advance.

Action Requests / Re: Particle Playground Actions
« on: February 16, 2014, 05:50:11 PM »
Thanks for the info Marsh we did not realise that custom variable would actually make it more intricate to create custom playmaker actions.

Apologies forgot to include a link:

Action Requests / Particle Playground Actions
« on: February 16, 2014, 05:47:54 AM »
Particle Playground is a very robust and extensive particle plugin that extends the Shuriken system, the amazing thing is you can achieve close to TC Particles' level of quality without needing DX11 (meaning your amazing particles are open to all platforms), plus Particle Playground has a few features TC Particles doesnt have. Couple this with an amazing particle pooling system for performance and you have yourself one amazing Particle plugin for unity for only $50 (almost half the price of TC Particles).

The only catch is a lot of the more advanced features requires scripting. Luckily they have predefined classes and variables for that purpose already in tact so custom Playmaker actions for Particle Playground shouldnt be too difficult to do.

Hope that the Playmaker staff or a forum member will be able to help us out on this somehow and in turn help out any future designers and artists working with Particle Playground.

Thanks for all the amazing help Playmaker and the forums have given us already.

PlayMaker Help / Re: FullScreen Movie Texture Playback using GuiTexture?
« on: October 08, 2013, 02:28:55 AM »
Targeting PC, Mac and Linux. Its Fullscreen HD footage (1080p), Ive gotten it to run fine using Playmaker using an image sequence, running through it frame by frame using an FSM and then just triggering the sound on the first frame.

It actually works pretty well, but plugins like Universal Video Texture has other benefits like controlling fps and purging frames so that the sequence runs as smoothly as possible.

One thing is for sure Unity's Movie Texture/Video Playback function is not going to cut it, the Ogg Aethora codec apparently doesnt like HD stuff so much. So HQ fullscreen videos are going to play choppy and in lackluster quality, image sequences seems to be the way to go.

Was actually curious how is Playmaker's support on plugins like Universal Video Texture?

PlayMaker Help / Re: FullScreen Movie Texture Playback using GuiTexture?
« on: October 01, 2013, 01:18:04 PM »
Nevermind just spent the last 2 days figuring this out and got the Movies to display using someones script and then once I got it to work I realised Unity's video playback quality is useless, geuss Im gonna have to resort to Universal Video Texture.

PlayMaker Help / FullScreen Movie Texture Playback using GuiTexture?
« on: October 01, 2013, 04:59:44 AM »

Ive been struggling in getting this to work and from what Ive read this is the only alternative to doing a movie texture on a mesh plane, which I dont mind doing but I dont know how reliable it is on different resolutions.

If there is anyone that has figured out how to achieve this using playmaker, your help would be much appreciated.

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